Why dedicate my time if I can lose all my XP with a death penalty?

Why do people think level 100 will make them happy? It won't, especially if it becomes hollow and meaningless without any difficulty in it. You won't feel satisfaction. You'll just move on to complain about the actual issues. It doesn't even make you much more powerful. Like has been said, those are your worst levels, and your least impactful points.

The endgame currently isn't good, and it has nothing to do with the necessary xp loss mechanic.

Stop playing the game for awhile because there's no content. You dying a lot has nothing to do with it.
Последняя редакция: b_ko#7756. Время: 11 янв. 2025 г., 19:12:12
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b_ko#7756 написал:
Why do people think level 100 will make them happy? It won't, especially if it becomes hollow and meaningless without any difficulty in it. You won't feel satisfaction. You'll just move on to complain about the actual issues. It doesn't even make you much more powerful. Like has been said, those are your worst levels, and your least impactful points.

The endgame currently isn't good, and it has nothing to do with the necessary xp loss mechanic.

Stop playing the game for awhile because there's no content. You dying a lot has nothing to do with it.


A lot of assumptions with no basis.
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b_ko#7756 написал:
Why do people think level 100 will make them happy? It won't, especially if it becomes hollow and meaningless without any difficulty in it. You won't feel satisfaction. You'll just move on to complain about the actual issues. It doesn't even make you much more powerful. Like has been said, those are your worst levels, and your least impactful points.

The... Do you feel better reaching lvl 100 with EXP penalty?
I feel better when I can do hard content. If I join to a T18+ or max difficulty MAP and can't do the map or the boss should be the real challenge.
Make harder content, not punish the casual players who only want to play the game.
Reaching max level should be funny as the Campaign is... not the lasts 10 lvls feels like a shit because you're not playing the META build or you can't farm 100EX like other HC players.
It's easy, let the casual players have their server, mode or whatever without penalty. Only trade available between us and will see if there's many people who prefers play with EXP penalty or not.
I'm sure all the EXP penalty fans would enjoy playing or making another character in the casual mode...
Will see if they are thinking to reach more playerbase or they want to keep the same vision like PoE.
BTW 200h invested in this game for 30$ it's ok for me. But I would like to continue playing my Acolyte 91 and reach lvl 100 and keep improving in the game without any META build or YT video.
I will say it again, I'm totally into exp penalty, I hope they keep it. And after yesterday's stream, it looks like they will, thankfully.
Some people here are straight up lying just to get what they want.

1. It's not 10% exp loss. The game gave you option to use an Omen to reduce exp penalty to 2.5%. And even another Omen that heals you to full in case of emergency. It's much more friendly than POE1. If you value your exp that much, use it. If you don't, it's your choice. Stop 10% this 10% that, clearly you don't even know how to play the game, git gud.

2. You don't lose real life time when you die. you ONLY lose the in-game experience. You don't lose the currencies, the drops, you don't lose your memory, your entertainment you had playing the game for 4 hours. You don't lose your time, stop pretending.

3. Talking about "completing" your build, it's mostly on gear, you can always have gear upgrade, and it'll bring you more power than a few more skill points. If you want to complete your build, try to get perfect items, then you will be stronger, die less, and can reach lv 100. The game is 99% about gear, 1% about level, it's not D4.

4. I bet these people who cried so much about not able to reach lv 100 will just quit the game after they reach 100, because earning exp and reaching lv 100 seems to be the only thing they care about in the game, while they say "reaching lv 100 means nothing". Bunch of hypocrites.

Oh and also, to some liars that I've read, this thread is not 115 pages of unhappy people, there are people happy with EXP penalty too.
Последняя редакция: frazency#2974. Время: 12 янв. 2025 г., 23:22:16
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frazency#2974 написал:
I will say it again, I'm totally into exp penalty, I hope they keep it. And after yesterday's stream, it looks like they will, thankfully.
Some people here are straight up lying just to get what they want.

1. It's not 10% exp loss. The game gave you option to use an Omen to reduce exp penalty to 2.5%. And even another Omen that heals you to full in case of emergency. It's much more friendly than POE1. If you value your exp that much, use it. If you don't, it's your choice. Stop 10% this 10% that, clearly you don't even know how to play the game, git gud.

