Unique item suggestion with a huge number of mods (feedback from players as wel as GGG appreciated!)
" Thats what cracks me up most about these boots is people assume everyone would stack 5 of the same flask and its instantly OP. Here is a hint for everyone suggesting 5 of the same flask, just run them without the boots and you can keep a higher uptime AND higher value in returns. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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" Exactly. Why do people complain you can get very resistant to bleed or freeze with these boots if certain flasks make you immune too? Mostly 5 the same flasks are inferior in these boots compared to their normal flask effect which honestly is near permanent if you'd take 5 of them. The initial life flask was an exception: 750 life AND 5% liferegen would stack up too much for an intensive life build. It would make it possible to achieve 9k life and 15% regen for 1350 life per second. That's why I nerfed it down to 0.5% liferegen for a more acceptable but still very strong 1125 life per second. Please continue people to try to make builds with these boots that prove them to be broken so I can make more such adaptations! Thanks Последняя редакция: Soepkieken#7149. Время: 11 мая 2015 г., 16:15:32
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" OK. I'll admit, when you started spitting numbers in the multiple thousands for armor in a single piece, I thought you were just pulling out random numbers. .....then I looked at that...1.5k evasion for 15 fusing? That's like ~7.5 chaos, last I traded. That's cheap as hell. I guess I can't argue that expensive ones going for 3 ex (or higher, worth mirrors), wouldn't go well over 5000. |
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A bit more of a constructive post:
Even assuming you had given GGG your life savings, and they deemed this higher priority than any other uniques (many waiting for years to get made), and they didn't care about the complexity of the equip conditions, they wouldn't put it in the game with more than 6 effects. However! You can have the item only have a few written effect.
Скрытый текст
"Gain additional buffs based on how many of what type of flasks are equipped." (behind the scenes, it would do what you have, and in the buffs bar)
"Can not use flasks while boots are equipped." "Can not pick up flasks while equipped." (behind the scenes this would include from the stash) "Can not equip while you have flasks in your inventory." The unequipped flasks thing is because you said you wanted it to not be equipable with flasks in your inventory...but then they can put them into the inventory afterwards, so clarified that. (It could work as though it were a stat requirement, but that'd get real annoying once you accidentally pick up a flask.) However, why? Why would you give up that flexibility that flasks give? Perhaps to prevent swapping out of boots to abuse it. Flasks are supposed to be situation. Why not just say "All flask charges are set to 0 while this item is in your inventory and identified, or equipped." As for the effects themselves, they could be a pretty decent low to low-mid tier unique, quite far from top tier, but still decent enough. With the change to hp that happened....last expansion I believe, flat hp isn't worth quite so much, compared to before. But let's compare to some stats that exist already, 103-109 is the max level for a prefix roll. For 1 life flasks, that would get it to be 150 hp, you come out on top, purely stats wise. (but you lose the instant flask) You have 4 flasks left, the rare boots have 5 mods left. But...you lose a darned life flask. 150 hp isn't going to help you when you are about to die to rapid, teleporting mobs. It should be a good bit more valuable than just a life roll, and it really isn't all that much more valuable 1 for 1. (but you can stack it, admittedly, but no resists? that'll put pressure on your other gear, not a problem with late game builds, but that's not the tier I'm rating this at) The life regen though...that's invaluable. There's nothing like it on gear except other uniques. Getting life regen on a rare basically wrecks its value entirely. (woo. 7-8 life regen at level 80 thank you GGG for making this useful mod). But to value it at all, let's take a look at the passive tree, small regens give .5% life regen, I think, and big regen nodes give 1.5% life regen, so basically each life flask gives you 1 skill point in a fairly low value attribute except on specific builds, like righteous fire. End conclusion on life part: you can get a specialized life pool and regen with certain builds (likely righteous fire) with less "slots" than on a rare. (but that rare gives other things) Due note that non-legacy Kaom's Heart (500 hp) with no sockets and no other enchants (admittedly now with fire damage, but that's kinda minor), is still valued at 8+ ex. You can get 750 hp + % life regeneration, potentially. So, this would be more valuable Kaom's Heart before the downside of no instant flasks. But...if you made a almost-semi-dedicated regen build you'd never need instant flasks, and you'd even be able to skip a few passives due to the built in regen. Let's look at resistance (if you come out ahead still, it's completely over powered because increased max). Oh, you don't have any resistances. Well...that's kinda...pointless. I don't see anyone ever running those on these boots. If you wanted max res, just use the flask. At end game, flasks basically have infinite charges. At least give them the good ol' GGG patented useless value. "-1 elemental damage per flask equipped." (On that note, why not replace the max with just flat damage reduction? Oh...AA already tells us why.) Conclusion on this: well, I said it a bit early. If this was designed as a filler unique to help characters climb the rungs of the ladder to something useful, this is not what it should be doing. I'd say remove the maximum, and add like a maybe 1/2 of the flask's resistance value, but be permanent. 