1200 Jeweller no 6 Socket.

The thing about PoE is that all the currencies values is determined by the MOST EFFICIENT THING YOU COULD POSSIBLY DO WITH THEM

This is a real economic thing called comparative advantage.

Heres an extreme example with exalt orbs, its an extreme example but its designed to illustrate a point

You could use an exalt to pimp out your leveling gear, but it's better to just trade the exalt away and buy pimp leveling gear. The best use for an exalt is to pimp out the most expensive of all gear. To the level 30 person using an exalt on their level 30 is a waist, for the price of an exalt they could have boughten a complete set of leveling gear, rather than just upgrade 1 item. However to a person seeking to enhance a GG item than an exalt's value does make sense.

The exalt orb has a comparative advantage to helping the high level item over the level 30 leveling gear. It does more good for the economy as a whole by being used on the rarer item.
When the level 30 trades his exalt to someone else for a set of leveling gear he gains a greater benefit and the person he traded it to can use the exalt to create a GG item for someone else to enjoy.

Likewise if you arn't using a jewelers orb on the most pimped out of items than you are waisting it. You could have traded the jewelery orbs to buy the item you want instead.

As a matter of fact ALL ORBS that can affect rares should only be used on the best possible items.


There is no way that GGG can change this, its this way because of economics.


Most players (who do not want to lose wealth) will only use augments, alchemy, alterations, and transmute orbs for crafting. (the orbs that cannot interact with rares)

The remaining orbs are best used by the top 1% will use the rest of the orbs to create the abosulte best items possible. This creates an item of great wealth and through series of trades that wealth eventually trickles down to the rest of the economy.

Последняя редакция: NotRegret#0188. Время: 15 апр. 2013 г., 05:47:47
"
Redx2k написал:
Maybe crafting should be reworkeda bit, The Rng can stay but make it possible to Combine 100x or more fusion jewls in to SUPER!! which forces the 5 or 6s.



100X = a orb that forces the 5S
250X = 6s


something like this?


Keep the Rng for those that want to have the possiblity for cheap 6s or make it possible for people to just link X ammount in to a Orb that will 100% give the 5-6 you want.


No. This game is amazing and making it easier and easier for little kiddies to get godly items with minimum effort or time ruins games.
IGN ParagonNemesis
Последняя редакция: Leegit#2069. Время: 15 апр. 2013 г., 06:00:17
Ouch man, i really do feel for you, i can imagine how much you are pissed.

I never had much luck with fuses but with jewellers i guess im lucky.

Like the worst luck i ever had with them is that it took me 200 to get 6s.

I remember in closed beta i would 6s some stuff just for fun or something, it really wasn't hard to get 6s, dunno did something change or am i extremly lucky.

Anyways, 1200 sounds weird even by RNG standards, dunno man :/ i would sell that bow, its cursed lol.
Insan
"
NotRegret написал:
The thing about PoE is that all the currencies values is determined by the MOST EFFICIENT THING YOU COULD POSSIBLY DO WITH THEM

This is a real economic thing called comparative advantage.

Heres an extreme example with exalt orbs, its an extreme example but its designed to illustrate a point

You could use an exalt to pimp out your leveling gear, but it's better to just trade the exalt away and buy pimp leveling gear. The best use for an exalt is to pimp out the most expensive of all gear. To the level 30 person using an exalt on their level 30 is a waist, for the price of an exalt they could have boughten a complete set of leveling gear, rather than just upgrade 1 item. However to a person seeking to enhance a GG item than an exalt's value does make sense.

The exalt orb has a comparative advantage to helping the high level item over the level 30 leveling gear. It does more good for the economy as a whole by being used on the rarer item.
When the level 30 trades his exalt to someone else for a set of leveling gear he gains a greater benefit and the person he traded it to can use the exalt to create a GG item for someone else to enjoy.

Likewise if you arn't using a jewelers orb on the most pimped out of items than you are waisting it. You could have traded the jewelery orbs to buy the item you want instead.

As a matter of fact ALL ORBS that can affect rares should only be used on the best possible items.


There is no way that GGG can change this, its this way because of economics.


Most players (who do not want to lose wealth) will only use augments, alchemy, alterations, and transmute orbs for crafting. (the orbs that cannot interact with rares)

The remaining orbs are best used by the top 1% will use the rest of the orbs to create the abosulte best items possible. This creates an item of great wealth and through series of trades that wealth eventually trickles down to the rest of the economy.



While this is already well known (and correct) i think you must also bare in mind 2 things. Firstly, the mixture of using high-end currency to trade or to craft helps with economic stability. But, without going down the 'economy discussion' route, the thing i want to bring up is the assumption that everyone plays for the highest efficiency.
Although I do think you are right in the way that many people do want to min/max every step of the way, I'm not one of those. Neither are plenty of other people.
I would FAR rather craft my own godly piece of gear than pay half for someone else's.

