POE - The only ARPG with no loot: this needs to change

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Phaeded написал:
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Makillda написал:
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matto77 написал:
TL;DR:There is already a huge amount of randomness in the actual affix/suffix types to support this:
- Make higher tier maps cut of the chance that rares will roll with low tier stats

This. OMFG how it pisses me off to no end to have a bunch of shit tier mods roll on a lv 84+ base when crafting. That should never happen. Never. I'm not asking for every roll to be godly but limiting the lowest possible tier as the item level increases would make rares worth picking up and create a sink for the thousands of wisdom scrolls some people have accumulated because they might have thought IDing rares would be worth it.

Some kind of upper limit like this has been needed for so long it's crazy. If it's a high tier item it should trend towards higher tier rolls. So frustrating to get "1 life gained on kill" on a lvl 100 ring. Of course, there are balance issues with that as well but the full random selection from the entire list of possible affixes/enchants/etc. is just stupid. But, GGG is all about luck being king these days so it's the game they want us to play. And we do play it, don't we?

Most unfair thing about rolls and ilvl: low ilvl item can't have high tier rolls, but high ilvl can have low tier rolls.

If you cut high rolls from low ilvl, how about also cut trash low tier rolls from high ilvl, GGG?
E = mc^(OMG)/wtf
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vmt80 написал:

In the end one must ask himself, whether he likes picking all that stuff manually up, every time. Even if you do, I feel clicking individual objects in PoE is somehow too clunky compared for example to Diablo III. Maybe it's just me.



its not just you.


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DoEFotGS написал:

If you cut high rolls from low ilvl, how about also cut trash low tier rolls from high ilvl, GGG?



the reality is worse than them just not cutting the low level mods from high items. The truth is that some of those low level mods are added purely to mess up high level item stat pools on purpose. Thats not bitter conspiracy nonsense, thats actually what they do. The whole reason +3 life even exists on rare items is to fuck with high level items and make crafting harder/drops more trashy. Stats like acc + light radius at all levels exist only to fuck up items.

This is how they are combating loot explosion leagues. They keep adding more stuff that drops loot, so they then balance it by adding more mods that make the loot shit to try and curb the increase in good rares being found.



the loot system in poe used to be great but at this point its such a giant mess, so much crap drops the game isnt even playable without a loot filter, bothering to pick up items is actually questionable because theres so many and theyre so bad.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
I didn't read the entire thread, so just responding to the OP...

I agree, and about the crafting/currency thing, something I'd love to see are Eternal Orbs readded. This would make it much more accessible (and, imo, also more interesting) to craft perfect or almost-perfect rare items. I think Eternal Orbs should be as common (or maybe slightly less common) than current Exalted Orbs are, and Exalts should become more common to make it less of a 'thing' to spend them.
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Derptime написал:
I agree, and about the crafting/currency thing, something I'd love to see are Eternal Orbs readded. This would make it much more accessible

>Eternal Orbs
>Accessible

HAHAHAHA... No.

They were removed for the explicit purpose that they NEVER proved to be to the benefit of anyone except the flipper-type who had hundreds/thousands of exalts within a week of a league's start.

Yes, they could be used to make mirror-grade items... Which actually required a LOT of them. Which they then promptly made, and started profiting off of "mirror fees."

At least a Mirror itself, in theory, could provide some practical use for a "non-hyper-wealthy" player: as it'd often cover most of what you needed to get a mirrored item. For an eternal orb? Unless you already had thousands of exalts and tons of other Eternals, the only way for you to get much mileage out of it was... To sell it.
Rufalius, hybrid Aura/Arc/Mana Guardian | Hemorae, TS Raider | Wuru, Ele Hit Wand Trickster
It's true that eternals served mostly a certain close community of mirror-tier crafters, also RMT-ers (there's coreltion between these anyway).
But they were also usable by the mid-tier dedicated players with some wealth.

Back in the days I've used them to craft a dagger of my own, out of the sheer desire to have an unique item, with a name of its own.
I'm not into the pro crafting, nor a flipper. Just had the will, the tools, and some wealth.



I also understand why eternal orbs were removed, why certain people immediately quit after patch, and what they were doing.
But my opinion on topic is, that eternals had to stay, mirrors get removed instead.

On the other hand, the wild power creep shoved into the game within the last leagues, makes existence of eternals just impossible.
With this state of the game, eternals will never come back. Never.
This is a buff © 2016

The Experts ™ 2017
Последняя редакция: torturo#7228. Время: 1 авг. 2018 г., 06:54:32
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ACGIFT написал:
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Derptime написал:
I agree, and about the crafting/currency thing, something I'd love to see are Eternal Orbs readded. This would make it much more accessible

>Eternal Orbs
>Accessible

HAHAHAHA... No.

They were removed for the explicit purpose that they NEVER proved to be to the benefit of anyone except the flipper-type who had hundreds/thousands of exalts within a week of a league's start.

