Think this is the only ARPG that melee is shit in.

Grimdawn: Yeah there good
D3 shamefully: Yeah there good too
D2: Flawless
Torchlight I and II: Broken af

I'm just saying.
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Last bumped16 нояб. 2016 г., 23:47:42
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I dont know man.

GGG buffed all the skills last patch - huge 5% overall. Dont forget "its a buff!"

Im pretty sure that all melee skills that matters (for GGG) are in a good place .... cough... BV, ST, EQ, Lacerate....cough
YES I support the game, NO I don't agree with many GGG decisions

Lab still sucks balls.

I miss Zana already.
yep

it's funny how my flicker strike with 1,2 milion dps 10,5k es 40%block 35% evasion rips like 5 times easier than my 170k tornado shot 8,5k es 10%evasion and just rumi bow char.

and considering that flicker strike itself evade most of the attacks

ranged even with 50% less defence than melee is much safer
Последняя редакция: InAshesTheyShallReap#0055. Время: 9 нояб. 2016 г., 03:35:12
This is also the only arpg where non-arpg gameplay is included, which is also shit. There is a lot of shit accumulating and is not very hygenic. Maybe GGG should start cleaning the place? It's messed up.
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dont forget when you flicker into a giant skeleton with volatile blood, you go boom boom boom

im currently playing grim dawn atm after seeing the "melee" channeled skill (vomits at its animation) and it feels so satisfying doing a melee 'bamf' nightblade build

theres no 'click, click, click, click, click, click' in that game aswell with their games targeting scheme
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Последняя редакция: xrook#3956. Время: 9 нояб. 2016 г., 03:50:48
"
xrook написал:
dont forget when you flicker into a giant skeleton with volatile blood, you go boom boom boom

im currently playing grim dawn atm after seeing the "melee" channeled skill (vomits at its animation) and it feels so satisfying doing a melee 'bamf' nightblade build

theres no 'click, click, click, click, click, click' in that game aswell with their games targeting scheme


100% agree.

30 000 HP, high physical reduction, chaos immun, high DPS, instant leech AS Life based melee = just impossible by game, while as CI 100% possible and legit by game.

"Balance" as is!
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U would need to hard nerf all spells
Option A

Holly shit this boss deals a fuck-ton of damage, better stand a screen back and off-screen this prick!

Option B

Holly shit this boss deals a fuck-ton of damage, better log in to character A since i can't even get close!

Figure out for yourself which one conveys my melee experience.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
"
Boem написал:
Option A

Holly shit this boss deals a fuck-ton of damage, better stand a screen back and off-screen this prick!

Option B

Holly shit this boss deals a fuck-ton of damage, better log in to character A since i can't even get close!

Figure out for yourself which one conveys my melee experience.

Peace,

-Boem-


Both of them?
The first one is your sunder/lacerate melee guy and the second is your dual striker.

"melee"
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
"
Pyrokar написал:

Both of them?
The first one is your sunder/lacerate melee guy and the second is your dual striker.

"melee"


Nah, if i where to get that kind of AOE investment, it would be more efficient to simply roll a ranger and go crit/bow instead, deal more dps, get better coverage and most probable also more ehp.

But it's a valid concern when it comes to "melee".

If GGG really wants to push "AOE melee" as a thing, they should just do so and offer aoe scaling on melee nodes and make the baseline aoe's greater for melee skills.

It's a valid strategy to make "melee" compete with casters and rangers, though it sacrifices a big chunk of the "melee experience".

But at least your animation is still swinging a weapon, unlike a newly teased "melee channel skill".

I'm not opposed to GGG going the mass aoe nuke melee route at this stage, considering the alternatives would cost them greatly.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes

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