Why dedicate my time if I can lose all my XP with a death penalty?

"
drkekyll#1294 написал:

Fair enough. I don't think your feelings are valid and I'm not sorry about it if that's how you see it.


You live with the consequences of your choices. If you want to go around saying something like that to everyone you don't agree with, that's fine. Just don't be surprised when no one wants to talk to you anymore.
"
Akedomo#3573 написал:
"
drkekyll#1294 написал:

Fair enough. I don't think your feelings are valid and I'm not sorry about it if that's how you see it.


You live with the consequences of your choices. If you want to go around saying something like that to everyone you don't agree with, that's fine. Just don't be surprised when no one wants to talk to you anymore.

I mean... I'm only saying this to you. You have no idea how I treat other people I don't agree with. Perhaps your behavior has made me not want to talk to you anymore. But you're free to make whatever assumptions you like.
+1 had a friend quited last day and he played a lot PathofExile.Told me he had enough with the punishing mechanics.

What tilted him was the Ascendancies/1 map Portal and death penalty.

He told me that the company names is Grinding Gear Games.I want to Grind was his quote.Why they taking that away from me whats the point of 1 portal its not like i wont complete the map anyway.I just want to enjoy the game but its always something punishing you always something explodes it just sucks thats not fun gameplay.

And guess what he is totally right.

Not to mention the gem mechanic overall.GGG Striped the grindy parts of the games noone complained about.Gems system just sucks .

"
drkekyll#1294 написал:

I mean... I'm only saying this to you. You have no idea how I treat other people I don't agree with. Perhaps your behavior has made me not want to talk to you anymore. But you're free to make whatever assumptions you like.


I wanted to share some information that might help people communicate better. If you don't want anything do to with it, that's okay too.

I hope you have a good night.
"
quodlike#4687 написал:
+1 had a friend quited last day and he played a lot PathofExile.Told me he had enough with the punishing mechanics.

What tilted him was the Ascendancies/1 map Portal and death penalty.

He told me that the company names is Grinding Gear Games.I want to Grind was his quote.Why they taking that away from me whats the point of 1 portal its not like i wont complete the map anyway.I just want to enjoy the game but its always something punishing you always something explodes it just sucks thats not fun gameplay.

And guess what he is totally right.

Not to mention the gem mechanic overall.GGG Striped the grindy parts of the games noone complained about.Gems system just sucks .



Yeah, they need to rethink their approach to the ascendancy trials. Why they would think a necromancer should undergo the same trial as a Titan is beyond me.

Couple that with exp penalties and you have the perfect storm for triggering the "fuck it, I quit" mechanic.
Visit my Steam profile here: https://steamcommunity.com/id/TheBaconOverlord/
Read a comment that made a lot of sense... GGG is Grinding Gears Game.. Why take a way the time that people took in GRINDING. Maybe they should change GGG into "Git Gud" Games?
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Fear#0145 написал:
I get the idea you're trying to put across but this argument seems silly when half of those games already have significant, and arguably more prevalent, penalties for death than path of exile does.


The idea is. That you just lost 5 hours of progression. And you're now, frustrated, annoyed, and possibly defeated.

The other death mechanics in those games have nothing to do with what I'm trying to convey.

People have a hard time understanding that the mechanic is frustrating. Until you use another game as an example. Losing a save file is a pretty universally sucky experience. Comparable to XP loss on death for some people.

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Fear#0145 написал:
Also, I'm not sure any of us are in any good position to speak for a majority of the playerbase. The majority of the playerbase does not post on these forums.


I use common sense to figure this out. Most gamers.. Are casual. That's a fact.

And games like PoE. Only roughly 10% of players are staying, and engaging in late game content. As can be seen on reviews, or achievements for the game. The rest are leaving. Or only playing through the acts. Not touching end-game.


I also have a pretty good understanding of what a casual/average player wants in games. Not only have I played hundreds of games over the years. I too, was also once a try hard, and now I've turned Casual. I've also had personal experience with dozens of friends over the years, and what sort of stuff they value in games too.


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Fear#0145 написал:
Conflating the voice of those who agree with you with a majority then saying they must be catered to is slightly tyrannical, even if I don't think you necessarily do this intentionally.


