1200 Jeweller no 6 Socket.

Crafting was/is crap in D3, so why should anyone expect better in PoE (add sarcasm). While the base concepts of crafting in PoE is great, the real truth is that it "sucks donkeys" big time when you can burn through over 1000 orbs and never get a 6S out of it (as long as the item is capable of having 6 sockets). Yes, RNG is RNG but making the chance so super low that you use up that much currency and fail to get a 6S is just wrong. I quit D3 last year permanently for the same reasons, 100s and 100s, and 100s of hours played, only 3 uniques (2 of which were for another character class I didn't play and 1 was a ilvl 20 piece of crap), and ZERO, repeat ZERO set items. Come on now, have all the arpg devs forgotten what "carrot on a stick" means to keep the players fed enough to be motivated and happy to play more. The PoE devs have dropped the ball here as they also have failed in the chest loot variety department.

Come on GGG...don't make the same mistakes Blizard did.
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

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www.pathofexile.com/forum/view-thread/2247070
Последняя редакция: Arrowneous#3097. Время: 12 апр. 2013 г., 10:29:12
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I see what you're saying here but i disagree with your example.

0% of your paycheque = 0L
100% of your paycheque = 4L
150% of your paycheque = 5L
250% of your paycheque = 6L


And lets say that a 1-link has a 50% chance and a 4link has a 10% chance. You still won't want to have a few weeks worth of no pay wouldn't you?

"

you're not 'supposed' to have a 5/6L or feel entitled. Ofcourse nowadays people feel a need to min/max everything which I have no problem with whatsoever. imo, everyone can play or aim for whatever they want.
but I dont want to see everyone running around with 6L's or watever. especially as the game hasnt been released fully yet and even if we were to consider it fully released, its still only been months, not years.
i want a game that lasts.


The core of POE's crafting system is such that you should be able to get what you want if you try enough. That's the hook behind it. Alchs, chaos, and other currencies would be just as despised if they weighed distribution favoring bad stats like fusings do. There comes a point when people will just give up on the game because all they're doing is MFing to buy x amount of fusings for their weapon. A game like that will not last.
Последняя редакция: hacp#4015. Время: 12 апр. 2013 г., 10:28:43
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hacp написал:
"


I see what you're saying here but i disagree with your example.

0% of your paycheque = 0L
100% of your paycheque = 4L
150% of your paycheque = 5L
250% of your paycheque = 6L


And lets say that a 1-link has a 50% chance and a 4link has a 10% chance. You still won't want to have a few weeks worth of no pay wouldn't you?

"

you're not 'supposed' to have a 5/6L or feel entitled. Ofcourse nowadays people feel a need to min/max everything which I have no problem with whatsoever. imo, everyone can play or aim for whatever they want.
but I dont want to see everyone running around with 6L's or watever. especially as the game hasnt been released fully yet and even if we were to consider it fully released, its still only been months, not years.
i want a game that lasts.


The core of POE's crafting system is such that you should be able to get what you want if you try enough. That's the hook behind it. Alchs, chaos, and other currencies would be just as despised if they weighed distribution favoring bad stats like fusings do. There comes a point when people will just give up on the game because all they're doing is MFing to buy x amount of fusings for their weapon. A game like that will not last.


I disagree and very doubt that. I just love that there are things that are very, very rare. I'm really sure I'm not the only one, if that is the case, well sucks for me then.

What would you prefer? 6L is a BiS for itself, if they were handed out like candy the value would be the same as a 5L or even a 4L.

What would you go farm for if you had a 6L?
Threads like these are the precise reason why everyone should save the 6S items that drop.
Especially the 'crappy' uniques that drop, but still have max sockets for the ilevel.
Why am I wearing a heavy belt if I haven't got any pants?
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fgcewoud написал:
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hacp написал:
"


I see what you're saying here but i disagree with your example.

0% of your paycheque = 0L
100% of your paycheque = 4L
150% of your paycheque = 5L
250% of your paycheque = 6L


And lets say that a 1-link has a 50% chance and a 4link has a 10% chance. You still won't want to have a few weeks worth of no pay wouldn't you?

"

you're not 'supposed' to have a 5/6L or feel entitled. Ofcourse nowadays people feel a need to min/max everything which I have no problem with whatsoever. imo, everyone can play or aim for whatever they want.
but I dont want to see everyone running around with 6L's or watever. especially as the game hasnt been released fully yet and even if we were to consider it fully released, its still only been months, not years.
i want a game that lasts.


The core of POE's crafting system is such that you should be able to get what you want if you try enough. That's the hook behind it. Alchs, chaos, and other currencies would be just as despised if they weighed distribution favoring bad stats like fusings do. There comes a point when people will just give up on the game because all they're doing is MFing to buy x amount of fusings for their weapon. A game like that will not last.


I disagree and very doubt that. I just love that there are things that are very, very rare. I'm really sure I'm not the only one, if that is the case, well sucks for me then.

What would you prefer? 6L is a BiS for itself, if they were handed out like candy the value would be the same as a 5L or even a 4L.

