D4 as the antidote. Can ya just stop w/ that plz?

Disclaimer: we all know PoE and GGG and tencent are greedy and ruthless (no pun) and cruel and you want to lash out in righteous defense and it feels like the only club you can beat them with is risk of losing market share, because all they care about is money and coercing more of it from every available source. But that's naive and a greedy, ruthless, cruel adversary can see right through it, so ... try to find something else.

Example: don't talk about "quitting when D4". Quit right now. Stop playing. Stop launching the game. Stop coming to this site. Stop going to Reddit. And fgs stop giving them money! These are observable metrics, not empty threats.

-*)*)*)(*(*(*-

PoE got where it is by basically improving on every problem of every Diablo game.

The only way D4 could usurp it (for more than the initial couple of "ooh shiny" months, post launch) is to not only do the above, but come up with a solution to every problem of PoE as well. (And there are many.)

Is Blizzard capable of that? I can hold your drink while you double over laughing.

For one thing: the people who actually cared about diablo are either long gone, or they wear suits now. The people who care about PoE are still kinda-here. (They do wear suits tho.)

Haven't really looked at any of the marketing -- cuz hey, it's not directed at cynics like me -- but what I have seen, looks like it's shaping up to be rather MMO-ish. Paid MMO-ish. Be ready for that.

F*** that horse yo, unless he kills stuff, buffs you, collects loot, and carries it too. (And of course can be totally bypassed i.e. old-school instantaneous fast travel.)

...

Different perspective: they're two totally different games. Certain kinds of people are compelled to play PoE because it's difficult, and because it has some of the deepest mechanics across the entire world of video games.

i.e. you might find time for D4, but you'll make time for PoE. ;P
Last bumped4 февр. 2023 г., 00:49:56
Have mixed feelings about D4.

I'm worried about how simplistic their items are. Attack/defense still.
And a forced progression by item rarity tiers that ends up with things like:
You get a rare but had a good magic before (with interesting stats) but since the rare has more attack/defense you just end up comparing green-up arrow with red-down arrow like already in D3 an its clone DI.

Also the userinterface looks ugly AF. It feels dry/boring without any classy elements like demons/angels around your health/mana/ressource globes / action bar etc.

Then there is also still this D3 inflation of damage numbers and these annoying pop-damage numbers, the flashing monsters upon getting hit which ruins the immersion that they try to replicate and compare with older titles before D3.

Character customization looks already better than expected for a Diablo game. I never expected it would compete with the "depth" if PoE. So I'm fine with that.

Endgame seems interesting on paper with 'over 100 dungeons' that are maps lite basically and can be used to target farm some item types like ring etc.

Leveling: I like that you can now farm levels after the campain with a generous lvl 100 at start. Interesting for people that like that i guess. There is also the Paragon system with multiple boards that seems more detailed than D3s version.

But 70 usd for base version pre order sets for me a high expectation and i will rather wait and see how the casual and hardcore community reacts after 2 weeks playing and then maybe buy it on ebay for cheap.
Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body."

Only usable with Ethanol Flasks
Последняя редакция: gandhar0#5532. Время: 13 янв. 2023 г., 07:10:35
"
xSTGx написал:
PoE got where it is by basically improving on every problem of every Diablo game.


PoE got to where it is because there is/was no competition once D3 folded.

"
xSTGx написал:
The only way D4 could usurp it (for more than the initial couple of "ooh shiny" months, post launch) is to not only do the above, but come up with a solution to every problem of PoE as well. (And there are many.)


There is a MASSIVE fan base for D4, PoE isn't growing, it is shrinking. I think you vastly underestimate how large D4 following really is.

"
xSTGx написал:
For one thing: the people who actually cared about diablo are either long gone, or they wear suits now. The people who care about PoE are still kinda-here. (They do wear suits tho.)


You mean just like Chris? He isn't even part of the design really anymore, he just wears a suit after collecting his bag from Tencent.

"
xSTGx написал:
Different perspective: they're two totally different games. Certain kinds of people are compelled to play PoE because it's difficult, and because it has some of the deepest mechanics across the entire world of video games.


PoE is not complex. It is a very shallow massive lake. It gives the illusion of massive choice, but there is actually only really a few small choices you can make to be successful. The illusion of choice is what makes it seem deep, but the fact none of it really works together except for certain combinations makes it very shallow.

"
gandhar0 написал:
You get a rare but had a good magic before (with interesting stats) but since the rare has more attack/defense you just end up comparing green-up arrow with red-down arrow like already in D3 an its clone DI.


I think that is better than needing to have 4 wikis open with PoB to try to guess whether or not an item is actually better than what you actually have on.

"
gandhar0 написал:
HAlso the userinterface looks ugly AF. It feels dry/boring without any classy elements like demons/angels around your health/mana/ressource globes / action bar etc.


As opposed to the 2008 UI PoE has? I mean PoE can't even go wide screen.

"
gandhar0 написал:
Then there is also still this D3 inflation of damage numbers and these annoying pop-damage numbers, the flashing monsters upon getting hit which ruins the immersion that they try to replicate and compare with older titles before D3.


