Delve sucks

Dude. You're complaints aren't really complaints. Save up on your whatever it's called so you don't have to turn back as soon as you enter. Then I think you can buy upgrades to your maximum capacity of the fuel stuff so that you can stay longer. And then you claim that it's only worth it to pick azurite while leveling. Well... yeah I could tell right away that that was the right approach too. That doesn't mean that it's a problem. At level 80, picking jewelry will seem a lot more enticing won't it?
I agree.

Delve isn't balanced and therefore is not fun.

Hiding things in the dark and then making you do boring quests to access those areas is just plain bad design.

How about giving us a torch backpack we can charge and then run into the dark for a given number seconds? And why can't the crawler spawn a portal? Racing back to the crawler to escape the dark would be fun.

I feel like PoE/GGG is still the best game/company combo out there but there's no need to rush out bestiary, incursion and delve. Imagine if incursions opened up delves where you hunted beasts? Fueling your "backpack torch" for deeper and deeper dives into the darkness.

What's great is GGG won't balk at these suggestions, but instead, take these suggestions and make them even better.
IGN: Nathos
- Make the Crawler upgrades and possibly Delve itself account bound, like masters and maps.

- Make Crawler upgrades cheaper

- Make flares and dynamite not clunky

- Don't reset the layout if you die or d/c, just move the cart back. Having the sulphite still be used up is fine, just don't reset the layout!


This will fix 99% of the issues with Delve.
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鬼殺し написал:
The fact that I loved it the moment I started testing it


So you were part of the testing process huh? That explains everything.
Последняя редакция: KatKira#1749. Время: 2 сент. 2018 г., 16:49:24
For me, a huge improvement would be to have a 'stop' command for the crawler so that i could stop it to explore side paths. As it is, even if i flare and move down a side path, the crawler is so far down the path that i will die trying to get back to it (blocked by the monsters it passed up that are now immune to damage and block path back). the crawler thing i hate with a passion.
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kalbright написал:
For me, a huge improvement would be to have a 'stop' command for the crawler so that i could stop it to explore side paths. As it is, even if i flare and move down a side path, the crawler is so far down the path that i will die trying to get back to it (blocked by the monsters it passed up that are now immune to damage and block path back). the crawler thing i hate with a passion.

Being able to stop the cart would be nice.
There also needs to be some work done on monster immunity or their movement blocking. Like, make it so that either monsters either do not block movement while invulnerable, or so that you can harm them when they are blocking your movement.
Among the many issues is "flaring speed". When you are dying to the darkness, applying the flare needs to be instantaneous, not take ages like it currently does. It's very frustrating when you hit the key that's meant to save you, you have the indication that it's been hit, yet you die before it gets applied. It occasionally happens with potions, but the delay is sufficiently short to think you simply had a very little amount of delay due to lag. With flares, you clearly see your character sending the flare, you die, then the flares light up.
My mian problem is I CANNOT ENTER MINE CAMP. Game crashes every time no matter the settings.

Also all game feels kinda "heavy" to me right now like very very unstable.
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Bioness написал:
- Make the Crawler upgrades and possibly Delve itself account bound, like masters and maps.

- Make Crawler upgrades cheaper

- Make flares and dynamite not clunky

- Don't reset the layout if you die or d/c, just move the cart back. Having the sulphite still be used up is fine, just don't reset the layout!


This will fix 99% of the issues with Delve.


Remove the cart, remove the darkness. Devle would then be fun.
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walentaz написал:
I'm astounded how this stuff passes QA testing while GGG constantly assures how experienced testers they have.

Everything that is off the main path is unplayable. Flares and dynamite are so clumsy and clunky to use, it's 10 times worse than nets in bestiary... I mean how did they manage not to do the homework... They've got ton of feedback on nets, one could expect they don't fuck up twice - nope, they managed to make it much worse. And cracked walls - it's so fun to search for them - you run like an idiot along the path and dive into darkness with movement skill until you bump into one....

I'm considering to skip delve and fck this mess - yep, that's how frustrating it is.

And I called it will suck, but fanboys were (and still are) too blind to realize most of the delve is filled with massive flaws and terrible design choices that by some miracle passed all QA.

So yeah, it's pretty bad indeed. After bestiar and now delve - I doubt I buy another supporter pack (or points in any form) ever again. I don't see any reason to keep supporting this mess.


The problem is that their tester/dev are too experienced thus they dont test with the mindset of a new user but an experienced one (and they are better than the whole player base cause its their game)

This is a classic problem and that is why a lot of companies does playtest with people with zero knowledge of the game cause often something that seem obvious for a tester/dev might not be at all for the common player and this happens all the times

Yeah game is very very unstable... Unplayable. I farmed two Oni Goroshis so now i have difficulty with entering to Mud Flats. Yeah....

I must say from my experience it is THE WORST league ive experienced. And i could not even go into mine camp.

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