Path of Nerfs

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Chris написал:
Vulnerability is now a Strength gem, focused on Physical Damage, Bleed and Maim.

This is a buff.

Seriously.. so misplaced in a list of nerfs. Saydhe thanks you. :)
"A majority of players don't make it past lvl 90, let's make it even MORE difficult to have a feeling of completion with a character!".

Fuck off, GGG. It's bad enough managing sloppily designed inventory system, now you add onto that extra hundreds of hours of grinding? [Removed by Support]
Последняя редакция: Patrick_GGG#0000. Время: 5 дек. 2017 г., 1:34:05
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WizBlizz1994 написал:
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Chris написал:


Vaal Pact Keystone
Being able to leech instantly meant that many threats were completely mitigated by high-damage fast-hitting characters with minimal leech investment. Vaal Pact has been changed to no longer grant instant leech, but instead doubles your character's leech rate and maximum leech rate. This was one of the most heavily-requested nerfs in the history of Path of Exile.

The keystone is still powerful, but now really benefits from investment in leech.

The Slayer
The Brutal Fervour Ascendancy Skill no longer grants Maximum Life Leech Rate. Hematophagy and Vitality Void now only grant +3% to Maximum Life Leech Rate (from +5%).

As a result of the changes to Vaal pact, other sources of leech were also examined. Brutal Fervour was identified as a problem, moreso after the changes to Vaal Pact, as it was the next-closest thing to instant leech. We didn't want to change what made the Slayer the Slayer, but were okay with it taking a small hit, given its dominance over the 3.0.0 ladders.



"A small hit"? You just brought 23% additional max leech for Slayer down to 9% for ALL classes? THAT is a small hit? Of course Slayer was the next-closest thing to instant leech, that's the point of picking Slayer! Dominance over the 3.0.0 ladders? Now we won't even see Slayers on ladder. In fact now that I look at it, there is 100% no reason to pick Slayer now. Heavy investment in leech now grants nothing, because 0.2% of anyone's damage leeched will have the same effect as any form of "heavy investment".

Free melee splash? Grow up no one uses anything but Raider, EQ or Sunder without looking like an idiot. Stun? Stun what? With a melee weapon? We're expected to get that close to something with nerfs like this? Physical reflect? Who ever dies to physical reflect when every build converts their damage or uses chaos damage? We have Raider for onslaught and culling strike isn't worth picking a whole ascendancy for - so kiss Bane of Legends goodbye. 20% of overkill damage leeched as life means nothing if your damage and leech already hit cap by itself - with how "heavy investment" works and all. We have flasks for anti-bleed and it's incredibly easy to get near stun immunity.

There is now actually no reason ever to pick Slayer. With leech nerfs, accuracy needs and nerf to MoM mana PLUS the current survival demands of the average melee character... Melee is now dead. No reason to play a melee character anymore. Now we have no choice but to play Witch, because every other option is now a worse option.

I'm not touching this with a twenty-foot pole. I can guarantee without even knowing the buffs that one of them is gonna assist Witch, which is only more of a reason to only play as Witch.

tl;dr They call it Abyss league because no one is gonna be here to play this game anymore.


Not everyone plays the same you play. I'm sure GGG has more data than whatever data you based your assumptions on.

I still think with these nerfs, slayer still remains as the best leeching class. But this time around you dont need just 1-2 nodes to make it Online, it requires gear/level/nodes to make it work. Im all up for this, GGG has the data for majority of users. Maybe you're one of those people who is targeted for this nerf, and now complain because you're comfort zone is modified.
the exp nerf is the tax bill of 2017. reward the few complainers at the expense of the overwhelming majority. i ve been stuck at 96 for 3-4 months i think. i hit it some time before 3.0. now there is even less reason to try to advance. some garbage is going to lag and this fireblob will appear near me and explode me to death anyways before i even realize it is there.

if you all are so fixated on making it mroe difficult to play for the casual crowd the least you could do to balance things out is to remove some of those 1-hit kill things that assure us not ever getting into max levels anyways.
Shitysushi - Arrow shooting build.
Sendeliriante - hollow palmer
Good job on Despair / Vulnerability thing.

However I am quite decently dissapointed about the HEAVILY REQUESTED nerf to a slayer. I wonder who had such complexes to even worry about slayer being too good at life leaching..

Why did you took so much out of the Brutal Fervor so that Slayer is now in need of Vaal Pact..Slayer in need of Vaal Pact.. This is so goddamn weird. When you slap Vaal Pact on slayer it still gets some nice numbers, but you just HAVE to have the goddamn VP. I would say that it's just stupid.

Every class can now have same leech as slayer. Why would you even pick the class? Cull? Berserker provides more damage and one hell of a more leech. Damn I would rather play Scion now than slayer. That's just utterly FeelsBadMan

Последняя редакция: Heptonius#5436. Время: 5 дек. 2017 г., 0:52:53
So we (and by that i mean people going for 100) can blame the racers for this... races need to stop getting to 100 the first day so we get higher exp gain! cause GGG will buff it if they see it takes 3 months to hit 100 :D

MoM does seem a bit to good but at the same time not because it depends on how much your getting hit how much mana you have how many auras your using etc

Slayer is prob the same

VP was OP if you could get it to insta (i never could thus why i dont use it)

Bow was junk and is even more junk now (well maybe its not the bow but my char... rangers suck)

Atziri's Acuity never had them so HA at people who do

Vulnerability, Despair and Wither... whatever

Dark Pact... used DP for mayhem to test it... its not bad at around 70+ but still feel it takes to much life and needs a AoE buff nerfing it is fine i guess since im not making another DP build lol

Barrage... hardly used it as i dont like my ranger so whatever nerf it to hell! :D

Queen of the Forest never used who cares

Rise of the Phoenix.... not sure if can run RF now LUL
Sextants, Headhunter, and Support builds all need nerfs. Maybe next league.
thx for the xp nerfs!
Последняя редакция: Schiriki#7637. Время: 5 дек. 2017 г., 1:24:52
well there better be some very substantial buffs tomorrow or this game just went a very shit way.
Please, stop moving the fucking goal posts on leveling. I already feel like I'm wasting my time grinding to lv97 and failing, but sure keep making the slog longer season after season because people that ARE NOT EFFECTED AT ALL by the changes get to dictate how the rest of us are allowed to get to 100. They will be slowed down, what, a few days maybe? Meanwhile the people that AREN'T racing get to just have that many more chances to lose xp, have to run that many more maps 10 levels below their level etc. because apparently speed runners are upset that they are allowed to reach max level...seriously? That is the reasoning? "I no life the game and leveled up too fast! Please make the entire playerbase level slower senpai!"

Whatever.

For the Phoenix shield nerf...that sucks. I mean I have a legacy version now I guess, that I never use because I can't sustain RF even with it, most of the regen nodes I get get, gthe +1 max fire res node, stone golem, purity of fire, and vitality thanks to immortal flesh's - max res. Also I rely quite a bit on life regen so rf isn't something I would even use, but I imagine a lot of builds planned for Abyss league rf stuff just got gutted by this change lol.

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