💀3.15💀 iLL3aT’s Cold Skeleton Warriors/Archers/Mages ❆ League Starter ❆ All Content ❆
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with this build I was finally able to do the feared on my own thx for this build
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I don’t see you using Empower gem in any of your setups? you should not use empower gem lvl 4 when you are using 2hand or a chest? I understand not using it when you get that bone helmet but when you don’t have that yet? Should you just go without is that more damage using another support gem? I know zombies are super important to use it but no skellies?
Thx Последняя редакция: ibaass#5102. Время: 6 июл. 2021 г., 08:51:41
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So with 3.15, can we add Summon Reaper to current build?
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" Considering you're nerfing all your other minions by adding Summon Reaper, I am not sure you wouldn't simply be hitting yourself with the nerf stick by doing this. Also, socket-starved already. |
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Apologies for disappearing, life has been busy and I thought it would let up halfway through the league, but it hasn't yet still.
Lots of changes in 3.15, that it would require nearly a full revamp of the guide, which I am unsure I have the time available to do, as much as I like the build/community. I'm planning to play a variant of this build in 3.15, with reaper in place of skeletons, and skeleton as a support minion (in place of zombie/carrion golem/spectre). Then some QoL stuff. 3.15 ❆ Cold Skeletons guide: https://www.pathofexile.com/forum/view-thread/2774965
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actually planning to play skele as league start, as i never try skele build before
tried srs, spectres, golem, soulwrest |
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" The guide should still...mostly work. You may have to cut skitterbots & bonechill for mana reasons. The mana changes are...the worst. 3.15 ❆ Cold Skeletons guide: https://www.pathofexile.com/forum/view-thread/2774965
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" All the way down to even the mana regen enchant on the boots. I really enjoyed the work you put into this guide and agree that life outside of the game takes priority. Thanks and take care! |
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OK. I did a bit of math to help @ill3at out.
1. Damage nerfs. Here are the lines that affect our build currently: " If we're not using multistrike, in a mapping setting (with melee splash), this accounts for a 35.38% difference in damage. Running around with 2/3rds our power is NOT a big deal. Let's be real, this build never did super well in maps, compared to other builds. It really, really shines when it comes to bossing, and our damage is BONKERS on bosses. Nerfing our damage by 35% will not have a dramatic impact on our ability to kill bosses. It sucks, sure, but it's not yet in the realm of "dead build". However, the mana multiplier changes might. It's hard to calculate without an updated POB, but losing Skitterbots hurts us significantly. WIthout skitterbots, we're looking at a 48% damage decrease, which, in my opinion, brings us into the realm of "Dead Build". Therefore, we will have to weave in mana reservation nodes (the two in Sovereignty and / or the Influence one) at the expense of defenses / life. One thought is that the unbound ailments buff could potentially increase the effectiveness of Skitterbots significantly (at the expense of mana reservation, of course). 2. QoL nerfs " We don't really care that much about this nerf. Yeah, we'll run out of mana a little bit more often, but this is a very minor QOL decrease which we can likely make up for on a ring. " Though this minion damage line appears bad, it simply means that we want to prioritize getting "Renewal" from a cluster jewel ASAP. Renewal solves this problem completely. 3. Defensive nerfs " These three flask changes hit us pretty hard. We'll be squishier than we ever were, esp. if we're going around trying to pick up mana reservation things to allow us to maintain Skitters. My prediction is that we'll likely be running around with 500-750 less HP, and will get one shot slightly more often due to the loss in armor + spell pen we're getting via Granite + Quartz nerf. 4. TL;DR We got hit. ~38% damage nerf if we leave the build as is. Still viable, but the damage hurts us the most as we map since things won't go down as fast, so we might get one shot. If we can't figure out how to weave skitterbots through mana reservation, then the build is dead. But figuring this out shouldn't be hard. No major QoL decreases, just minor annoyances. We will be squishier than we will ever be. |
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Thanks Gneerox, appreciate the commends - I slept on it some more and I guess I'm less biased now. My thoughts in response to yours since you did such a good job:
My quick estimate was that we do 60% as much damage from support gems so yeah, close to yours. Then they hit us from multiple angles: -Loss of intimidate (10%) at the mid-high end from woke melee phys -Loss of easy 21/23 vaal summon skeletons gems -Bottled faith at high end (10%) 2. QoL/Mana Agreed on the -life on minion damage support. Naked renewal is a priority early now. Mana on bonechill is ridiculous: issue than before now though since there is a larger reservation (35% x 1.4 = 49%, + 50% from hatred = 99%). Reservation nodes and maybe -reservation on amulet instead of an extra skeleton may counteract this (haven't done the math). Otherwise it's devouring diadem for skellies in the chest or vic's influence if skellies are in the helm. About 100-150 unreserved mana is required. Skelly costs ~100 mana with multistrike (probably dead gem) & flesh offering at level 28 is about 100 as well (trigger wand). 3. Defensive Nerfs: -Agreed - these suck horribly. Basalt would get replaced by a mana flask for sure to counteract the above. -Another defensive nerf. Less damage = less freeze and chill 4. Conclusion: Did we get hit hard? Yeah. More than any other high end build? I don't think so. We still have the advantage of being a minion player (ranged with meat shields). Agreed that there will be a LOT more dying, but that is for all players. I really should do a full history of the build when I have time and figure out how strong/weak we were each patch. This isn't even the first damage in half nerf... 3.15 ❆ Cold Skeletons guide: https://www.pathofexile.com/forum/view-thread/2774965
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