Unique item suggestion with a huge number of mods (feedback from players as wel as GGG appreciated!)

<YES, doubled the post \o/, delete anyone?>
Последняя редакция: SuperMotte#2631. Время: 7 мая 2015 г., 11:56:49
I agree with the overpowered possibility of me stacking flasks.

To fix it I suggest instead of "for each XXX flask equipped" change it to "if at least one XXX flask is equipped"
*COUGH COUGH*!
"
To fix it I suggest instead of "for each XXX flask equipped" change it to "if at least one XXX flask is equipped"


Well, that would solve a lot of balance issues, but destroys the immense customizability of the item which is its strong point.

I think the problem when people find something OP is that they focus on the 1 huge stat they get, but they tend to minimalize what they lose for it.

Let's take the 5000 evasion/armour example. Right now a build can easily achieve:

2000 from chest
4000 from shield with shield nodes (can be more!)
1500 from other items
2000 from grace (IR in case of armour)
not counting belts, jewelry, etc.
3000 from flask (equipping 3 pretty much means you can have this permanently, and still use 2 other nice flasks. The same reasoning counted for that 100% MS build)
_____

= 12500 base armour or evasion

These boots can lift that figure up to around 17000, that is a 36% more.

Would you equip these kind of boots?:

36% more armour (/evasion)
no single other usefull stat
cannot use flasks


Well... probably not.

If you make this kind of calculations for any top build, you will mostly come to the same constatation. These boots can offer you a mega stat, but at such a serious cost it's definately never OP.

For poorly geared people however, the sandals can offer a huge boost. But I see nothing wrong with helping out the less fortunate.

I think once people passed the megastat experimental fase, they will more and more start combining different flasks for a more balanced but also more reliable result. As the item is in the boots slot, at least 1 quicksilver flask seems mandatory, especially with the indirect nerf to Lightning Warp coming soon.

Try to think about all the possibilities you lose before saying one of the stats is OP.

If you manage however to precise a concrete build with these boots and certain flasks, and it appears to be clearly broken, feel free to post so I can reconsider the numbers!
Последняя редакция: Soepkieken#7149. Время: 7 мая 2015 г., 13:52:41
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Soepkieken написал:
If you manage however to precise a concrete build with these boots and certain flasks, and it appears to be clearly broken, feel free to post so I can reconsider the numbers!


Well I say YOU start by showing me a shield which gives 4000 evasionrating or armourrating. And nodes are increases, that also counts for specialized in shields.
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SuperMotte написал:
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Soepkieken написал:
If you manage however to precise a concrete build with these boots and certain flasks, and it appears to be clearly broken, feel free to post so I can reconsider the numbers!


Well I say YOU start by showing me a shield which gives 4000 evasionrating or armourrating. And nodes are increases, that also counts for specialized in shields.


Lioneye's has up to 1421 without quality.

There is well over 300% of increased defenses from shield on the tree, of course you wouldn't take all of them, but lets say you get 100%

With Quality I believe lioneyes rolls almost to 2k, double that (so 100% increased defenses, which is super easy to get) and its 4k.

With masters high evasion rares are easier to get as well. I don't have one to link, but I know I've seen a 1500 or so evasion shield before.

https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
1421 * 1,2 (quality) = 1705,2 armour, not 2000.

And it's another unique.
A very rare one I guess.
And you picked the very best roll for it.
And it is a shield which means it massively reduces your damage output.
And it gets even further reduce from a mod.
And it is a shield which means you get a movement penalty.
And it is a shield which means it's not boots.

Just because something else gets 2000 (LOL, 1705,2) armour doesn't mean it's okay for another item to get 5000 armour.
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SuperMotte написал:
1421 * 1,2 (quality) = 1705,2 armour, not 2000.

And it's another unique.
A very rare one I guess.
And you picked the very best roll for it.
And it is a shield which means it massively reduces your damage output.
And it gets even further reduce from a mod.
And it is a shield which means you get a movement penalty.
And it is a shield which means it's not boots.

Just because something else gets 2000 (LOL, 1705,2) armour doesn't mean it's okay for another item to get 5000 armour.


OK I will do you one better.

https://www.pathofexile.com/forum/view-thread/1199399

He has a 2004 evasion rating shield with quality for 3ex, TONS of shields with high evasion around there.

Not a unqiue.
Who cares if I picked the best armor roll for it, I picked the least amount of shield defenses you could or would invest into. Apparently I should have picked 2 wheel's worth of them, either way you can get INSANE defenses from an armor or evasion shield, which is the point.
No sheilds don't reduce damage, daggers have the highest damage in the game and those are 1 handers.
Movement penalty isn't that big of a deal.
Yes shields aren't boots, good point.

If you want to a stickler about 300 armor\evasion you've got problems, we are talking about thousands of total armor and evasion and you are going crazy over 300.

That other item (boots in this case) come with a huge downside, you are trading life\mana\utility flask and movement speed (not just flask, but actual base movement speed) for some evasion or armor.

You lose the ability to deal with a lot of issues by using these boots (bleed being the biggest one), at least with a full 5 of the same flask setup. IMO the most broken part would be the ability to swap things out, but hes kinda addressed that.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
For a rather simpler version that wouldn't break your screen when hovering over it:

- 90% less flask effect
- Flask effects apply constantly
- Can not equip magic, quartz or diamond flasks
- Can not use flasks
My vision for a better PoE: http://www.pathofexile.com/forum/view-thread/863780
Последняя редакция: Gobla#3221. Время: 7 мая 2015 г., 16:22:26
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Gobla написал:
For a rather simpler version that wouldn't break your screen when hovering over it:

- 90% less flask effect
- Flask effects apply constantly
- Can not equip magic, quartz or diamond flasks
- Can not use flasks


That doesn't do the same thing though.

What about bleed or curses?

He did mention maybe wanting crit flask to do something.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"
we are talking about thousands of total armor and evasion and you are going crazy over 300.


300 !BASE! armour. 17,64% MORE if you want so. So yes, that's a legit reason.
So what? This 3ex priced shield gives 2000 evasion rating. Nice. Still: so what? Do you want me to tell there is no difference between a shield having 2000 evasion or armour and boots having 5000 armour or evasion rating? It's not like that is a difference of 3000 or 150% more. Oh wait, it is.

"
No sheilds don't reduce damage, daggers have the highest damage in the game and those are 1 handers.


Ever heard of dual wielding two daggers?

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