We need an in-game trading system.

We need an in-game trading system, for efficient and effective trading between players. How this can work:-

- Implement an NPC which players click to buy or sell.
- To sell, players put up their items, then set a price of currency.
- To buy, players can search for affixes of the item they need, then a list of matching items appear. Players then buy the item they want, the currency is deducted from stash.
- Item is sent immediately to players' inventory.
- There is no bidding or waiting time.

Pros:-
- Lessen frustrations from not being able to find upgrades from drops. Players can play the game instead of playing 3rd party websites.
- Lower prices of items that are currently overpriced, which gives new players the impression they will never get the good items.
- Improve efficiency of playing the game generally.

Who may not like this trading system:-
- Players who painstakingly learn how to use 3rd party websites and do not like the idea of other players spending lesser time trading.
- Players who are overpricing their items and likes to monopolize the economy and flip items for profits.

Who may like this:-
- Everyone else.

Remember, having an efficient trading system means items will get cheaper and normalized pricing. Do not forget, however, if you buy items, they will be cheaper too. Rare items will still be expensive because of their rarity. That said, items will finally have their "real" price.

Happy to hear what others think, if you are rejecting this idea, please share if you are one of the two groups of players who may dislike this idea first.

Last bumped19 мая 2016 г., 07:16:57
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"WE" don't need an AH. Please, speak for yourself.

Well, you can read my opinions against it in this thread, for example Trading in standard league problems- auction house suggestion

And there are A LOT of "AH threads" already. Why did you think that you should create another one?
There is a "forum rule" which recommends you to continue discussion in one of the existing threads instead of creating new ones again and again.
Remember, suffering is convenient.
That is why many people prefer it.
Happiness requires effort.
Ah yes the weekly AH thread. You would have been better off just putting AH in the title as that is what you are suggesting, not a trade system.


"
- Lessen frustrations from not being able to find upgrades from drops. Players can play the game instead of playing 3rd party websites.


Its a single 3rd party website that simple displays the items listed on the forums here in a better way. TBH I'm not entirely sure why GGG doesn't just incorporate that aspect into the game other then the fact that they don't view it as necessary.

"
- Lower prices of items that are currently overpriced, which gives new players the impression they will never get the good items.


An AH inflates the economy as a whole because not only is it a global market now, but without risk of time\effort\money you can list everything you want, 20c from 100 items is better then 10c from 4, in a system that has automation.

"
- Improve efficiency of playing the game generally.


It takes seconds to alt tab out of the game, search for what you need and message the people to buy the item. Improvements can be made to ensure online is actually online without massive changes to the existing system.


"
Who may not like this trading system:-


Stop calling it a trade system, you and every single person that mentions an AH acts like its trading, it simply isn't an AH is a trade system replacement, which would indicate that trading is so bad in PoE it needs a massive overhaul, it does not.

"
- Players who painstakingly learn how to use 3rd party websites and do not like the idea of other players spending lesser time trading.


5 min video on how to use acquisition is painful let me tell you. If I spend 10-15 min at the start of a league naming my tabs, then go into the program and set tabs to specific buyouts, setup the thread number in the program and then forget about it, it literally does everything I need it to do, without further player interaction. Place the 1c items in the 1c tab(s), 2c in the 2c tab(s), ect.

For items you haven't priced yet but are going to you can put them into a generic to be priced tab and get messages about them until you move them.

If you think poe.trade is difficult to use I think you need to re-evaluate your education and perhaps get some training on how to use simple forms on websites. As far as selling is concerned you can spend less time if you want, for example I don't sell items under 1c as I don't want to leave map\party\ect to do so.

"
- Players who are overpricing their items and likes to monopolize the economy and flip items for profits.


You realize with an automated system its actually easier to manipulate the market?

"
Who may like this:-
- Everyone else.


Yeah speak for everyone else.

"

Happy to hear what others think, if you are rejecting this idea, please share if you are one of the two groups of players who may dislike this idea first.