2. You don't lose real life time when you die. you ONLY lose the in-game experience. You don't lose the currencies, the drops, you don't lose your memory, your entertainment you had playing the game for 4 hours. You don't lose your time, stop pretending.

3. Talking about "completing" your build, it's mostly on gear, you can always have gear upgrade, and it'll bring you more power than a few more skill points. If you want to complete your build, try to get perfect items, then you will be stronger, die less, and can reach lv 100. The game is 99% about gear, 1% about level, it's not D4.

4. I bet these people who cried so much about not able to reach lv 100 will just quit the game after they reach 100, because earning exp and reaching lv 100 seems to be the only thing they care about in the game, while they say "reaching lv 100 means nothing". Bunch of hypocrites.

Oh and also, to some liars that I've read, this thread is not 115 pages of unhappy people, there are people happy with EXP penalty too.


10% xp loss is still 10% xp loss. Omen isn't a solution, it's a bandaid. And extra steps in an already frustrating mechanic.

Yes, you do. If your goal is to hit level 100, every time you die past 90 is another 3, 4, 5 hours of your time gone. That's real life time.

People like to be level 100. Why is that a problem? That's 'complete' to some people. If end-game is only 1% about Level. Then why is it such an issue for people to be level 100? Why do you want them to be held back?

Actually, Most people quit before they even get into maps. That's just how this stuff works. PoE had such low player retention that by the time most people were 80, they quit. And the reason is, because of mechanics like this.

You should be wanting people to stay, not quit. You've got it backwards my man. Games do better with more players. Not less, and they definitely don't do very well when 90-95% of players are leaving before they even hit end-game.
Последняя редакция: Akedomo#3573. Время: 12 янв. 2025 г., 23:43:18
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frazency#2974 написал:
I bet these people who cried so much about not able to reach lv 100 will just quit the game after they reach 100, because earning exp and reaching lv 100 seems to be the only thing they care about in the game




i think this is something to be careful about if you are making a good arpg.


theres different kinds of players, 2 of the camps i see are players who are all about enjoying the ongoing journey and then the completionist players who are looking to get to the end. thats the bit they enjoy, its like achievement collecting, tick it off on the list.


i think you start to make a really bad arpg when you try to please those completionist type people too much. its not a beginning/middle/end genre, its a beginning/middle/endless endgame genre. you create your own end when you decide youve had enough and you get off the bus until the next league.


when you start putting in ends and letting anything but the most extreme 1%ers get to them like a max level and perfect gear you just end up with a shit game like diablo 3 and 4 where the players turn around and say were all bored, theres nothing to do, and then quit your game.

its better to let the completionists quit because theyre frustrated they cant complete your game than make everyone quit because you ended all their progression systems so no one has anything left to do.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
My journey through maps isn't that impacted by the 10% xp loss. Sure, I don't like it, but if I keep dying on maps, that tells me I 1) need to change my build, 2) need to upgrade my gear, or 3) I have to change the way I play.

I could also just run lower tier maps that are easier so I die less if I don't want to change anything.

This was addressed on stream, but my main issue is too many different ways to be penalized for a death. The thing that hurts the most is losing the additional mechanics on a map and not the XP loss. Thankfully, that's going to be addressed in some way even if it isn't a removal of the XP loss.

For anyone who is saying that the XP loss is making them quit and saying that reaching level 100 isn't an achievement, I'd like you to consider what is wrong with running an appropriate level tier map so that you don't die so often? You'd be looking at slower incremental improvement in player power. Which would still basically be the same if you ran a higher tier map, died all the time, but without the penalty.
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waveydude#1366 написал:


For anyone who is saying that the XP loss is making them quit and saying that reaching level 100 isn't an achievement, I'd like you to consider what is wrong with running an appropriate level tier map so that you don't die so often? You'd be looking at slower incremental improvement in player power. Which would still basically be the same if you ran a higher tier map, died all the time, but without the penalty.