Yes, they could be used to make mirror-grade items... Which actually required a LOT of them. Which they then promptly made, and started profiting off of "mirror fees."

At least a Mirror itself, in theory, could provide some practical use for a "non-hyper-wealthy" player: as it'd often cover most of what you needed to get a mirrored item. For an eternal orb? Unless you already had thousands of exalts and tons of other Eternals, the only way for you to get much mileage out of it was... To sell it.


I think, that Eternals should be readded, and Mirrors - removed from the game. It would make crafting far more balanced, and there will be no imbalance at all, then. But of course, GGG will never do it, "elite" players got far too used to Mirrors :(.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
Последняя редакция: MortalKombat3#6961. Время: 3 авг. 2018 г., 15:18:09
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MortalKombat3 написал:
I think, that Eternals should be readded, and Mirrors - removed from the game. It would make crafting far more balanced, and there will be no imbalance at all, then. But of course, GGG will never do it, "elite" players got far too used to Mirrors :(.


While I agree with the idea here, I don't think it's really necessary. They could keep both items and simply make it impossible to use a Mirror on an item that you've already used an Eternal on. This would make Eternal crafting result in truly unique items, and possibly make them even more valuable than their mirror-able counterparts, even if just for the novelty of having a one-of-a-kind item.

I'm sure the 0.01% would whine, but it's better than the current system of having no Eternals at all.
This is a buff™
Последняя редакция: AkuTenshiiZero#6120. Время: 3 авг. 2018 г., 16:05:09
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ACGIFT написал:


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matto77 написал:
First of all if you like farming the same burial grounds map 24/7 looking for divination cards that's fine, that option should still be there - but there needs to be a viable different way to play. I tried to shape my map and do this strategy, and after 2 hours of no div card drops I rage quit and went looking for other ARPG's. Even if I did get drops, its really not that fun and kills the fun of end game so quickly (for me personally and others like me)

To be honest, anyone that is whining because they didn't get a shitload of "The Doctor" drops has only themselves to blame. I've been letting EVERYONE know just how damn silly that "strategy" is, given that it requires a huge investment of currency and effort to get started (exalts' worth to get a MF setup, and effort to shape your Atlas and then constantly recruit people to leech IIQ from) and yet the returns from it are dubious at best: besides being heavily RNG-reliant, the overall "averaged-out" wealth rate is kinda poor given how long it takes for each Doctor card to drop.


Path of Exile has a number of real, serious problems with it... But in all seriousness, the loot is -not- a major one in the slightest; it just merely appears that way to the less-understanding.


Firstly I never said that I expect to get a lot of doctor cards, I was saying that I don't like a play style that revolves around something that drops so rarely so I would like an alternative which involves actually looking for loot in maps that is somewhat viable.

Secondly, so you say that farming cards is "silly'... but agree that rares/uniques are largely worthless, but then think that the loot system is fine? Just wondering then, what do you even do in this game? You couldn't be farming for loot? And you aren't farming cards? And bosses are a waste of time soo...?
the problem to me is that 99% of the uniques are trash. The 1% of best uniques is really rare, and you may have better chance to get it via divinations cards. Or to buy it with currency gained with MF gears.

I have I don"t even know how many tabs with useless unique items. The best way for me to get good gear is not to hope for a nice unique to drop, it never happens, it's to hope for a nice currency to drop, or to collect rare items 70-75, sell them unidentified and get 2 chaos here and there.

I love the "grinding gear" aspect of the game, and to me, the unique items need to be much more useful or mandatory to some builds. Most of the unique items I drop are less interesting than the best rare item I drop in a map. The game as of today is more "grinding currency" than "gringind gear", think twice GGG.

And I like the idea of intermediate currency/crafting. Most of "normal" players do not have tons of exalts, and yet the crafting is really enjoying.
Последняя редакция: darth_rem#1777. Время: 10 авг. 2018 г., 10:18:32
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darth_rem написал:

I love the "grinding gear" aspect of the game, and to me, the unique items need to be much more useful or mandatory to some builds. Most of the unique items I drop are less interesting than the best rare item I drop in a map. The game as of today is more "grinding currency" than "gringind gear", think twice GGG.


You know, i've played Grim Dawn, and in that game, "uniques" really dominate the game. It isnt the most exciting experience, i should say. And if game allows trading, like PoE, "unique dominance" will be very detrimental for it, believe me.

I'd rather wanted to make RARES great again! The problem with rares ATM is that they drop UNIDENTIFIED, and the odds for given rare to be useful is so damn low (except jewelry and some T1 bases), that it isnt worth spending 1-2 seconds to pick them up and identify! Game just throws too many rares at you, with too small chance of "success".
If there dropped ~100 times less rares, but each with ~100 times higher odds to became a "classy" one, players could started actually picking up rares, instead of letting them eat dust on ground.
Alternatively, rares could drop IDENTIFIED, and item filter could be able to "check" for their mods, so with advanced item filter, players would be able to hide all "useless junk", and dont miss any great item.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power

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