Its more then your two boxes to check if you dislike this or not.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
We have an in-game trading system. You click the player and select trade. And just like that you have what the other guy used to have and he has what you used to have.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
Path of Exile already has a functioning Auction House, the games drops and difficulty is built around this AH.

You can find the auction house of poetrade.com

The better request is for GGG to add their Auction House in game. It would be awesome if they added a NPC ingame that allowed players to search the poetrade.com auction house. Add the ability to righr.click whisper and I would be happy.
IGN: Wrathmar * Paulie * Client
I totally agree. POE needs a better in game trading system. I'm really tired of using third party websites. Why not just implement the same systems in game, I mean everyone uses it now anyways.

Create an in game item listings option and make it so you still have to directly contact sellers meaning they would have to be online to trade. Again, same thing everyone does now anyways. Voila, the convenience of not having to install third party software.

I personally don't like installing 3rd party exe. files. I really want to see a trading option in game other than spamming trade chat. I mean honestly, how can anyone that trades items in this game complain about the devs creating an in game system that does the same thing as what "POE Trade" with "Acquisition" and "Procurement" do.

The fact that using third party software is the standard trading system for POE reflects some design short coming....does it not?
"
maldeneth написал:
Why not just implement the same systems in game, I mean everyone uses it now anyways.

everyone? just show me my shop to prove it.

"
maldeneth написал:

Create an in game item listings option and make it so you still have to directly contact sellers meaning they would have to be online to trade. Again, same thing everyone does now anyways. Voila, the convenience of not having to install third party software.

while i agree that having to install a third party software is a risk, i'm pretty sure ggg has some control over it's distribution and features as well as it's security.

they would be stupid if they didn't.

"
maldeneth написал:

The fact that using third party software is the standard trading system for POE reflects some design short coming....does it not?

fact is: poe has a standard trading system: it's "selling stuff to the npc traders". because they have a much needed feature an auction house has not: unlimited demand.

an effective auction house would put even more pressure on ggg to find new players for their game because the demand of the existing player crowd get's saturated fast, even in temp leagues.


unsolved problems i see with an effective ingame player2player trade:
- if opening a shop is easy nearly all players sell their stuff
- limited stash putting downward pressure on items
- players underbidding each others listed buyout prices putting downward pressure on items
- low item prices trivializing the game play for a majority of players
age and treachery will triumph over youth and skill!
My problem with trading atm, is that it doesn't work at all:

- We're using a third-party website to look up gear, since looking through all those shops on forum is just too much work
- We're using a third-party program to setup a shop, since it's faster than manually doing it through the website

Whenever poe.trade is having issues or goes down, trading just dies out.
When a game's trading relies on a third-party source, there's an issue, if you want to admit it or not.

I'm not saying I have the perfect fix, but GGG really need to give us some info on when this trading system will be added, maybe even a sneak peak.
Participated in the working of the Dyadus Avatar of Fire Templar:
http://www.pathofexile.com/forum/view-thread/896505
Whenever i read the very same things the very same people states, over and over regarding the same subject over and over
Скрытый текст
https://www.pathofexile.com/forum/view-thread/1552460 - my drop solution
Specs: CPU - i5 9600k, geforce 2060, 32 gb ram, ssd, 2133/2333 mz.-----
EXILES EVERYWHERE, PLEASE?!?!?!
Последняя редакция: Cergic#6625. Время: 1 янв. 2016 г., 21:30:41
Sounds like bot city.

http://diablo3story.blogspot.com/2014/07/a-diablo-3-story.html

Only way offline option would work is no B/O computer algorithms can scan for. I personally loved AH3 and it paid for all my supporter packs here and then some. I'll prolly never have to buy a game in my life. But beware of pitfalls and why so many hated D3.
Git R Dun!
Последняя редакция: Aim_Deep#3474. Время: 1 янв. 2016 г., 21:50:12

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