100% buff to map drop rate
I find surprising the amount of posts complaining about having increased map drop rates. It seems it is by far more important for some people what they call "economy" rather than being able to access high tier maps in regular bases. If people have high level characters that can do high tier maps, why cannot they access/sustain challenging content?
I find unbelievable that high level characters have to do low-mid tier maps one-shooting everything for getting "the chance" to get a high tier map (do not tell me to chaos/vaal it...), or what it is even worse, farming currency in not challenging content for trading it for high tier maps. I think there is a big problem if difficult content is gated behing RNG or trading. I would really want to know the percentage of player base that has run normal atziri, I am quite conficent is quite low even though a lot players would be able to do it if they had access to this content. Just as an example, I play mostly everyday and I'be been unable to find Sacrifice at Midnight fragment by my own. Can I trade for one? of course I can, but I do not do it because I do not like the idea of forcing players to trade or farm low-mid tier maps for accessing challenging content for particular character. I would rather prefer to have increased XP penalty if dying doing difficult content that spending most of the time in content not challenging for particular character. |
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GGG's intention is to make the 90-100 grind as hard as possible and that is fine.
I really doubt theyd allow a 100% buff like this without some mechanic to counteract. IGN: Arlianth
Check out my LA build: 1782214 |
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I am fine and I also agree that from 90 or 95 to 100 it should be very hard, but I also think there are two different ways of achieving this. (1) gate high tier maps behing RNG, trade so it is difficult to do more challenging/XP rewarding content. (2) high level characters can access high tier maps in regular bases, but XP penalty is increased, only (for example) tier 16 maps give XP from lvl 97 onwards and one map only gives extremly little XP (like 0.1% or even less). I do not know, maybe I am wrong, but I would rather prefer the 2 option.
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" No he's not talking about what builds can and can't do - he's talking about how you need these new tiers to actually drop. If they added new maps going up to tier 23, but didn't increase the drop rates, we'd never ever see one. It's a good point that I hadn't seen before. When you add higher tiers you need to buff the drop rates a little bit to make sure they drop. |
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I think GGG are finally caving in a bit when it comes to red maps. Sustaining mid tiers wasn't too hard even for the average player. But some of us haven't even seen a Red map drop. If this 100% means I can actually try the endgame content for the first time... I'm all for it.
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" Actually the "4 atlas sides" thing should take care of that. Effectively, it splits the pool of maps that can drop on you in at least 4 more or less equal pieces. So, with only 25% of the pool to draw from, the chances should pan out to effectively give you a flatter distribution of drops in short term. (ie. no huge streaks of unlucky low level maps) And keep in mind that the 4 sides thing is confirmed, but for all we know they might have restricted drops even further (ie. you can only drop maps that are in your immediate atlas-vicinity, seen from the map you play). |
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The new T16 and bosses should be comparable to what we currently have in the game.
Atziri requires a small amount of grind to get a set. Pale Council required a reasonable amount of prophecies to get a set. Not sure about Rigwald in Talisman, never got there as I quit the league early. Uber Atziri on the other hand requires rng grinding on top of rng grinding. Hopefully the new tiers and bosses are somewhat similar in the accessibility. I don't think they want to redo content that less than 1% of the population will ever see (Uber) so it's very likely that the drop rates will be increased for higher level maps so we can reach the new bosses. |
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" But why would you limit your map pool to just 1/4th of the Atlas? There's nothing stopping you from filling out the entire thing. There is some measure of map bias towards adjacent Maps, which inherently skews drops towards whatever you're running. However, I can't imagine every drop will be limited that way, and it's the unrestricted drops I'm talking about :) Последняя редакция: Vipermagi#0984. Время: 16 авг. 2016 г., 14:41:50
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" ^ THIS! I really would love it. This buff means the endgame isn't gated anymore. Hell yeah! German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team." top2000: "let me bend your rear for a moment exile" |
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" IIRC only maps from your side of the mappool drop in your mappool. Thats at least what i understood, otherwise the whole path thing wouldnt make a lot of sense. That is only what i gathered from reading interviews, no hard boiled facts. But at this point, all we can do is speculate anyhow. |
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