What would you go farm for if you had a 6L?


there are a lot of things to go farming for, but im with you on that one, i love that crafting is difficult so you dont decide to fuse jewel everything that comes under your hands, you save them for the items you really need. that said, i never had bad luck crafting except exalting few items. hello 1-2 phys dmg and 20% block recovery. should i go cry to ggg about that ? nope, im not a lil bitch. just wasnt lucky, thats all.
A stranger like no otherther,
Faced the wall of the Umbra,

@Yastro
On average, it will always be cheaper to buy items rather than to craft it. Reason is obvious.

Crafting is not a huge timesink like other games where you have to gather and level professions. You will have currency as you play which have dual purpose, craft or buy. Look at Aion crafting as an example of what true grinding for crafting is.

Secondly, there is no skill to crafting, just rng. There are some techniques and principles to apply but they are fairly simple.

Let me make it easier to understand.

If I had 20 chaos orbs, lets say that using all 20 chaos orbs would on average provide a 200dps weapon. So, how much is a 200 dps weapon? 20 chaos? No. Most would rather chance to produce said item against the odds rather than to pay at expected probability.

Take some of the runewords of D2. The botd recipe had a mod which can range from. 300-400. Lets say the weapon cost 3 chaos to make, one with a roll of around 310 was worth only 1 chaos (in D2 equivilane). Yes, worth less than what it takes to make - because everyone would rather chance that 3 chaos on getting a higher roll.

Until crafting is a huge timesink and/or skill required, be it requiring resources that are hard to attain - don't expect crafting on average to pay out unless your very lucky. This is how it had to be to make both evonomical sense and be fun. It is like the casino you do it for fun not because you expect to ein, but it is nice to win. You may think a obectively rewarding crafting system which stems away from rng would be better - but I guarantee you that it will fall glat on its feet without it being a huge grind fest/time sink thus ultimately making it no longer fun.


The best way to avoid a burnout is - craft with only what you can afford to lose (gambling 101). Too often people get greedy and then complain that lady luck has not graced them even though they knew what they was getting themselves into. So cannot afford the gamble? Don't craft, simple as... You should only fuse for 6s, 5L or 6L if you are happy knowing you may never acheive it.
ign KlearSpeed

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Последняя редакция: iMbaQ#2112. Время: 12 апр. 2013 г., 10:59:53
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yastru написал:


there are a lot of things to go farming for, but im with you on that one, i love that crafting is difficult so you dont decide to fuse jewel everything that comes under your hands, you save them for the items you really need. that said, i never had bad luck crafting except exalting few items. hello 1-2 phys dmg and 20% block recovery. should i go cry to ggg about that ? nope, im not a lil bitch. just wasnt lucky, thats all.


Crafting is interesting only if the desired result is obtainable. Otherwise, it can be considered just like MFing. If I save up 1000 fusings to try 6linking an item when the average is 600 and I'm not able to 6link or 5link, then there is a huge problem with the crafting system.
Последняя редакция: hacp#4015. Время: 12 апр. 2013 г., 10:58:02
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hacp написал:
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yastru написал:


there are a lot of things to go farming for, but im with you on that one, i love that crafting is difficult so you dont decide to fuse jewel everything that comes under your hands, you save them for the items you really need. that said, i never had bad luck crafting except exalting few items. hello 1-2 phys dmg and 20% block recovery. should i go cry to ggg about that ? nope, im not a lil bitch. just wasnt lucky, thats all.


Crafting is interesting only if the desired result is obtainable. Otherwise, it can be considered just like MFing. If I save up 1000 fusings to try 6linking an item when the average is 600 and I'm not able to 6link or 5link, then there is a huge problem with the crafting system.


There is no problem. You make it a problem by setting a certain number to craft a certain item.

There would be so much inflation if they would decrease the amount of fusings/jewellers required for 5 or 6 links.
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hacp написал:
Crafting is interesting only if the desired result is obtainable. Otherwise, it can be considered just like MFing. If I save up 1000 fusings to try 6linking an item when the average is 600 and I'm not able to 6link or 5link, then there is a huge problem with the crafting system.


Ye I completely disagree here :@

6 linking an item is the most elusive of all crafting. Its the pinacle of the game in terms of gear and is something which should be aimed for over months of play time. I've blown god knows how many fusings. There are videos of people 6L'ing on their first fusing.
That, to me atleast, is a random crafting system which I think suits this type of game to the ground.

Give it 6 months and you may have had some incredibly good fortune like I did with a ilvl78 ragalia. I got 924 energy shield on it and 6L (on 99 fusings) and sold it for 30 exhalts. thats actually what happened.
Sometimes you can just get so damn lucky but ofcourse, many times I wanna cry xD

Still, i realy enjoy the rarity of certain gear.

PS. When you talk about "average" you have to understand that its in relation to the 'Law of Averages"... the fact still remains... there may be 3 identical items and the first 2 get 6L'd on 100 fusings, the other could still take 150000 fusings technically.
Just for try for see and for know -2013!

She corpse exploded the corpse of the boss...
Последняя редакция: Zanixx#5803. Время: 15 апр. 2013 г., 04:13:51
Maybe crafting should be reworkeda bit, The Rng can stay but make it possible to Combine 100x or more fusion jewls in to SUPER!! which forces the 5 or 6s.



100X = a orb that forces the 5S
250X = 6s


something like this?


Keep the Rng for those that want to have the possiblity for cheap 6s or make it possible for people to just link X ammount in to a Orb that will 100% give the 5-6 you want.

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