20% move speed per quick silver Again, this kinda useless. You could take 2 and get a full time quicksilver...but you'd have that anyway if you had 2 quick silvers equipped. If this was a level 5 item, I would say this is quite fantastic as there are occasions where there are just no mobs what so ever in normal, but past that point it's really bleh, and out matched by even it's white counter part. And hell, if we compared boots with move speed (30% I believe is the max, though 20% is common), then this becomes a HORRIBLE deal, as it requires a flask to compete with a common roll, and you aren't getting the benefit of the move speed flask (which could have rolled even more move speed). the armor and evasion obviously I'm not qualified to speak on this bit. It seems pretty damned nice if you are not well-geared, and you don't need to predict anything to get its (admittedly reduced) effects. This would work well to fill the gap for a low to moderately geared players, at the least. trade anti-desync and free "fuck you mobs, I'm out" for a CHANCE to avoid bleed and curses? That's got to be the world's worst trade. But, let's assume the forced step thing comes into play and actually works. It might be decent if it were just a better chance. To be more thematic to the item I might have said "40% increase stun resistance" or whatever that stat is so that you can still move out of the way...if without...you know...moving through them. Mana flasks? for 150 flat mana and 30% increased mana regeneration rate? I don't think you can even get these on boots (which is good, makes this unique). It might allow Arctic Armor to be used again....which is what GGG doesn't want, but instead of nerfing it, they are changing what affects it instead...great move. Regardless of GGG's retarded nerf policy... Compare that to a max level mana, max roll: 68. This is more than double a suffix, AND gives a mana regen increase. This is admittedly really over powered, compared to a rare's mana, especially if you put more flasks on. (But has anyone really been like "Oh wow, mana on my item. This is sooo powerful.") But, as mentioned, you lose the instant health and 6000 armor, and the situational status flasks. But Arctic Armor... The mana regen though, is 30% compared to 59% (because next tier is 78. that's end game, and thus these boots will not be used by then), so the regen % is half as effective as a mod of equal value. But, these are easier to come by on the tree, and other gear than flat mana (hell, every intelligence minor node only gives 5 mana, and most mana nodes scale as "increased mana" rather than additional) Tune this down and maybe make it a percentage of your mana (maybe worth 2 major mana nodes for each mana pot), and it could be really nice, but not absurd. Hybrid Flask I could see this being really insanely (like...stupidly) good if you add on 1, or maybe 2 mana flasks, and the rest being hybrid flasks, as mana regenerates a hell load faster than health with much less investment (even ignoring arctic armor), especially as you get more of it That's essentially saying "take 15% or 20% less damage without recalculating your armor". (in which case, play an evasion character and avoid crits, and give your mana a chance to recharge) Stack this with the mind over matter chest, which is...50% I think, and assuming you have mana to absorb those hits, that means you're playing taking effectively 65% to 70% less damage. That's insane. This will absolutely not fly with GGG. But, even assuming it didn't stack with mind over matter, that's still 20% less damage. That's really damned respectable. I think that's worth a iron skin granite flask on a decently well-geared character (if I remember that video I watched correctly), and this is permanent. Even giving up instant health is reasonable for this, I might say. Which is what you want to say when there's a draw back, but...instant health is so damned strong that...well, if you are saying "yeah, I'd give it up for this" then you might be running into a balance problem. Of course, without play testing, I can't exactly tell quite how well this will work, but it seems really strong. End conclusions on the item as a whole: it's quite bad, and I don't think there are builds that would even think about using most of the mods. And even righteous fire is an iffy as the ruby flasks are their version of "instant health regen flasks". The mana and hybrid flasks can potentially be viable (really strong, even, potentially), and completely undermine the point of this unique item (to give customizability to the unique, I felt), in that they are kinda a must-have, maybe with 1 life flask, or 2 if you have the mana sustain already. The build would be low damage if it went for full HP pot build, and capitalized on it, with the option of occasionally popping Righteous Fire for bosses, especially if you also put a Kaom's Heart (even non-legacy) on top of that. Последняя редакция: ShacoFinder#3077. Время: 13 мая 2015 г., 01:26:03
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@ShacoFinder:
Thanks a lot for taking your time to write up that huge feedback! Problem is I don't get it sometimes. It seems you sum up all the overpowered stats to conclude the item is underpowered. Don't take this as a reproach, it is probably just due to the fact I'm not a native English speaker. If you could make a clear summary of your main points of critique, I'd be able to look into it better and make changes to the item according to how well you prove certain imbalances that might constrain it now. Последняя редакция: Soepkieken#7149. Время: 14 мая 2015 г., 05:39:29
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Sounds cool 150 life might be a little strong though. Thats almost legacy kaoms on sandels.
