New minion notable nodes are like a joke

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cuocdoitan написал:
2 Major Node WITHOUT ANY PENALTY

Can you please make an example of Notable Passive with penalty?
retired from forum because of censorship and discrimination
(also poe2 bad)
Er mah gerd, y do we has avatar of the fire wenz we got xoph blood! It tru unique!
Double u tea elf! Whyz MoM cost points wenz we haz Defiance cloak?! Iz unique!
Atziri haz Vaal Pact! Plz make unique again! No Passive!

Rabble Rabble Rabble!
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Oblitus написал:
What a BS. Minions are the only indirect damage mechanics that is NOT shared with players. Do you play totems? You have all stats both for you and totems. Do you play traps? You have all stats both for you and for traps. Do you play minions? Use rare endgame unique to get what everyone else has for free. Now minions have an option to spend more skill points instead and still have only a fraction of other indirect damagers have. Those nods are a joke, sure, but only because their effect should be enabled by default.


Do you know what i mean ?
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cuocdoitan написал:
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Oblitus написал:
What a BS. Minions are the only indirect damage mechanics that is NOT shared with players. Do you play totems? You have all stats both for you and totems. Do you play traps? You have all stats both for you and for traps. Do you play minions? Use rare endgame unique to get what everyone else has for free. Now minions have an option to spend more skill points instead and still have only a fraction of other indirect damagers have. Those nods are a joke, sure, but only because their effect should be enabled by default.


Do you know what i mean ?

Need third pane with three boxes for left guy, two for second and none for third. That would be traps, totems and summons.
Organic chemistry is a weird thing. If you add a spoon of shit to a barrel of jam you'll get a barrel of shit.
There are plenty of notables that give you a relatively 'unique' effect.

Indomitable: Reduced damage from crits
Blunt trauma: Knockback on crit with staff
Bloodless: Enemies cannot leech life from you
Battle Cry: Warcries are instant
Art of the gladiator: Movement penalties from armor are ignored.
Master of the arena: Increased weapon range


This is just off the top of my head.

And since when do notables have downsides? I can't think of a single notable on the entire tree that has a downside.

There is nothing new, or broken, or different about these two notables based on the existing passive tree imo.

Uniques are rarely 'unique' in poe.

~Myth
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XCodesLIVE написал:
12%/20% increased attack and cast speed (one high, one low)


Just a small correction: you don't get minion cast speed, only attack speed.
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Mythkiller написал:
And since when do notables have downsides? I can't think of a single notable on the entire tree that has a downside.

The OP was trying to compare the new notables to keystones, although they incorrectly used the word "major node". There are only two keystones I can find with no downside at all: Iron Grip and Conduit (three if you count Phase Acrobatics but you have to take Acrobatics with its downside first). For many of the keystones it's possible to build around the downside so it doesn't actually matter, but technically it's still there.
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SodanKerjuu написал:
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XCodesLIVE написал:
12%/20% increased attack and cast speed (one high, one low)


Just a small correction: you don't get minion cast speed, only attack speed.


Oh. That's actually kinda fucked and makes no sense.

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