Divination Cards -- Balance Lost.

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Saranghaeyo_ написал:
Phrazz being cynical?

Holy sh--


I'm a cynical fuck. And I'm ENTITLED to it!
Bring me some coffee and I'll bring you a smile.
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innervation написал:
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whitelytning написал:


They "sold" (marketed) the card system as a way to not have to rely on trading


Referring back to what I said earlier...that is NOT what those quotes say. That's you reading into it what you want to hear (much like many other in the community).


Mate, this time you are partially wrong. I agree that SOME divination card needs to have a very low drop, because of the market system (otherwise even the only thing left at the moment that justifies atm the fact of being connected with other people would vanish), so it is fair for those card to be ultra rare especially if they can make you get a league-specific item. But the most drop of divination card is a total shit, it just doesn't have any sense. The time you need to complete a set you can farm currency to buy the thing you need x10, so then what would be the point of having the card in the game then? Because, if you need it and you have currency to afford, you are going to buy it immediately.. you won't farm until the end of the time hoping to complete the set.
Though, GGG wants that people farm cards, even the rarest one: we could call this an "end-game" option if you love to farm only a specific thing. Though, for the "normal cards" like Humility, the farming in Channels would be a total waste of time coz with 10c you buy one, and you farm 10c in 20 mins with chaos recipe. Well the example of the Humility probably is wrong, coz anyway if you make it too common the drop then divines would lose the value... but the general sense of the post i think is clear.

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Questions to the Devs from 8/27/2015

Q: Are you happy with Divination Cards drop rate? Have you considered having all of them require more cards to complete a set but drop more often so that players could actually feel the progress?

Chris -- A: We're pretty happy with the drop rate for most of the cards. We're also discussing increasing the drop rate of some that are slightly too low to encourage farming (as we do want to see more farming for Divination Cards occurring).

(https://www.pathofexile.com/forum/view-thread/1409553)


But the problem is that it isn't absolutely clear the "farming" term. And this post i think is the best one of the topic.

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Phrazz написал:
Well, if GGG want the cards to be farmable, they need to step up their game. I mean, sure, everything in this game is "farmable" on some autistic level. Hell, mirrors are "farmable" if you have 40 000 hours at your disposal. If "farmable" in GGG's eyes means "you may have a shot after a year of two", then say so. They seriously need to explain what they mean by "farmable" and how many hours are expected.

I like new content, and thus I've "farmed" a lot of tier 7 maps lately, in search of "lucky deck" cards. We're not talking HUGE rewards here, not like T1 unique items or mirror - just 10 random Divination Cards. I'm counting 57 level 7 maps (of the correct type), and I have seen -none-. If I se one in my next map, number 58, that would take me 522 in average to complete a "lucky Deck" stack. 522. Who runs that many tier 7 maps (in a lifetime)?

If GGG comes out an says that Divination Cards aren't meant to be farmable, that is fine. I would accept it in a second. They are just supplement for traders. Lucky enough to find one card, and trade for the rest - to make an item cheaper. But when they CLEARLY state that they are meant to be farmable, then make it so - or stop the BS statements.
Последняя редакция: Serge91#5363. Время: 3 авг. 2016 г., 02:16:28
I've often compared GGG's Rng to a Chinese sweatshop.
they push for longevity a little too much if you ask me.
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Miathan51 написал:
I agree with the OP, card drop rates are terrible.

I recently did some card farming for the challenge, and found virtually none. I ended up buying nearly all of them for 6-8 chaos each via poe.trade.

First, I decided to try "Humility", which drops in Channel maps. I had some channel maps stacked up. I decided to alch them and run them with 24 IIQ on gear (the unique gloves+belt). I did 5 or 6 of those. Then, because I didn't get a single card by that point, I decided to ramp things up, and I chiseled the next maps before alching, and added zana bloodlines. Ran 5-6 more of those, and in the last one, I got 2x Humility (one came out of a barrel, lol). That's 12 maps, all alched and ran with 24 IIQ on gear, half of them chiseled and bloodlined, to get only 2 cards from a set of 9.

I also alched and ran every Arcade map I got, did 10+ by now, without a single "Assassin's Favour".

I also alched and ran every Coves map I got, did 10+ by now, without a single "The Mercenary".

I also alched and ran every Graveyard map I got, did 15+ by now, without a single "Lysah's Respite".

What I did get is a ton of "Her Mask", "The Gambler" and "The Lover". In the end, I would have been better off running high level maps for currency, and buying the cards on the market. Farming them was a big failure, and I will never try it again. The rates are just too low.
for challenges this league,
Ive collected 1)assassins favour set 2)humility set 3)the gentleman set 4)battleborn set 5)cartographers delight set 6)the body set 7)the mercenary set all for challenges in this league, by farming. did not buy a single card.

your sample size is too small. there are prophecies that affect quantity such as tempests or overall quantity such as rats.
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whitelytning написал:


Concept 2 -- The rarest items should be hard to get/the "G" in GGG stands for Grinding.

Correct, and I agree. As I said in the OP I don't think all the cards should be easy to find. But that isn't the major complaint about why div cards aren't working. The issue is that the rarity of the cards is unbalanced to the point that most of them aren't farmable.



easy question - what's 'farmable' for you ?

again, seems you don't quite understand that card drop rate is directly tied to drop rate of item

so another question,

do you want effectively to have a much better drop rate for card x numcards than the item in question ?

if not, good, we are already here, so there's nothing to complain about
if yes, then well, what you want is to up general drop rate. which has been happening for last like two years steadily

again, I ask, if an item drops once per year, however many cards that you need to drop to get this item
you need on average, a year.
isnt it purely fair ? answer, please.
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grepman написал:

for challenges this league,
Ive collected 1)assassins favour set 2)humility set 3)the gentleman set 4)battleborn set 5)cartographers delight set 6)the body set 7)the mercenary set all for challenges in this league, by farming. did not buy a single card.

your sample size is too small. there are prophecies that affect quantity such as tempests or overall quantity such as rats.