id go 100. Remember regen and leech is all based on max life You give me 8000 life and 9% leech I need no flasks ever because i'd stack DPS until return = any damage game can output. Sorta like CI flickers/reavers but w/o the penalties chasing of unwavering Edi: flask switch should be allowed tho. After all you give up enormous stash space to do that which is balanced. Git R Dun! Последняя редакция: Aim_Deep#3474. Время: 14 мая 2015 г., 06:15:44
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" Well, let's do the maths: lvl 90 Marauder: 1118 base life 40 bandit reward 80 flat life from tree 200 life from 400 strength 500 life from ammy, 2x rings, helm, gloves 1000 life from legacy Kaom 100 from boots ____ 3038 life => with 10% liferegen and 200% increased life: 9114 life and 911 life/sec With 5 life flask sandals: 3688 life => with 12.5% liferegen and 200% increased life: 11064 life and 1383 life/sec So the boots give 21% more life and 52% more liferegen in this case. Well, that does sound impressive, I have to agree. The thing is, is that boost enough to deal with curses, corrupting blood, reflect (cannot pop a granite flask), protect you against freeze/chill/shock,... ? Also don't forget you don't get any movement speed, nor any resistances from this boots. I'm still doubting to lower the 150 to 100. What are other people's opinions on this specific case? Последняя редакция: Soepkieken#7149. Время: 14 мая 2015 г., 12:45:48
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" Again this is another case of someone stacking 1 type of flask to the extreme, I personally don't think anyone in their right mind would stack 5 of the same flask with these boots in order to have a better balanced build you are going to want at least 1 if not 2 other flask in addition to possibly 3 life flask. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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" I think this too. The whole item is designed to make people combine flasks. The fact that it is on boots without movement speed already means many people will want to put at least 1 quicksilver in it. But as discussed above, maybe life flasks are an exception: if having five of them means you can deal with bleed, freeze, reflect,... just by outregenning it, there is obviously something wrong. So the question is: is the life flask too strong? Should it be 100 life instead of 150? Последняя редакция: Soepkieken#7149. Время: 15 мая 2015 г., 08:14:07
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" I was thinking about these boots again and comparing it to koams root is probably the closest we can get to a "similar" unique. It can provide up to 150 life and unwavering stance, but has no sockets. I think the only time you'd really stack 5 life flask is if you are a blood magic character and can abuse the loss of no armor flask easily. Maybe if you are a duelist you can get the best of a hybrid armor\evasion or hell just take IR. I don't think freeze will be an issue if you stack 5 life flask, alphas howl is basically getting a huge (indirect) buff with the reduced mana changes and it grants freeze immunity and pretty nice amount of evasion. Yes it has no life, but depending on the build you might have already been planning on it. So your item (in boots slot) can likely provide 4 times as much as koams root, but those have a keystone attached to them. I know your unique has many of text already on it, but maybe if you make it require certain stats per flask type equipped (have no idea how much of a problem this would be to program) Such as: 75 strength per life flask equipped Problem is such requirements basically remove the flexibility the flask\boots would provide, but at the same time ensures a character has some stats to make up for and prevent stacking multiple types, unless they specifically invest into it. I'm concerned it might be too much of a downside though given the fact you already lose the ability to pot for movement, armor, life, mana, curse\bleed removal, ect. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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