Kay's Summoner Memorial Page | New Guide is linked inside!

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Azareus написал:
Is there a guide on how to use/configure POB for a build like this?

I know how to use it, I import, I modify, I even copy/paste items in there for comparison... It's fun, but it really can't be that my total effective DPS is 257k... Because everything dies on sight when I enter a screen. xD

So, I must be missing something. Maybe how to configure auras? Spectres?
Do you guys mapping around T14/15 get the same DPS?

If I import builds from Kay I see millions in there... :-P


When you start POB fresh, all options are not ticked. Also some auras (Haste) are disabled.

I recommend opening two POB. One is my POB and your own POB. Then check how tho make configuration.
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
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timnor написал:
Yeah getting that many essences on ps4 will not be easy though ,and I dont think +3 is valued as high for other spectres outside of sentries,im running primal crushclaw crabs and i think the aoe hit might be just as good,its hard to get numbers when they arent in pob,but ill try and hit +3 later


You can spectres yourself. But once you do this, POB will always tell you 'update is ready'. If you upgrade, it will return spectre into to default.


For Primal Crushclaw:

Add this to Path of Building\Data\3_0\spectres.lua

Скрытый текст
minions["Metadata/Monsters/LeagueHarvest/Blue/HarvestNessaCrabT3"] = {
name = "Primal Crushclaw",
life = 12,
fireResist = 20,
coldResist = 20,
lightningResist = 20,
chaosResist = 0,
damage = 1.2,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 14,
accuracy = 1,
skillList = {
"MeleeCold",
"GAHarvestCrabDashSlam",
"EASHarvestEmerge",
"HarvestNessaCrabScreech",
"HarvestCrabAbyssSlam",
"HarvestCrabDashSlam",
},
modList = {
},
}



Add this to Path of Building\Data\3_0\Skills\spectre.lua

Скрытый текст
-- Data\3_0\Skills\spectre.lua
skills["MeleeCold"] = {
name = "Default Attack",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.ProjectileAttack] = true,
[SkillType.SkillCanMirageArcher] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.AttackCanRepeat] = true,
[SkillType.Melee] = true,
[SkillType.SkillCanVolley] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_cold",
"active_skill_damage_+%_final",
},
levels = {
[1] = {75, 0, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {1, 2}, },
[2] = {75, 0, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {1, 2}, },
[3] = {75, 1, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {1, 2}, },
[4] = {75, 200, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {1, 2}, },
},
}
-- Data\3_0\Skills\spectre.lua
skills["GAHarvestCrabDashSlam"] = {
name = "GAHarvestCrabDashSlam",
hidden = true,
color = 4,
baseEffectiveness = 1,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_cold",
"active_skill_damage_+%_final",
},
levels = {
[1] = {50, -30, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {1, 2}, },
[2] = {50, 0, baseMultiplier = 2, levelRequirement = 19, statInterpolation = {1, 2}, },
[3] = {50, 1, baseMultiplier = 2, levelRequirement = 20, statInterpolation = {1, 2}, },
[4] = {50, 60, baseMultiplier = 2, levelRequirement = 84, statInterpolation = {1, 2}, },
},
}
-- Data\3_0\Skills\spectre.lua
skills["EASHarvestEmerge"] = {
name = "EASHarvestEmerge",
hidden = true,
color = 4,
baseEffectiveness = 1,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, },
},
}
-- Data\3_0\Skills\spectre.lua
skills["HarvestNessaCrabScreech"] = {
name = "HarvestNessaCrabScreech",
hidden = true,
color = 4,
baseEffectiveness = 1,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, },
},
}
-- Data\3_0\Skills\spectre.lua
skills["HarvestCrabAbyssSlam"] = {
name = "HarvestCrabAbyssSlam",
hidden = true,
color = 4,
baseEffectiveness = 1,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Hit] = true,
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"upheaval_number_of_spikes",
"main_hand_base_maximum_attack_distance",
"active_skill_damage_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_physical_damage_%_to_convert_to_cold",
},
levels = {
[1] = {0, 4, 50, -30, -50, 50, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {1, 1, 1, 2, 1, 1}, },
[2] = {0, 4, 50, 0, -50, 50, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {1, 1, 1, 2, 1, 1}, },
[3] = {0, 4, 50, 1, -50, 50, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {1, 1, 1, 2, 1, 1}, },
[4] = {0, 4, 50, 60, -50, 50, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {1, 1, 1, 2, 1, 1}, },
},
}
-- Data\3_0\Skills\spectre.lua
skills["HarvestCrabDashSlam"] = {
name = "HarvestCrabDashSlam",
hidden = true,
color = 4,
baseEffectiveness = 1,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.MovementSkill] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.07,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
},
levels = {
[1] = {-5, levelRequirement = 0, statInterpolation = {1}, },
},
}


lua data from:
https://poedb.tw/us/mon.php?n=Primal+Crushclaw


--

I recommend Knights though. They use the same basic attack, but have higher base damage. I tried the crabs and the water fountain effect makes the map hard to see!
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
Последняя редакция: kayella. Время: 26 июля 2020 г., 14:51:27
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zipha написал:

They crush any boss so fast.. Admittedly I only did Sirius on A2, but he got instant phased all the time, I love it.

I wonder if I should try out something else, but only thing I can think of is changing my helm, but really not sure if it is worth it.

Скрытый текст
I wanted to just update with my recent experiences regarding spectre choices.

I realize everyone loves the redemption sentry's, but during some testing I have found that for me the Knights are really more desirable. It is apparently important that you got level 26 spectre gem, so the spectres are level 84. That way they use some skill more or at least it was something I read. And they do seem to crush everything in their path. And I can vouch they are so insane for bosses.
Only thing is that I use convocation a bit more to move them, but they run super fast so most of the time it is just fine.

