👻3.15👻 Kay's Summoner // Spectres👻Spiders🕷️SRS💥Skeletons💀Herald of Purity✝️

Thanks for clarifying.
So I take it the stone golem regen is primarily for yourself, not the minions?

As for the faster projectiles support, I don't see any totems in the build (spider version that is), are you referring to the lightning spire?
According to the wiki the lightning spire trap does not have the projectile tag, rendering it useless.
Just a normal faster casting to it procs shock more/faster? or am I overlooking something?
"
letcha написал:
Hey guys
I just lost my Redemption Sentry and dont have spectre bank yet :s

Some one can help me plzz ? (@BoumBitch)



hey guys, sorry to bother but i have the same problem. Can someone help me to get the spectre please?
"
ArChonte написал:
"
letcha написал:
Hey guys
I just lost my Redemption Sentry and dont have spectre bank yet :s

Some one can help me plzz ? (@BoumBitch)



hey guys, sorry to bother but i have the same problem. Can someone help me to get the spectre please?


@SeinSpec I will share
"
soundpool написал:
Thanks for clarifying.
So I take it the stone golem regen is primarily for yourself, not the minions?

As for the faster projectiles support, I don't see any totems in the build (spider version that is), are you referring to the lightning spire?
According to the wiki the lightning spire trap does not have the projectile tag, rendering it useless.
Just a normal faster casting to it procs shock more/faster? or am I overlooking something?

In Spiders and Spectres build there is Optional Wand & Shield - Weapon Set 2
I don't see any lightning spire in this build :)
Последняя редакция: Singrave. Время: 8 апр. 2020 г., 19:01:04
Ah you are right.
But there is in the POB profile.
Seems like either the POB or written guide got updated, but not both.

However with faster projectiles support, the projectiles move faster (duh), but don't travel further I think.
Wouldn't faster casting for increased frenzy generation or increased aoe for larger attack range (larger consecrated ground area?) make more sense?

Not saying you're wrong, just trying to weigh in all the options :)
"
soundpool написал:

Wouldn't faster casting for increased frenzy generation or increased aoe for larger attack range (larger consecrated ground area?) make more sense?

Not saying you're wrong, just trying to weigh in all the options :)

From PoE wiki: "Projectile Speed: Affects the distance that the projectile will travel as well as its speed."
https://pathofexile.gamepedia.com/Holy_Flame_Totem#Skill_Functions_and_Interactions
You won't stand still near the totem, btw.

Frenzy charges won't play much role in long boss fights and useless in short boss fights. So it's more about theorycrafting and min-maxing.
Последняя редакция: Singrave. Время: 8 апр. 2020 г., 19:38:03
First off, thanks for this amazing guide.

I'm wondering if anyone has tuned the EB/MOM (or just life-based league-start/SSF build) that is highly optimized around survivability. To be honest, I don't have many issues surviving under normal conditions, and I don't imagine I'd have any issue with Uber Elder or Sirus 8, but my biggest issue is spikes of damage from maps with delirium added to it, and Simulacrum.

Earlier I was able to do the full wave 20 simulacrum, but I took 2 deaths to random groups of mobs. I'm thinking that if I can't be leeching, I would need more block/CWDT/eHP.. but with cluster jewels and other optimizations that are based around minions survivablity and damage in this build, I'm not sure the most efficient way to balance out extra survivability for the player.

In short, I would like to min-max the damage and survivability of my minions with creating a beefier character (especially since minion damage does not seem to be an issue at all). For reference, I'm currently running Redemption Sentries with the EB/MoM version for all content, but could do RS for mapping, EVF for bossing in the case that we sacrifice a ton of minion damage for defenses.

Options off the top of my head:
- Finding more block chance on the tree or adding something like The Red Nightmare
- Armor stacking + The Surrender + Molten Shell
- Jewels like lethal pride on MoM spot with + big life gain on block
- dropping something for Bone Barrier
- More reservation and adding Discipline, or dropping the second damage aura for discipline. Maybe


At any rate, these are a few thoughts among a huge number of possibilities, so I'm moreso looking to the experts here for some advice :)
"
Singrave написал:
"
soundpool написал:
If it's because EVF deal primarily elemental damage, then the melee physical damage support in the 6link doesn't make much sense.

POB think that multistrike and melee physical damage both much better than any elemental damage supports.
EVF's Elemental Hit is different than the one used by a player. It's a Physical to Elemental conversion of a randomly chosen element. There's a whole discussion on this on pages 857 & 858.

Also, POB doesn't do this properly, leaving the damage as physical so you can't really trust it's gem choices.

---

On a different note, Arena Masters pair nicely with Spiders due to their really high base movement speed. The 40% boost is pretty noticeable to the point that my clears felt smoother.
"
Skiller41 написал:
First off, thanks for this amazing guide.

I'm wondering if anyone has tuned the EB/MOM (or just life-based league-start/SSF build) that is highly optimized around survivability. To be honest, I don't have many issues surviving under normal conditions, and I don't imagine I'd have any issue with Uber Elder or Sirus 8, but my biggest issue is spikes of damage from maps with delirium added to it, and Simulacrum.

Earlier I was able to do the full wave 20 simulacrum, but I took 2 deaths to random groups of mobs. I'm thinking that if I can't be leeching, I would need more block/CWDT/eHP.. but with cluster jewels and other optimizations that are based around minions survivablity and damage in this build, I'm not sure the most efficient way to balance out extra survivability for the player.

In short, I would like to min-max the damage and survivability of my minions with creating a beefier character (especially since minion damage does not seem to be an issue at all). For reference, I'm currently running Redemption Sentries with the EB/MoM version for all content, but could do RS for mapping, EVF for bossing in the case that we sacrifice a ton of minion damage for defenses.

Options off the top of my head:
- Finding more block chance on the tree or adding something like The Red Nightmare
- Armor stacking + The Surrender + Molten Shell
- Jewels like lethal pride on MoM spot with + big life gain on block
- dropping something for Bone Barrier
- More reservation and adding Discipline, or dropping the second damage aura for discipline. Maybe


At any rate, these are a few thoughts among a huge number of possibilities, so I'm moreso looking to the experts here for some advice :)


Here is what I am running. Based off of the life based/league start. Crafted my Chest and my Helm. Using RS for spectres. All credit to Kay, only a few minor modifications. 7700 hp max spell and attack block using kiloava.

https://pastebin.com/T0RgTzYL
"
icovex написал:
"
edeniscoolol написал:
There is any way to improve the boss dmg with spider/spectre build
im using fallen vaal but i dont have enough dmg i guess and i died like 4 times against conquer and im using the second wand trick with the holy flame
am i do somthing worng here?


Look at my build for S&S in the profile.

With this build i'm melting the conquerors in 3-4 seconds. Have 7k Life, and 75% block/54% spell block, huge amount of armour & constantly 3 endurance charges. Right now i'm only experiementing with the body armour.


I have nearly the same skill tree as you, but my block is only 64/34. Where is the extra block % coming from? My Bone offering gem is level 24.

Also, I noticed that your Hatred is not linked to Generosity. How does that affect your dps?

Последняя редакция: vincentk. Время: 8 апр. 2020 г., 23:59:59

Пожаловаться на запись форума

Пожаловаться на учетную запись:

Тип жалобы

Дополнительная информация