PoE has no numbers, or anything else other than monsters just exploding and the inability to see anything on the floor. I would say PoE has WAY too much crud on the screen to the point you can't see anything like floor death, etc.

"
gandhar0 написал:
But 70 usd for base version pre order sets for me a high expectation and i will rather wait and see how the casual and hardcore community reacts after 2 weeks playing and then maybe buy it on ebay for cheap.


I mean you are complaining about 70.00 for a base game on a forum for a game where a single back item costs $45.00 USD. I think ebay might drop, but I doubt it and then you are forced to play on a console...

All in all, it will be a nice change. Do I think Blizzardo can pull it off with out completely fubaring it up, I am skeptical. Blizzardo is greedy, and if we use their latest anti-consumer decisions, d4 will most likely be riddled with bad decisions in order to for you to spend money. Only time will tell if they made the right decisions or so. Do I think it will kill PoE? No, I do not. Do I think it has a chance to put PoE back into the niche hole it was in before D3 failed, yes I do.
Последняя редакция: Nulledout#3809. Время: 13 янв. 2023 г., 09:25:19
In fairness, most casual, average, and generally fed up PoE players will just leave without saying a single thing.

The concurrency numbers for PoE will be brutal, for who knows how many leagues. Likely a 50% to two thirds reduction for a couple a seasons at a minimum, (GGG better hope it isnt worse than that) and then let's see how D4's quarterly live service goes.

PoE 4.0 might bring some folks back, but remember it's just a new campaign, with a shared endgame (the same things you have been doing for years). I really dont see this as a game changer, or living up to that PoE2 moniker.

It's very possible that PoE's market run is over, and they don't ever fully recover to the numbers they are currently churning out. It's been a good run though. We will find out here soon, very soon.

I will say if D4 is good to excellent, and PoE league concurrency is a ghost town, Exilecon will be awkward as fuck.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
D4 and Last Epoch trading alone makes it better than POE in a big way. They are in 2023 when it comes to that where POE is stuck in the 80s spam chat shit.
Yeah, POE 2 aka POE 4.0 is the antidote, lol.

D4 is going to suck all of the air out of the room.

Gutting Gameplay Gradually
"
SimpleSiren911 написал:
D4 and Last Epoch trading alone makes it better than POE in a big way. They are in 2023 when it comes to that where POE is stuck in the 80s spam chat shit.


Last Epoch will have the same sort of trade as D3, that being, you have to be grouped with the person when the item drops to trade.
Последняя редакция: jdp29#1389. Время: 13 янв. 2023 г., 14:16:44
"
jdp29 написал:
"
SimpleSiren911 написал:
D4 and Last Epoch trading alone makes it better than POE in a big way. They are in 2023 when it comes to that where POE is stuck in the 80s spam chat shit.


Last Epoch will have the same sort of trade as D3, that being, you have to be grouped with the person when the item drops to trade.


Trading is one of the player activities in Last Epoch which allows players to exchange and acquire Items.

Trading of certain items will be allowed between Friends. The longer that players have been friends, the higher value items that they made trade with each other.

All public trading is done through the Bazaar.

So no spamming chat like the 80s
"
SimpleSiren911 написал:
"
jdp29 написал:
"
SimpleSiren911 написал:
D4 and Last Epoch trading alone makes it better than POE in a big way. They are in 2023 when it comes to that where POE is stuck in the 80s spam chat shit.


Last Epoch will have the same sort of trade as D3, that being, you have to be grouped with the person when the item drops to trade.


Trading is one of the player activities in Last Epoch which allows players to exchange and acquire Items.

Trading of certain items will be allowed between Friends. The longer that players have been friends, the higher value items that they made trade with each other.

All public trading is done through the Bazaar.

So no spamming chat like the 80s


The Bazaar was cancelled: "With these conclusions in mind, we decided to pivot away from having economy-based trade and cancelled the plans for the Bazaar"

Furthermore: "In this system items that drop while you're adventuring with other players (in the same zone) can be gifted to any of those players at any point. This can be done by right-clicking their portrait and selecting "Gift Item.”

So that's it, that's the trade system, as of December 8th.



Last Epoch lost its sheen a while back. A minor sell-out to Tencent (it's called 'a foot in the door', EHG, don't kid yourselves), extremely late multiplayer, game still feels kind of janky, and the overall world, while cleverly adapted from the Chrono Trigger style, just strikes me as extremely bland and uncompelling.

Say whatever else you will about DIV, but it's so far looking like none of those things. As one would expect from the first triple A ARPG since, well, Diablo 3.

Love how these threads stay in General Discussion. I guess even the moderators realise just how relevant the imminence of DIV is to Path of Exile.

"
xSTGx написал:

F*** that horse yo, unless he kills stuff, buffs you, collects loot, and carries it too. (And of course can be totally bypassed i.e. old-school instantaneous fast travel.)



The only reason you want that is so you can point at it and scream 'see, p2w, told you so!'
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
Последняя редакция: Foreverhappychan#4626. Время: 13 янв. 2023 г., 21:09:42

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