Bad mechanics and player retention -core mechanics that need a major rework
" Oh... Well, let's see if you actually spotted the real issues... " (in your opinion, mind you) " Life sucks, we all know. If you get stunlocked with an ES based build you don't know how this game is played. I have NEVER had a single solitary league in which I didn't find dozens "eye of chayulas", now there's valyrium too. Yeah, sorry, but no, ES getting stunlocked is an issue only noobs have. " Which is why they're working on that subject. Before laying down ciriticism you might as well educate yourself for a bit instead of rambling about things that are already being considered on GGG's end. And WTF is an "uber build"? Is "uber build" a new euphemism for "I have learned to use a skill-tree-planner"? " So far, you're in no position to tell anybody what to think about and what not to think about. Think about that for a second, would you? " Yeah... So? What's the problem? Max res is easy to get, even without trading. Another non-issue yet again. "Of course being able to take enough damage is mandatory, in path of builds/gear check. You're not telling anybody anything new here. "Getting 135% res (ignoring chaos) across the board is so easy there might as well only be chaos res to max, because of how easy it is. And yes, it's easy even without trading. " The immortal flesh belt is aperfect example of an item that simply didn't age well, while the game developed to what it is nowadays, and believe it or not, some uniques are not meant to be end-game options, they're intended for levelling, if anything. " Yeah, if you pick the wrong base for the gems you want to use that is your fault. You didn't go with incandescent heart for fun, you went for it for lack of knowledge. You're too blame here, not GGG. The benches aren't bugged, the first sockets in line are always the ones you get coloured to your liking, the remaining ones get coloured according the base you're using. It is that simple. You are simply misinformed. " You love it, you hate it you love to hate it. But one thing you'r not gonna convince me of is that GGG needs to take shitty internet connections into account. This is an online only game.. You knew what you signed up for... Don't complain about an online game being tied to an online connection. " In summary I agree with nothing you wrote. And it's easy to see that you have no idea how this game works. Educate yourself, and make better choices in the future, or leave it behind and try your luck elsewhere. Your choice. [quote="ScrotieMcB"]It's just, like, people's opinions, man.
But I cannot respect motherf♪♫♫♪rs calling something a simulator, when it isn't one.[/quote] Mors edited this post first. |
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"losing exp on death is a hardcore mechanics? what? And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
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"Every game i can think of, that ive ever played, punishes death even in non-hardcore settings lol. This isnt anything new and is pretty traditional as far as core design, its weird how someone can list exp loss as a "hardcore" feature. Harvest sucks! But look at my decked out gear two weeks in!
Labyrinth salt farm miner. "But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years. |
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" All your opinion..... but facts are game is getting more and more popular. And ascendancy was very succesful. Boom.... Fact vs emotions |
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" Game gets popular for another reason. And ascendancy as game mechanic has nothing to do with the labyrinth, except one interior object in final room that give 2 points to your character ONE TIME PER LABYRINTH. I repeat my words: don't mess up. " There was not a single counter-argument. Try again. E = mc^(OMG)/wtf
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Yesterday, I was trying to buy Sulphur Wastes map. Evening, CET timezone. What can go wrong? Trivial thing, really.
I had to whisper 14 people before someone replied back and the trade took place. My -censored- nerves! click on poe.trade => CTRL+V => Player is not online click on poe.trade => CTRL+V => Player is not online click on poe.trade => CTRL+V => Player is AFK click on poe.trade => CTRL+V => no response (1 minute wasted extra) click on poe.trade => CTRL+V => Player is not online ... The same day, people kept whispering me for item I sold 45 minutes ago. yeah, trading is fine. And to be precise, I do not blame the third party site (to be slow to update or whatnot), I blame GGG to let this happen in the first place. |
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" you're the one coming up with no facts + "game gets popular for another reason"..... not only you don't give the reason but..... just your opinion |
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" it really doesnt, people are hitting lvl100 in solo self found hardcore, at what point do you look at whats being done and take on board the idea that maybe youre doing something wrong? I love all you people on the forums, we can disagree but still be friends and respect each other :)
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" I'm close to betting my favourite pair of high heels that this Tao-guy is either trolling, or lacks common sense, because I have no other explanation for all of this to be quite honest... [quote="ScrotieMcB"]It's just, like, people's opinions, man.
But I cannot respect motherf♪♫♫♪rs calling something a simulator, when it isn't one.[/quote] Mors edited this post first. |
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" I think he's just new and has incorrect expectations about the game. Most of the original post was filled with false premises (GGG doesn't consider trading to be core to the game, game should not require you to look for information outside of it, game is intended to be casual/ignorant player friendly, high crafting costs are bad, you shouldn't be penalized for losing in standard leagues, etc.) so you can't really expect his conclusions to be correct either. Последняя редакция: DurianMcgregor#7045. Время: 5 апр. 2017 г., 10:33:46
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