Anyone playing Ruthless - opinions so far?

Game is quite a challenge from the beginning and it feels engaging. Lvl 51, playing ssf’ish – selling items (gems) but not buying (for now).
Последняя редакция: feydh#4825. Время: 12 дек. 2022 г., 04:59:08
Ruthless is great! One of the best gaming experiences I have had and it can be even shaped. The league mechanic feels a bit off giving nothing.
I'd hoped it was advertised more like giving prize money for 1st shaper kill or so (There were significant prizes few years ago in SSFHC if I remember correctly). I have been disappointed a bit how tiny amount groups are there in HC. Maybe streamers going to play it later and bringing more players.
Usually playing SSFHC but decided to start with trade league since economy is really interesting.
Последняя редакция: Possu81#4049. Время: 12 дек. 2022 г., 08:58:04
I'm really surprised they allow grouping and trade in Ruthless... but I'm not in charge of things. I've hit the resists wall in act V and am grinding up a bit to get better resist gear (hopefully). Would be nice to get a double resist ring, but haven't seen one yet. Got a fairly nice amulet drop:
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Shagsbeard написал:
I'm really surprised they allow grouping and trade in Ruthless... but I'm not in charge of things. I've hit the resists wall in act V and am grinding up a bit to get better resist gear (hopefully). Would be nice to get a double resist ring, but haven't seen one yet.


I mean you can do a SSF Ruthless if you want, nothing's stopping you if that's your jam. Glad there's one of each myself, I have friends who play, it's nice to do a run or two with them, or if you find something 'good' but not good for you to be able to hand it out to someone who might find it useful.

I do agree with previous notes that the league mechanic feels really wierd in Ruthless. Feels like the league REALLY wants you to have a dash to avoid some of the hits (or at least a high Move Speed) and a breath of options to be 'fair', which of course is pretty antithetical to Ruthless' whole deal. It's not the worst, but it's a bit jarring. I've found some okay stuff in it, odd amount of Gems, but I think both are mostly just varience more than anything.
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Possu81 написал:

I'd hoped it was advertised more like giving prize money for 1st shaper kill or so (There were significant prizes few years ago in SSFHC if I remember correctly).


Since it's the open beta of Ruthless, I would have been surprised had they done that.
If next league Ruthless is out of beta, with challenges and all, then I'd expect them to do something like that.
Bird lover of Wraeclast
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Playing without capped resists points out how stupid elemental damage is handled by the game. Basing damage on the presumption of a 75% reduction just makes no sense at all in the game. It becomes a penalty. And with no crafting mods, there's really no way to fix a resistance problem other than hope that RNG sorts things out eventually.
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Shagsbeard написал:
Playing without capped resists points out how stupid elemental damage is handled by the game. Basing damage on the presumption of a 75% reduction just makes no sense at all in the game. It becomes a penalty. And with no crafting mods, there's really no way to fix a resistance problem other than hope that RNG sorts things out eventually.


Yeah I don't disagree witht hat idea, the way the game scales damage, particularly post 68 is really rough as a way to keep people 'threatened' enough they need HP in some way. I do think base damage in the game should be tilted back some to the point 75% resists should be a bit more a luxury than the base assumption. But core Path is rife with such assumptions, like having a Dash, which shows really strongly with how you should avoid some boss attacks, or +20% or more Move Speed with the speed a lot of attacks are paced from telegraph to delivery.

While in Ruthless, it's hard (or straight impossible) to get these and it is pretty showing.
On the first runthrough it is. Subsequent characters shouldn't have nearly as much trouble with it.
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Northern_Ronin написал:
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Shagsbeard написал:
Playing without capped resists points out how stupid elemental damage is handled by the game. Basing damage on the presumption of a 75% reduction just makes no sense at all in the game. It becomes a penalty. And with no crafting mods, there's really no way to fix a resistance problem other than hope that RNG sorts things out eventually.


Yeah I don't disagree witht hat idea, the way the game scales damage, particularly post 68 is really rough as a way to keep people 'threatened' enough they need HP in some way. I do think base damage in the game should be tilted back some to the point 75% resists should be a bit more a luxury than the base assumption. But core Path is rife with such assumptions, like having a Dash, which shows really strongly with how you should avoid some boss attacks, or +20% or more Move Speed with the speed a lot of attacks are paced from telegraph to delivery.

While in Ruthless, it's hard (or straight impossible) to get these and it is pretty showing.

Does the Act 2 quest reward (don't remember which one) still give a bismuth flask? That carried really strongly in R Alpha.
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Xyel написал:

Does the Act 2 quest reward (don't remember which one) still give a bismuth flask? That carried really strongly in R Alpha.


Yup, Den quest does: I grabbed that when I saw it, looked obviously valuable given I've seen no res rings and although I actually have an iron ring the vendor recipe is removed.

(edited to correct quest...)
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Последняя редакция: Varana#3018. Время: 14 дек. 2022 г., 18:33:36

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