GGG - Stand true to what you said about player feedback
Add me to positive camp, and 0.2 being a step forward release
I want: A game to engage me in the limited time I have available That engagement to persist from month to month as I don't want to keep switching What will give me that: Something to work towards that will improve my experience Something that allows me to vary my engagement depending on the mood I'm in What PoE2 has improved upon 1: Reduced the impression that there is only one way to play, fast Reduced the need to spend 95% of the game maximising currency drops to buy gear Limited screen clear makes for fast paced gameplay (not playing lightning spear lol) Controller support is light years ahead, the best controller ARPG out there HDR makes such a difference Where PoE2 falls down: The build ceiling is fairly low, you can "complete" it by about level 90 with mediocre gear, need tougher and more engaging highest tier content without making everything too difficult and unrewarding for lower tier chars Not enough variance in endgame (tied with above) Campaign is too long, you can't really push it so it's either going to be frustrating or boring or both Crafting is a mechanic I personally don't engage with but I can totally see the issue with not having it, it's a legitimate challenge in 1 and also keeps lower tier players with things to do (collect and sell mats) I also need a massive asterisk against any positive impression, and that is one of server performance, it's been abysmal |
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" I agree we need more aspirational content to farm that is more than just fast mobs and maps. I've spent more time in sekhema than maps this ladder. |
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I think this game is the most fun I've had in any ARPG so far and I think a lot of the feedback demands changes that will make me have less fun, because most people do not know what good game design looks like.
So no, please don't make yourself slaves to the feedback. Stay true to your vision @GGG and if you like you can adopt feedback that you deem trustworthy. That's how I'd do it. |
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" This is why week3 economy feels like week6-8 economy in 95% other leagues. (many people have left) Staying true to vision. But what's a div? `Spent 2 mirrors on my build, but I'm only Level 98.` LOL `From just quick sweep of your characters, toxic rain, golems .. sure, non meta... sure.` LOL `What are divs?` Последняя редакция: LiMA6#0387. Время: 30 апр. 2025 г., 01:36:34
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" I am starting to like the fact that loot sucks. Makes me always have something to work on in regards to my build. I made the experience that the game becomes boring as soon as you get everything you need for a perfect build. I am sure GGG is perfectly aware of this, hence why the game is as it is. |
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When a veteran tells you the economy is like week6-8 at this point and is bad and nothing sells, you should just accept his words. Many people have been fully geared since the first week of this league. Casuals are of course playing a very different game.
People picking up loot from maps, perhaps like yourself is very much the reason why "loot sucks" because mapping loot sucks. But instead of accepting that fate, people figured you can make 300 divines / day spamming arbiter the entire day? and that's what a lot of people did until too many people did so. You've done the arbiter once at the very least, right? `Spent 2 mirrors on my build, but I'm only Level 98.` LOL
`From just quick sweep of your characters, toxic rain, golems .. sure, non meta... sure.` LOL `What are divs?` |
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"I highly doubt that you got anything for a "perfect build" because that's not really a thing in PoE. Like... even "Mirror Tier Items" are mostly close to being perfect, but not perfect. From many posts I've read from ppl who defend this poor loot, crafting, progression, etc., it seems like they are more "casual" on the spectrum. Not "casual" in terms of "time spent in the game", but "casual" in the sense that low and mid-tier stuff is considered "really good" by them. Or how do I put it in different words? Ah, casuals basically play another game because they take days or even a week to leave the campaign, they take days to climb to T15/16 and so on, thus, a lot of issues will never show up for them because of slower progress and/or lack of experience to even spot the issues. And most importantly, changes ppl, like me, ask for will most likely not affect these "casuals" to a noticeable degree anyway. [Removed by Support]
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" Well yeah maybe. I agree with you. Except the last part. I think the changes your group requests would make the game less fun for me. |
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"The point is, it's extremely likely that your progression is way slower in comparison, thus, changes that make the game "easier" don't affect you anyway or are barely noticeable. [Removed by Support]
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" I read the demands of your group and I think they would be very noticable. I don't even know why you would want the things you want, but hey. |
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