New minion notable nodes are like a joke
" Can you please make an example of Notable Passive with penalty? retired from forum because of censorship and discrimination
(also poe2 bad) |
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Er mah gerd, y do we has avatar of the fire wenz we got xoph blood! It tru unique!
Double u tea elf! Whyz MoM cost points wenz we haz Defiance cloak?! Iz unique! Atziri haz Vaal Pact! Plz make unique again! No Passive! Rabble Rabble Rabble! |
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" ![]() Do you know what i mean ? |
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" Need third pane with three boxes for left guy, two for second and none for third. That would be traps, totems and summons. Organic chemistry is a weird thing. If you add a spoon of shit to a barrel of jam you'll get a barrel of shit.
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There are plenty of notables that give you a relatively 'unique' effect.
Indomitable: Reduced damage from crits Blunt trauma: Knockback on crit with staff Bloodless: Enemies cannot leech life from you Battle Cry: Warcries are instant Art of the gladiator: Movement penalties from armor are ignored. Master of the arena: Increased weapon range This is just off the top of my head. And since when do notables have downsides? I can't think of a single notable on the entire tree that has a downside. There is nothing new, or broken, or different about these two notables based on the existing passive tree imo. Uniques are rarely 'unique' in poe. ~Myth |
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" Just a small correction: you don't get minion cast speed, only attack speed. |
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" The OP was trying to compare the new notables to keystones, although they incorrectly used the word "major node". There are only two keystones I can find with no downside at all: Iron Grip and Conduit (three if you count Phase Acrobatics but you have to take Acrobatics with its downside first). For many of the keystones it's possible to build around the downside so it doesn't actually matter, but technically it's still there. |
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" Oh. That's actually kinda fucked and makes no sense. |
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