Do you think GGG will recognize life vs ci issue in next expansion?

Life is perfectly viable until you deal with bs like Volatiles and other instant 1 shots.

What drove me to quit playing my Ngamahu's Cyclone Raider at 88? Unavoidable 1 shots through 5.5k hp that wipe out 10% of your XP when each map is only giving you ~3% without dumping currency into them. I have hardly even invested in damage and the last 8 points would push me over 6k hp, which would still result in volatile 1 shots. What that happens 3x in a single map, you question why you even bother playing this game because you just lost 30% of your XP bar in less than 5 minutes.

Many life builds being Melee-centric is another issue because this game has yet to resolve the Melee vs Ranged issues.
Последняя редакция: alg0801#6288. Время: 27 янв. 2017 г., 11:10:03
Volatile are no issue if you stay off maps with elemental mods because they over double damage for just 1. Over triple for 2. Enfeeble helps too lowing monster mainhand damage before death. But again CI will survive better due to deeper well like everything else.
Git R Dun!
To help you guys make an opinion on this question

here is the patch balancing process
ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
Последняя редакция: Sexcalibure#7575. Время: 27 янв. 2017 г., 11:19:15
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Sexcalibure написал:
To help you guys make an opinion on this question

here is the patch balancing process


lolol
I love all you people on the forums, we can disagree but still be friends and respect each other :)
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Boem написал:
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torturo написал:


It a vacuum. In reality the great majority of the life based builds prefer to keep regeneration and to even invest further in it, or to not take the long road up to VP, as often it may take a lot.
I'm fairly sure that if we had an official statistic, just a minor portion of all life based builds use VP. While compared to the ES based it's gonna be exactly the opposite.

VP is 100% better for the life builds with low, or no regen, which have relatively easy access to it. But are these a majority? Highly doubt.

Whatever. Make VP not working with GR, or at 50% effectiveness, and call it a day. Happy now?


This is a consequence of the bottom right side simply not having enough quantity's of % life. Which makes it

- inefficient
- forces belly/kaoms on them
- enables the contemplation of CI (CI raiders and pathfinders etc)

Left side has STR bonus to back up the %life nodes, but right bottom is pretty harsh in the current end-game.

Evasion/block/dodge are all very hard defenses, but they all share the same RNG nature which represents death in end-game on a life build. And players gravitate to certain defensive buffers rather then conditional or RNG based ones.

Peace,

-Boem-



Even the left side of the passive tree shares its woes, you have to invest a lot of life regen builds to be at least viable and that might particularly penalize you offensively because of the investment. Even then, unless you do not have a really high eHP and insane hp regen (upward in at least 1.5k/s), you will get chewed alive in hard contents. ES regen builds does a better job at that with much higher eHP pool which means better scaling.


Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

^yeah not glorifying the left side, just saying that the % scaling is better there because of the inherent str bonus they also get.

Str should give % armor and the cluster below scion should be an armor wheel.

At which point life% clusters could be reworked and even be granted some flat value's like marauder and templars life nodes.(perhaps also a tweak at the base value per level)

There's a few possibility's they could opt for.

I welcome a passive tree rework, it's been so long since i had to review efficient pathing in it.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes

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