GGG - Stand true to what you said about player feedback

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obeyourmaster#4122 написал:
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You don't speak for everyone. So, please, stop acting like you do.


He is speaking for me and for a lot of people here in this thread. Why don't you go back to reddit or the posts that are bitching about the difficulty of the content?


Yeah. You and "A lot" is how many exactly?
I poop, therefore I am.
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Yeah. You and "A lot" is how many exactly?


I'm sorry if the game bothers you. I only hope they stay true to their vision and dont make another D4 or LE
I guess u forget this is called POE 2.

Not POE RUTHLESS 2.

The debts is with the people playing POE 1 leagues and standard.
Not to ruthless players.

For those, u will get ur mode at some point, like u did in the last game.


And no.. Many many many stuff is not on point.

Hits are not perfect, speed of the game lack of speed up for ur second time u level up a character, old potions destroy to what actual charms do, crafting is a mising thing.
Having people gambling isntead of crafting actually says a lot of the state of the game.
The aconomy system is inflaccionary, the ascendencys u like that much are an absolutely mistake...
U cant force a player to build thir defenses the way u want just because the ascendnacy tell u so. Where is my freedom and customization there?
PAssive skill tree lack of plenty of mecanics.
Spell supresion, fortify, etc etc... and not only that but u also take resistances from the tree and other important stuff.
This might make the game easier to understand, but it creates a boring passive tree.
Last season I creted an infernalist bassed on minion that interact with fire. this one I´ve created a lich using chaos dots with some minions and curse. MY passive tree is pretty much the same...
This is how boring the skilltree is.
We still dont have a trade system in game so we still haveto use comunity tools like awakened poe trade...
Also the many many items are not really relevant so we still use a filter.
The endgame maps feel empty at the moment.
Essences have no use.
Recombinators have a reallly really slow chance.
We have tons of specters and only 1 actually owrk.
My skelletons die when any boss look bad at them.
Meanwhile a lighneen amazon in a roah wich actually moves faster than any other character can clear a map in few minutes.
Where is balance? All the people plays a single build. Why do we have that many characters then?

How can u say this is perfect and u are supper happy with the vision at current state of all?

No man, theres is still a long way to go to get the 1.0 I hope.

Cos right now, this is a disaster.
Последняя редакция: Sarke#5416. Время: 18 апр. 2025 г., 12:10:31
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obeyourmaster#4122 написал:
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Yeah. You and "A lot" is how many exactly?


I'm sorry if the game bothers you. I only hope they stay true to their vision and dont make another D4 or LE


poe1 is always just a click away..
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Kaboinglefop#0955 написал:
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just_dont#6539 написал:
Very much agree with most of it.

The difficulty is very good. The tempo is amazing. The impact of your hits is perfect.

Some smaller things might need to be carefully adjusted. But it can be handled by gathering enough data and then making small changes, rather that trying some big moves. The current state is way to good to be needing any large changes.



Absolutely agree with you. To the GGG feedback collectors -- Me and my guild are your target audience from D2 that you lost with PoE1.


Smallllll changes, especially to opportunity cost on the tree and the way some power spikes are handled go a long way.


Same here. I am far more addicted to POE 2 than I ever was to POE 1. I uninstalled POE 1 cause I aint going back lol
Ascendencies are meh.
Trials are cancer.
One shot mechanisms are piss poor lazy design.
The devs don't listen to anyone.
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Hyperspacing#5593 написал:
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Kaboinglefop#0955 написал:
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just_dont#6539 написал:
Very much agree with most of it.

The difficulty is very good. The tempo is amazing. The impact of your hits is perfect.

Some smaller things might need to be carefully adjusted. But it can be handled by gathering enough data and then making small changes, rather that trying some big moves. The current state is way to good to be needing any large changes.



Absolutely agree with you. To the GGG feedback collectors -- Me and my guild are your target audience from D2 that you lost with PoE1.


Smallllll changes, especially to opportunity cost on the tree and the way some power spikes are handled go a long way.


Same here. I am far more addicted to POE 2 than I ever was to POE 1. I uninstalled POE 1 cause I aint going back lol

well said!
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Hyperspacing#5593 написал:
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Kaboinglefop#0955 написал:
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just_dont#6539 написал:
Very much agree with most of it.

The difficulty is very good. The tempo is amazing. The impact of your hits is perfect.

Some smaller things might need to be carefully adjusted. But it can be handled by gathering enough data and then making small changes, rather that trying some big moves. The current state is way to good to be needing any large changes.



Absolutely agree with you. To the GGG feedback collectors -- Me and my guild are your target audience from D2 that you lost with PoE1.


Smallllll changes, especially to opportunity cost on the tree and the way some power spikes are handled go a long way.


Same here. I am far more addicted to POE 2 than I ever was to POE 1. I uninstalled POE 1 cause I aint going back lol


Same for me. Played PoE1 in February 2013 (beta) until 2018 when I realized, I wasnt enough concerned by the game and only the build part was interesting for me. I had the feeling, if any other player would play my character, it wouldnt change anything cause my personnal skill are not changing anything while playing.
In PoE2, if Im good enough will playing a bad build, I could go through issues. And I really like that !!!
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Legoury#0138 написал:


Same for me. Played PoE1 in February 2013 (beta) until 2018 when I realized, I wasnt enough concerned by the game and only the build part was interesting for me. I had the feeling, if any other player would play my character, it wouldnt change anything cause my personnal skill are not changing anything while playing.
In PoE2, if Im good enough will playing a bad build, I could go through issues. And I really like that !!!


The direction is good. I think over time as we get more content we unlock more "creative" ways to solve problems with builds. PoE has never fallen short on that regard -- so PoE2 is the excellent canvas to paint it on and a nice reset to the sandbox power fantasy of PoE1.
a lot of you with graphs and steam review analysis say poe2 feedback has been mostly negative.


why dont you guys do an analysis on forum feedback? % positive and % negative
`Spent 2 mirrors on my build, but I'm only Level 98.` LOL
`From just quick sweep of your characters, toxic rain, golems .. sure, non meta... sure.` LOL
`What are divs?`

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