[3.2] ✮ MrBones Wild Ride Dancing Dervish Melee Skeleton Summoner ✮ [400% Movement Speed]

Champion maybe a better class for this build

Champion can give 100% accuracy for the 2 Dervishs, not just skeles


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CoolColJ написал:
Champion maybe a better class for this build

Champion can give 100% accuracy for the 2 Dervishs, not just skeles




Bone sculptor ascendancy makes skeleton hits cannot be evaded.
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xikorita написал:
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CoolColJ написал:
Champion maybe a better class for this build

Champion can give 100% accuracy for the 2 Dervishs, not just skeles




Bone sculptor ascendancy makes skeleton hits cannot be evaded.


BOOM :D
"Good thing they nerfed the carto, it wasn't fun to find one in every map." - Haborym
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xikorita написал:
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CoolColJ написал:
Champion maybe a better class for this build

Champion can give 100% accuracy for the 2 Dervishs, not just skeles




Bone sculptor ascendancy makes skeleton hits cannot be evaded.

yes, only skellys, but Champion can make all your minions not miss, including the 2 Dervishes



Последняя редакция: CoolColJ#7084. Время: 10 мар. 2018 г., 03:27:43
I just got the avian chest and boots and sweet lord the speed is insaaaaaaane.

As my chest got 8% reduced I can save the two points on the tree for the aura, right?
Love the build so ive been tinkering with it also, tried making that you always have rampage with wyrmsign and making max endurance charges 0 but it didnt work so learn from my mistake. Still trying to 6l the armor with no luck :v
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CoolColJ написал:
Champion maybe a better class for this build

Champion can give 100% accuracy for the 2 Dervishs, not just skeles


I mean if you were only focusing on Dervish and Additional Accuracy Sure.

1. Champion needs to hit something to taunt it which puts us in melee range which is never smart.
2. Lose 100% Movement on Skeletons which is a huge hit and you don't get the 2 Extra on cast either.
3. Lose 180% increased Minion Damage which is really hard to get.
4. Skeletons are the only ones who need to hit anyways.

It would be a totally different build that puts you in melee range and would require me to do actual damage because my minions would do a lot less. Not that it doesn't work it would just be completely different.

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xikorita написал:
I just got the avian chest and boots and sweet lord the speed is insaaaaaaane.

As my chest got 8% reduced I can save the two points on the tree for the aura, right?


Haha yeah you can drop 8% in the tree.
[3.2] ✮ MrBones Wild Ride Dancing Dervish Melee Skeleton Summoner ✮ [400%+ Movement Speed]
https://www.pathofexile.com/forum/view-thread/2094226
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Gelioff написал:
Love the build so ive been tinkering with it also, tried making that you always have rampage with wyrmsign and making max endurance charges 0 but it didnt work so learn from my mistake. Still trying to 6l the armor with no luck :v


Glad you're enjoying it :)
[3.2] ✮ MrBones Wild Ride Dancing Dervish Melee Skeleton Summoner ✮ [400%+ Movement Speed]
https://www.pathofexile.com/forum/view-thread/2094226
I am still doing yellow maps up tier 9 (no red maps dropped yet). But I am using the culling strike gem instead of the accuracy on the swords. Do I really need the accuracy gem there?
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MrKasor написал:
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CoolColJ написал:
Champion maybe a better class for this build

Champion can give 100% accuracy for the 2 Dervishs, not just skeles


I mean if you were only focusing on Dervish and Additional Accuracy Sure.

1. Champion needs to hit something to taunt it which puts us in melee range which is never smart.
2. Lose 100% Movement on Skeletons which is a huge hit and you don't get the 2 Extra on cast either.
3. Lose 180% increased Minion Damage which is really hard to get.
4. Skeletons are the only ones who need to hit anyways.

It would be a totally different build that puts you in melee range and would require me to do actual damage because my minions would do a lot less. Not that it doesn't work it would just be completely different.



You can use a spell to hit, arc etc, only needed on bosses

The damage is not that much different, again only needed on bosses.
I've looked at both in POB, and the more multiplier and 100% accuracy from the Champion taunt node makes things pretty close, plus the perma intimidate. The 180% inc minion damage from necro loses value as you get more of it

The Dancing Duo use melee hits from their cyclone, and with Champion buffs does almost double the damage over necro.

A decoy totem should also trigger the taunt buffs

Последняя редакция: CoolColJ#7084. Время: 10 мар. 2018 г., 18:41:29

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