New minion notable nodes are like a joke

2 new Notable Node : Spiritual Command and Spiritual Aid that gain you modified attack speed and damage of minions are too powerful like 2 Major Node WITHOUT ANY PENALTY.
Notable Nodes always give you a huge amount of BASIC stats, not this kind of stupid OP mod.
Последняя редакция: cuocdoitan#5719. Время: 29 авг. 2018 г., 10:20:59
Last bumped30 авг. 2018 г., 04:40:32
All i see is "the scourge" becomming 1 chaos and more build diversity.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
Its not an OP mod its because you can't play a melee character with minions without using scourge, they realise this so have to compound some of the nodes together or in this case provide a node that allows minion scaling to apply to your own damage.
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Draegnarrr написал:
Its not an OP mod its because you can't play a melee character with minions without using scourge, they realise this so have to compound some of the nodes together or in this case provide a node that allows minion scaling to apply to your own damage.

That's why The Scourge is a TRUE unique item
How are you guys seeing the new nodes? I loaded the passive tree on the official page, and it was still the same?
Path of Building has already updated their skill-tree.
(⌐■_■)
I see LL RF with minions on steroids. Then it will be gutted next patch.
If they want to keep those notable nodes then fine, gain 10% amount of attack speed/damage from your minions is enough
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cuocdoitan написал:
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Draegnarrr написал:
Its not an OP mod its because you can't play a melee character with minions without using scourge, they realise this so have to compound some of the nodes together or in this case provide a node that allows minion scaling to apply to your own damage.

That's why The Scourge is a TRUE unique item


You aren't wrong but they can't do any of the things they want to if its gated on a chimera drop, you really want to lock a whole bunch of builds behind one unique? It'd be fine if it was one but they are adding a whole bunch of stuff that literally doesn't work without it.
The Scourge allows you to get that effect without using the node, which could make tree pathing easier for some builds. Alternatively, forcing every single one of the new Templar builds coming in to path all the flimflam way over to trhe Shadow area for claw passives would've done worse things to build diversity than does allowing things to unlock the Scourge's ability in the Templar area.

The Scourge is still a very powerful claw. It'll be cheaper now, but oh well. Just means some folks will get the chance to use it.
She/Her

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