Why dedicate my time if I can lose all my XP with a death penalty?
" Okay maybe I need to make it clear that I understand the take that it’s not having the intended effect. It didn’t fall on deaf ears, I get it. This thread is pretty long, so maybe you’ve missed some of the remarks I made about finding better incentives, or seeing how much the penalty frustrates you when you aren’t dying to things you feel are out of your control. It’s very possible that when the game is in a more balanced state, and player knowledge is higher, it might just become something you don’t even think about anymore. Similar to how within the first week of release GGG released a patch that reduced damage dealt by monsters, and increased drop rates before people realized how effective rarity is, or defenses that currently work. They jumped the gun on some of these changes for the holidays, and now there are even more issues being caused by pandering to the ignorant (ignorant as in people that don’t know what works and what doesn’t, not an ignorant person.) ***edit*** I also want to add again that this metric people keep using 85%~90% want this, and 15% don’t isn’t a real metric. We don’t have this information, it’s a form of an appeal to authority. We don’t know how much of the player base wants and doesn’t want this. This is a pretty contested topic, and it’s not fair to assume you’re in a position to assert it as fact. Последняя редакция: ogmersault#4806. Время: 7 янв. 2025 г., 00:17:38
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" I get the idea you're trying to put across but this argument seems silly when half of those games already have significant, and arguably more prevalent, penalties for death than path of exile does. Also, I'm not sure any of us are in any good position to speak for a majority of the playerbase. The majority of the playerbase does not post on these forums. Conflating the voice of those who agree with you with a majority then saying they must be catered to is slightly tyrannical, even if I don't think you necessarily do this intentionally. " I don't actually like this idea much at all, it sounds kind of pointless and unfun compared to running specific or even at least slightly crafted maps, especially when we get to the point of talking about pinnacle bosses and content you chase. It feels a little aimless, like diablo rifts or something. Also, I think it's a bit presumptuous to say that the people who've hit high levels right now would not do well in a system that penalized them less for death, they are where they are precisely because they are good at dealing with things like that, and very focused on progression. If anything, the current system probably filters out a lot of people from reaching that point, and that's something I imagine some of the playerbase doesn't like happening to them even if I think hitting max level isn't something that should just be a given or a necessary part of the experience, or necessary to clear all the content. | |
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They're not even willing to make the game AS easy as poe1, what makes you think they will make the game easiER than poe1. Forget it.
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" I think you're simply confusing my indifference toward how you feel for invalidation. There's nothing wrong with you feeling that way, but it might be a better indicator that you need to change than that the game does. It also might not. |
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POE games have the unique "fuck it, I quit" frustration quitting mechanic.
When you hit that wall where a death costs you 3 hours of "work" in a "game" and even then you're doing the same exact thing... again... Mapping. Or people quit because the ascendancies are hot garbage one-size-fits-all that don't even make sense for a caster becoming a necromancer to do the same thing as a warrior becoming a tank. It was lazy content in POE 1 and now it's lazy content in POE 2. The entire experience should be tailored to THAT ascendancy... They are all different. So why wouldn't the test be different? They just need some serious rethinking of their game mechanics and path forward. But, as we well know with GGG already: They don't listen. This is the game. We're just here testing soft spots for their mechanics. Visit my Steam profile here: https://steamcommunity.com/id/TheBaconOverlord/
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" Okay that's good, at least you're part way there though. Do you understand the feeling behind it though? Which was the point of my question about the 5 hours in a game being lost to a crash. " Probably. You're right. Lots of people are having differing conversations. Hard to keep track. " And you could be totally right about this. Some people might not have any issue once the game is properly balanced. I definitely would have less of an issue with it. The only thing is. The reason I'm trying to get you to understand that frustration from losing a game save. Is because that's how a lot of players who engage with the mechanic, feel that way when engaging with it. Frustrated, annoyed, and defeated. Now. The reason I bring this up, is because when you understand someone's feelings. You understand where they're coming from. I've been on these forums for 2 weeks roughly. And I've been in multiple of these threads talking about XP loss on death. And not a single person has ever acknowledged the feelings I have on it. Most people are quick to tell me, my feelings are wrong. I'm playing the game the wrong way. They give unsolicited advice. I've even had people theorize that I must be some sort of dumpster player that just likes throwing my bodies at things. This is where the issue lies on the forums, and why so many people are fighting. Because everyone is so busy thinking about how they play the game, and applying it to everyone else. They never stop to ask another's perspective, and because of it. They're completely blind to what others are dealing with. Последняя редакция: Akedomo#3573. Время: 7 янв. 2025 г., 01:11:00
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" Yeah, it's the same thing. Having a discussion and being'indifferent' to someomes feelings on the matter. Is still invalidation. That's kind of the point. Feelings are a valid argument. When you don't agree with them, and don't care about them, or don't even acknowledge them. That's what's invalidating. " If there's 'nothing wrong' with my feelings. Then why do I need to change? You realize this is another invalidating statement. Right? Look. I'm not trying to go 'haha gotcha' or anything. I actually want people to be able to have good back and forth conversations. To understand eachother, and for people to stop fighting. This issue is largely unintentional for most people. It's a learned behavior. I fully understand that it's not most peoples intention to invalidate. But it is important to recognize it as harmful, especially when you're trying to share idea's, opinions, and feelings, and discuss them without biting eachothers heads off. This is one of the main things i see on these forums that has people in circular arguments for hours. If anyone is interested in learning better ways to communicate. I'm all open to help. Because ultimately, we all just want a good game, and the better we can communicate. The better the chances of the things we give feedback on, being listened to. Последняя редакция: Akedomo#3573. Время: 7 янв. 2025 г., 01:12:36
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Come play hardcore, there isn't an exp death penalty.
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" Fair enough. I don't think your feelings are valid and I'm not sorry about it if that's how you see it. |
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" It's the ONLY exp penalty that should exist. People opt into that level of masochism. Visit my Steam profile here: https://steamcommunity.com/id/TheBaconOverlord/
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