You're totally right. Do you realize how that applies to these forums and people saying they desire XP loss on death though?

You're definitely not talking about me. I'm actually looking at the big picture here, and the big picture is, PoE has AWFUL player retention. And a mechanic like this is one of the reasons for it.
Последняя редакция: Akedomo#3573. Время: 7 янв. 2025 г., 01:54:52
I don't understand it.
Exp/Level is not everything in the game.
It's not the only progression you can make.
As some people in this thread said, reaching lv 100 proves nothing and isn't a worthy achievement.
Then why do people cry so much because they lose some exp?

Hey, before lv 90, exp is too easy to farm, it's not a challenge by any means.
After lv 90, if you don't want to lose exp, buy the 2 Omens which fully heal your hp when you reach low life, and the one reduces exp loss by 75%, then you're much safer to go.
Even if you die, it's not like you "wasted" your hours of grinding. You don't grind ONLY for exp, because lv 100 means nothing, right?
You can grind for currencies, for drops, for the enjoyment of blasting through maps, and all of them are not loss when you died once. ONLY exp and some mechanics in the map are loss, that's it.
It's not that much to complain about.

I can understand when people complain about the loss of entry for pinnacle bosses after 1 death, but this thread I can't even..
If you still want to not lose ANYTHING when you died, then POE is not the game for you, simple as that. Maybe some games for kids have that much tolerance, and POE is not. It's already more casual than POE1.
Why play a complicated game and want to make it simple? It's like kids playing a game for adults and asking devs to make it easier for kids. Why not play a simple game instead?
Последняя редакция: frazency#2974. Время: 7 янв. 2025 г., 03:02:06
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frazency#2974 написал:
I don't understand it.
Exp/Level is not everything in the game.
It's not the only progression you can make.
As some people in this thread said, reaching lv 100 proves nothing and isn't a worthy achievement.
Then why do people cry so much because they lose some exp?


If it's not a worthy achievement, then why spend so much effort trying to gate it away from players?

Getting to 100 just means you ran easy content long enough without dying to grind it out. The XP penalty forces players to lower the difficulty they play the game at.

If you ditch the punishments, you can increase the challenge.

If you love death penalties, there's a game for you: Path of Exile.
We're hoping GGG makes this a challenging game, instead.
"
Mouser#2899 написал:
"
frazency#2974 написал:
I don't understand it.
Exp/Level is not everything in the game.
It's not the only progression you can make.
As some people in this thread said, reaching lv 100 proves nothing and isn't a worthy achievement.
Then why do people cry so much because they lose some exp?


If it's not a worthy achievement, then why spend so much effort trying to gate it away from players?

Getting to 100 just means you ran easy content long enough without dying to grind it out. The XP penalty forces players to lower the difficulty they play the game at.

If you ditch the punishments, you can increase the challenge.

If you love death penalties, there's a game for you: Path of Exile.
We're hoping GGG makes this a challenging game, instead.

Hey, I mean, the people who want to remove the exp penalty said that, lmao.
The others who want to keep the exp penalty said that reaching lv 100 is an achievment that should only be rewarded for the good builds and good players, and someone who are against the exp penalty said that. Reaching lv 100 means nothing and proves nothing.
Read the first few pages of the thread you'll see it.

So yeah, why are they so obsessed with exp? Just forget about the exp bar, can't they?
Past lv 95 you don't want to look at your exp bar anymore anyway. 1 T15-T16 map hardly give you 0.5%.
If you're good enough, strong enough, grinded hard enough, then you'll eventually level up.

Furthermore, one or a few levels does not increase your power by a lot anyway, it's mostly the gear that does. So why mad because of 2.5% exp loss?
I think every games I've played has some kind of punishments on death, and it makes sense. You should be punished by your mistakes, POE2 already have omens to make it much less severe compare to POE1.

Anyway, I don't think they should change in this regard, maybe give more attempts to pinnacle bosses, but not exp penalty. Else it'll be a game for kids eventually and the ones who asked for it will say "I'm lv 100 and I don't know what to do anymore, the game is too easy it's boring."
Последняя редакция: frazency#2974. Время: 7 янв. 2025 г., 03:22:44

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