Blade Vortex vs Shaper (Guess who was utterly destroyed in that fight?)
" CI's ehp vs life in the context of instant leech is vastly greater. It would be easier to remove ci from that equation than to dick with a lot of other variables to achieve the same effect. |
![]() |
@Prius: I don't know how to use just small words, so I kept it to one sentence instead of a paragraph or two. But I can't explain everything that way.
I'm against untelegraphed one-shots. I'm against untelegraphed damage regardless of amount (although I'll accept brutally short response times 99% of us would fail to avoid if the damage is small; the 1% don't need to tank it, the rest of us do). There's no valid defense for the types of untelegraphed damage you're complaining about. But you have to see the relationship here. Instant leech = always full health. In order to kill a pilot of any given skill level piloting Vaal Pact, the devs need to design something which reliably one-shots them before that pilot can react; a 90% max EHP hit does nothing (unless stun-lock, but there's immunity for that, too). Devs can't design for multiple player skill levels this way, because it reduces everything to binary, with no differences in scale. One cannot binary the continuum of player piloting skill. Therefore, one can't design good gameplay for players with Vaal Pact and for players without Vaal Pact simultaneously. It's impossible, but GGG is trying anyway. You are witness to the results of their inevitably feeble attempts. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Последняя редакция: ScrotieMcB#2697. Время: 16 сент. 2016 г., 12:38:24
|
![]() |
" Look up the Surgeon's node in the Pathefinder's Ascendancy, it should enlighten you to what the problem is. @Video: Just another proof that this game should NOT be tailored towards no-lifers and/or streamers, since all they do is play these broken as hell builds. Participated in the working of the Dyadus Avatar of Fire Templar:
http://www.pathofexile.com/forum/view-thread/896505 |
![]() |
" My argument to that is sometimes...just sometimes instant leech != Full health. Rather instant leech = survival of bullshit one shot mechanics. aka (Reflect Damage - Instant Leeched Damage) = I may survive if I stop attacking! Instant leech provides a mechanism to survive the first shot of reflect. If you remove reflect from this game I can come to the same conclusion as the rest of you: Remove instant leech. HOWEVER, those two things must be done in conjunction. GGG has a history of loose ends that they intend to clean up but never do. If you remove instant leech fine...but take reflect damage with it (main culprit). We have no defense against reflect outside of instant leech. We have reduce reflected damage. We have sybil's and a few other simple tactics. HOWEVER...the current scaling of damage dictates that that is not enough damage reduction! Ascendancy have pushed power levels so high that you don't even need to take damage nodes in the tree to do decent damage up to T12 maps. Even though players do not intentionally scale their damage to ridiculous amounts, reflect damage in this game will ensure your death without some kind of instant leech back. My slayer uses that 50% reduction node. I put on a sybils to test physical reflect on the racecourse boss. I still get 1 shot! I'm only taking damage nodes on my skilltree that let me get to more life or AOE. I have yet to deter from my life node paths for "extra damage" and I still one shot myself on that damn boss. It's not reasonable to assume that the average player will know how to deal with that type of non-telegraphed damage. TL;DR: Instant leech is hard to balance around...agreed. Instant leech can be removed IF and only IF reflect damage and similar mechanics are removed with it. |
![]() |
" That doesn't answer his question. He is well aware of the interaction. Read his post again. It should enlighten you, too. The main problem about VP is the little to no point investment. There was a reason why eldritch battery and mind over matter were once on the opposite site of the tree. Maybe GGG's game designers are still in hibernation but putting VP and CI in the same area was a BS decision. But you can't remove it, because it would fuck almost every CI build. It's what CI builds do. A culmination of shitty design. |
![]() |
OFC you can remove VP - it wont kill CI. it will make CI play in an unique way. currently CI is just 'life build for the rich' - something GGG themselves claimed is undesirable
Ive played CI WITHOUT LEECH into 90's, same with MELEE life/ES hybrid (wildstrike/frostblades) - these are all possible in end game maps. and the buffer advantage these builds had seemed fair given not having leech. Faster Start of ES Recharge is EXTREMELY strong stat that is overlooked because VP is just BETTER. not different, not situational - it is 100% F.. BETTER the same way as CI is BETTER life build than life builds are. 15k buffer + instant leech == you really need to try hard to die. truth is that the more insecure player is the more he requires BROKEN OPOPOP FOTM meta builds - and these players will defend their source of self-esteem to the last. they do not play games for a challenge but to 'prove' themselves by cheating.. CI + VP is just that. cheating and winning because of that. |
![]() |
"You clearly see that bullshit monster mechanics can feel like they force VP. I agree with you there. But the other half of the coin is: Bullshit player mechanics force OP monster mechanics. Once VP exists, the dev's job is to make things which kill bad VP pilots. That's difficult to do. It's a chicken-and-egg situation. Which came first? Doesn't really matter; one creates the other. An ARPG is an action game - that's what the A is for. GGG has taken PoE down a casual MMO-style path and routinely neglected action game fundamentals such as human fucking reaction time. VP and untelegraphed damage both have no legitimate place in the genre. But VP isn't the only source of instant leech. At this point it's a irreversible design decision. As much as I disagree with it, there's no chance of it getting fixed in this game. #MakePoE2Already When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Последняя редакция: ScrotieMcB#2697. Время: 16 сент. 2016 г., 13:30:18
|
![]() |
" BV isn't the only build that utilizes VP and ES. Don't penalize other builds that can't leech enough as it is just because BV is over powered. my evasion is so high i only insta rip sometimes ----- Bug Fixes: People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it. Последняя редакция: Legatus1982#1658. Время: 16 сент. 2016 г., 13:28:04
|
![]() |
Atziri's gloves, legacy vinktars and Bloodseeker - all these can be sacrificed to make this game a better one for everyone
kill this shit with fire |
![]() |
" ++ Exactly that what some people not understand or will not understand. |
![]() |