If i had the choice of crafting my own insane gear piece using 20exhalts of currency or to buy one for 10 exhalts I know which I'd prefer.
Efficieny can be important and ofcourse I don't go about using exhalts on my level 28 axe but i love crafting.

At the end of the day, its all choice eh!

I'm in no rush for the BiS gear. Plenty of years to go, plenty of builds to make!!
Just for try for see and for know -2013!

She corpse exploded the corpse of the boss...
The chance to 6 socket or 6 link should increase with the amount of currency you have spent with a 100% chance after 1000 orbs.

This is ridiculous...
http://tinyurl.com/ooety9v - Ranger bow lightning arrow crit build
Everyone says don't craft, trade, but if no one crafts, then there won't be any goldy items w/ linked sockets to buy. Maybe for the occasional 1:40 million chance of a Lion's eye 6L drop off the dirt.

Saying don't craft, trade, is not a big-picture answer. The craft system is insanely unforgiving, IMO, but that might be by design. If so, "RNG" Devil is here to stay.

If you can lose months worth of currency and get nothing in return, people will quit, and they'll take their RL $ to other RPGs/MMO games...


"
Zanixx написал:
"
hacp написал:
Crafting is interesting only if the desired result is obtainable. Otherwise, it can be considered just like MFing. If I save up 1000 fusings to try 6linking an item when the average is 600 and I'm not able to 6link or 5link, then there is a huge problem with the crafting system.


Ye I completely disagree here :@

6 linking an item is the most elusive of all crafting. Its the pinacle of the game in terms of gear and is something which should be aimed for over months of play time. I've blown god knows how many fusings. There are videos of people 6L'ing on their first fusing.
That, to me atleast, is a random crafting system which I think suits this type of game to the ground.

Give it 6 months and you may have had some incredibly good fortune like I did with a ilvl78 ragalia. I got 924 energy shield on it and 6L (on 99 fusings) and sold it for 30 exhalts. thats actually what happened.
Sometimes you can just get so damn lucky but ofcourse, many times I wanna cry xD

Still, i realy enjoy the rarity of certain gear.

PS. When you talk about "average" you have to understand that its in relation to the 'Law of Averages"... the fact still remains... there may be 3 identical items and the first 2 get 6L'd on 100 fusings, the other could still take 150000 fusings technically.


I would say 6L is only the 2nd most elusive, it's just that it's more binary than weapon crafting. In terms of mods weapons are by far the hardest thing to craft. But since there are so many tiers of affixes you can get a weapon that is 50-75% of it's relatively good still. But getting a perfect weapon would require 100's of exalts as compared to 6L's which (in the absolute worse case of 6k + fusings) would take less than that. You can't get a 5 and a half link after all, so it just seems worse.
ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
some of these comments are a little nonsensical.

if it takes 20 ex equiv of whatever orbs to make your thing, and you can buy it for 19 ex, what makes you think anything will change if they knock the rng down to 10 ex eq?
obviously, the prices will all drop to reflect this, and you'll just be back in here with the exact same complaint tomorrow.

if it's 100x easier and cheaper to craft something, why would you possibly think people will continue to pay current prices??
Despite all you guys are saying about how the RNG is the RNG and that's what keeps inflation down and all that, I still have to wonder just exactly how it works.

For creating a certain number of sockets in an item, I wouldn't have expected 6s to be so insane. Remember D2, where the formula for socketing, assuming an item could have the max, was 1:1 odds for each number of sockets? It seems that would be a fair approach to me, in this game, where the number of sockets is only a SMALL part of the process. The MAIN part is, of course, the links.

So that would mean that your chances of 6S would be 1 in 6. Now, I admit that sounds ridiculous. Especially considering that you get 7 jewelers in trade for a 6S item. You could, over a long period of time, really stockpile jewelers by creating and selling.

So, 1 in 6 is not the answer. What IS the answer? They must be weighted, but does anyone know what the weighting factor is?

Let's say it's that each lower # of sockets is twice that of the next higher one. So, 6s has a weight of 1, 5s of 2, 4s of 4, 3s of 8, 2s of 16, and 1s of 32. That means that, really, 6s has a 1/63 chance.

This seems fair to me, but I'm not so sure that's how the system works. From what I'm reading, and experiencing, I think the chances are worse still than that. And that seems excessive to me. Can anyone actually SAY what the weighting is?

All of this, of course, assumes the color choice RNG (weighted by item required stats obviously) is separate from the # choice RNG.... I would hope that's the case. # is chosen, then colors.

-Aaron

Пожаловаться на запись форума

Пожаловаться на учетную запись:

Тип жалобы

Дополнительная информация