Because the game should be encouraging you to try challenging content, not avoid it.

If you aren't dying regularly, the game isn't challenging. That's the problem.

The XP penalty means we can't have the level of challenge they game would otherwise have.
Got a few of my friends quit a week after launch knowing about the XP penalty. Leveling to 100 without deaths isn't a problem for me but some people really take it differently and just want to enjoy the game without it.

If they want to keep the penalty they could at least tone it down to "reduced EXP received" for the next 10 minutes or something similar that isn't taking people's time away.
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Akedomo#3573 написал:
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frazency#2974 написал:
I will say it again, I'm totally into exp penalty, I hope they keep it. And after yesterday's stream, it looks like they will, thankfully.
Some people here are straight up lying just to get what they want.

1. It's not 10% exp loss. The game gave you option to use an Omen to reduce exp penalty to 2.5%. And even another Omen that heals you to full in case of emergency. It's much more friendly than POE1. If you value your exp that much, use it. If you don't, it's your choice. Stop 10% this 10% that, clearly you don't even know how to play the game, git gud.

2. You don't lose real life time when you die. you ONLY lose the in-game experience. You don't lose the currencies, the drops, you don't lose your memory, your entertainment you had playing the game for 4 hours. You don't lose your time, stop pretending.

3. Talking about "completing" your build, it's mostly on gear, you can always have gear upgrade, and it'll bring you more power than a few more skill points. If you want to complete your build, try to get perfect items, then you will be stronger, die less, and can reach lv 100. The game is 99% about gear, 1% about level, it's not D4.

4. I bet these people who cried so much about not able to reach lv 100 will just quit the game after they reach 100, because earning exp and reaching lv 100 seems to be the only thing they care about in the game, while they say "reaching lv 100 means nothing". Bunch of hypocrites.

Oh and also, to some liars that I've read, this thread is not 115 pages of unhappy people, there are people happy with EXP penalty too.


10% xp loss is still 10% xp loss. Omen isn't a solution, it's a bandaid. And extra steps in an already frustrating mechanic.

Yes, you do. If your goal is to hit level 100, every time you die past 90 is another 3, 4, 5 hours of your time gone. That's real life time.

People like to be level 100. Why is that a problem? That's 'complete' to some people. If end-game is only 1% about Level. Then why is it such an issue for people to be level 100? Why do you want them to be held back?

Actually, Most people quit before they even get into maps. That's just how this stuff works. PoE had such low player retention that by the time most people were 80, they quit. And the reason is, because of mechanics like this.

You should be wanting people to stay, not quit. You've got it backwards my man. Games do better with more players. Not less, and they definitely don't do very well when 90-95% of players are leaving before they even hit end-game.


1. The game has 10% exp penalty, yes it's true. But whoever said they lost 10% exp on death is just blatantly lying or incompetent at the game, hence opinion doesn't count. And you, you don't want to lose anything, not 10% exp nor some currencies to buy the Omen? Then this game isn't for you. If you want to reach lv 100, you should use every tools the game give to you, every tricks, every knowledge you have, shouldn't you?

2. Like I said before, even if your goal is only to reach lv 100, you also need to farm currencies to upgrade your gear and make use of them to help you to reach 100. So the 4 hours of farming for currencies also help, not in EXP, but in progression to earn EXP. It's not wasted at all. Not to mention if you can't have fun without getting EXP, it's your issue.

3. For some people, it's killing all pinnacle boss is game completion. For some, it's lv 100. For some, it's trying out all characters available in the game. It's okay. But, doesn't mean the game has to satisfy all of them without any challenges. And all of them should have difficulties to reach, not a walk in the park. You want lv 100, you try to play the game without dying. That's it.

For the people who quit before mapping, they just want to play the campaign, and doesn't care about endgame, that's fine. They got what they want and the game is also great even if you only play campaigns. Why did you bring it up?

Remember, there's no proofs to say that majority of players want to remove XP penalty. It might be just a loud minority. In this threads, there are already many people who are against removing XP penalty, including me.
Последняя редакция: frazency#2974. Время: 13 янв. 2025 г., 04:36:51

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