How on earth did you get the body to drop. I was beginning to think that card was just a myth.
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whitelytning написал:
I want to reply to a lot of you but don't want to quote each one so I'll break it down into concept.

Concept 1 -- increasing drop rates of some cards will "hurt" the economy.

So what? The economy is what it is. You seem to think that GGG actively cares what all the items trade for. They don't. The game changes and the economy reflects whats happening in the game. For example, average prices of items have dropped like crazy since public stash tabs (increased supply). If GGG cared about the price items they would have decreased the drop rate to keep your economy the same.

The economy will adjust, as it always does, and thats normal. The underlying issue is that the cards were intended to be a way to not rely on the economy. If you think GGG is looking at their impact on the economy as a reason they don't balance them better you don't understand the complaint. GGG said these would be farmable (not have to rely on the economy) but they aren't.

Concept 2 -- The rarest items should be hard to get/the "G" in GGG stands for Grinding.

Correct, and I agree. As I said in the OP I don't think all the cards should be easy to find. But that isn't the major complaint about why div cards aren't working. The issue is that the rarity of the cards is unbalanced to the point that most of them aren't farmable.

Concept 3 -- Divination Cards were not meant to be farmable.

If that is true than GGG did a poor job marketing them to the community because they were presented as a way to farm items.

Just looking quickly at stuff from the official sites: (you already have the quote in the OP)

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Introducing Divination Cards:
Divination Cards are a new type of item that drop throughout Wraeclast. Each type of card is specific to different areas. They allow players to systematically work their way to the acquisition of desirable items, without having to rely on random chance alone.
https://www.pathofexile.com/forum/view-thread/1304441


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Many Divination Cards have been made more common. While they're still not a trivial shortcut to wealth acquisition, we now have the data we need to raise their drop rates in a safe way. They should be a lot more farmable now.
https://www.pathofexile.com/forum/view-thread/1414202


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How Divination Cards Work

Divination Cards are a new type of item that drops from monsters you encounter while playing The Awakening. Sets of cards can be traded to the Act Four NPC Tasuni in exchange for the item referenced on the card. Each card type drops in specific areas of Wraeclast, so careful choice of where to play allows you to maximise your chances of obtaining the desired item.
http://www.pathofexile.com/shop/divination-cards


I'm sure if someone wanted to take the time to look through reddit, or the links to the different third party articles that were linked to by GGG in the lead up to the awakening you would see the same language.

They "sold" (marketed) the card system as a way to not have to rely on trading and to have a chance at farming an item. However, the cards are too rare and the huge majority are not realistically farmable. I love this game and think GGG does a generally good job of carrot/stick balance but the div card system isn't working as the community or maybe even GGG expected and it should be fixed.


It looks like there's a big logical disconnect here that the complainers all seem to have.
Concept 1: Everything in the game is balanced around everything being available for trade. Messing with the economy is obviously something that is going to be considered for all drop chance decisions.

Concept 2:
I don't think many, if any of the cards are harder to farm than trying to farm in the same area for the currency to buy the item or the item itself. Which ones exactly are off? Are you using the correct measure for how "farmable" they should be?

Concept 3:
This is the same as concept 2. The company never says in any of those statements that you're not expected to trade to get your items as well. Reread them if you're not convinced.
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FarmerTed написал:
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grepman написал:

for challenges this league,
Ive collected 1)assassins favour set 2)humility set 3)the gentleman set 4)battleborn set 5)cartographers delight set 6)the body set 7)the mercenary set all for challenges in this league, by farming. did not buy a single card.

your sample size is too small. there are prophecies that affect quantity such as tempests or overall quantity such as rats.


How on earth did you get the body to drop. I was beginning to think that card was just a myth.

just rng I guess, I wasnt farming for it and I got it fairly quickly

some of prophecies are really helpful for boxes, ie the one with 35 boxes (monstrous treasure) and the 6 box one also helps.
killing 1200 Volls is reliable.

Also there is Atziri/ubber farm, ubber labs builds, etc...

Dude it is all the oposite, GGG gave ways of farming reliably "end game". But it requires skill and sadly a better PC than I have. Load time is the big factor at a point too. It is not grim dawn, it is a clearspeed driven game; watch your pathing, execution(buffs cycling), strategies(dodging traps, handling affixes reactively and bosses), looting priority and diminish your load times and you'll see those currency stacks and trade offfer spawning infinitely more frequently.

Most regular players, myself included(tho only early in leagues due to my rig not allowing me to be competitive well enough) play that game because it involves relaxing routine but also a decent sense of proactivity if you want to do it well(and it is always rewarded)
Последняя редакция: galuf#4435. Время: 4 авг. 2016 г., 05:22:51
Mathil Agrees

I'm not going to profile myself as a big Mathil viewer, but as I see it, he plays A LOT - and not even he can farm ONE card of certain decks. I don't even know what to say about that, really.
Bring me some coffee and I'll bring you a smile.
Последняя редакция: Phrazz#3529. Время: 11 авг. 2016 г., 17:11:57

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