In my current setup, Knights and Sentry's are about equal DPS.
But for clear maps, Sentry's seems like a little faster, but I am not sure, I try to swap back and forth a bit, and overall the Knights win in my book.

Only time where the Sentry's are maybe a little easyer to play with are when doing legion, they can hit more of them.

I need to do my 4 legion thing today, as I finally saved up enough splinters, and I will use the knights.

They crush any boss so fast.. Admittedly I only did Sirius on A2, but he got instant phased all the time, I love it.

Using awakened Splash, Ele damage, Phys dmg and minion damage. And for curse I prefer frostbite. They perma freeze stuff easely, so if boss has phases I need to move them away a bit to continue the encounter.

I changed to use a medium and a small cluster jewel, the medium is with "First among Equals" and "Vengefull Commander", the second is "Surging Vitality", still debating to try others, maybe the chaos res one.
Also I got a new wand that is pretty insane for 12 ex, imho a steal and a huge upgrade.

Other than that I am using two Thread of Hope now, to get max block without sacrificing too much else but a little hp. Still got around 7700, so that is good enough.

I wonder if I should try out something else, but only thing I can think of is changing my helm, but really not sure if it is worth it.

My RK's got 1.4M each for mapping (without using deathmark actively) and 3.1M for boss dps (swap splash for multistrike and include deathmark), that is insane times 5, and actually on mapping it is more as Unending Hunger is not calculated.

Thanks again for the inspiration Kay, and good luck everyone in perfecting the build.


You could try a hybrid build. S&S + RK for mapping, then Pure Spectres (RK) for endgame bossing. You can change the passive trees so they are the same. Then swapping is just changing helmet :P

Double cluster sets will give you enough DPS to melt all bosses. I tested Uber Elder with just one RK today.
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
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kayella написал:
When you start POB fresh, all options are not ticked. Also some auras (Haste) are disabled.

I recommend opening two POB. One is my POB and your own POB. Then check how tho make configuration.


Wait... You mean in Configuration?!?
YES! I knew it, I knew it!

Now I'm at around 500k DPS (400k against Sirus, but I never faced him so I'm fine for now).

Thanks, our Mistress of the Thousand Minions!

Az
That's called pain. Get used to it.
So im having problems with my large cluster jewels.Ive crafted both with the method thats written, the problem is notables, instead of vicious bite and renewal, I have renewal and feasting friend on the left side and right side, so it takes me more passive points to reach vicious bite which is placed between renewal and feasting friend. Dunno if u guys understand my problem, dunon how else i could say, is there any way to fix it?
Still dont know how to solve it.
Последняя редакция: bandit222. Время: 27 июля 2020 г., 11:32:26
Rumi's Concoction (recommended unique flask) replaces which default flask for league starter?
Basalt, Jade, Quarts (and why?)
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DaveNotDave написал:
Hi!

I have the expensive AG setup with: Mask of the stitched demon, blind chest with life and ES, Kaoms roots, Kingmaker. AG skill links: AG21+20/20 minion life+feeding frenzy+20/20 elemental army. My animate guardian was massacred on a T15 map. Mods were: -10 max res and beyond. Does this happen to anyone else as well? Am I doing something wrong?


It happened with me, not in map but in encounter with unique monster T4 in Sarce grove. it one shot me and my AG.
My AG setup: Mask of the stiched demon, blind chest with 10% life gain as ES...
Gem links: AG - feeding frenzy - elemental army - minion life - fortiy (from boot).
After that, i have a bug with my AG. I re-equiped AG with same gears. But I saw my AG didn't gain ES. I tried to replace chest with gain ES 3 more times but AG can't gain ES. Is this a bug?
Hi guys,

I'm having trouble finding redemption sentries.
Mainly because I can't spawn conquerors it seems.

I started this build mid league where I already have red maps and now I don't know how I can spawn conquerer in lower maps, because in high maps the build is too weak yet.

How can I spawn a "low lvl" conquerer when I already have red maps.

Is there a chat chanel for spectre sharing?

/Edit: Thank you guys. I now have it.
Последняя редакция: dhuber666. Время: 27 июля 2020 г., 4:11:59
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dhuber666 написал:
Hi guys,

I'm having trouble finding redemption sentries.
Mainly because I can't spawn conquerors it seems.

I started this build mid league where I already have red maps and now I don't know how I can spawn conquerer in lower maps, because in high maps the build is too weak yet.

How can I spawn a "low lvl" conquerer when I already have red maps.

Is there a chat chanel for spectre sharing?

/Edit: Thank you guys. I now have it.


ask in global 820

type in chat /global 820
than ask for a redemtpion sentry
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kayella написал:
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JadeNaKoniuTylem написал:
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JadeNaKoniuTylem написал:
Hello, I'm a beginner with this build but the S&S is just gorgeous.
I have a problem with choosing the type of spetrue to build, I would like not to change the gems to the boss.
Any suggestions?


I know there is a choice but I want to ask more experienced S&S people ^_^


Someone play Spectres & Spiders? Will you say what spectres do you use?


I recommend Redemption Knight. You can keep them with Melee Splash and do all content. Just swap to multistrike if you are doing end game boss.

I am using S&S + RK in league atm. But I am testing new version of S&S.

Single cluster set.
Dual wield with trigger sceptre.
Bone Offering + Mistress for block chance
Blade Vortex + ligthning damage to spells for 'EE aura'
I also have +2 max endurance charge.





i wait new version <3

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