Rarity !! It's actually good for the game !! Change my mind !!!
" I enjoy helping new/casual players ... because if you don`t help them .. they will become like the ones from earlier and he has some good points a bit to korean for me but hey at least he didn`t come here behaving like he knows everything ... sent by the norvegian blue haird boy that plays ssf and knows alot about trade (HANDOUTS) OH and ... btw GGG is watching !!! Not to get feedback !!! just to remove posts ... because why not !!! Последняя редакция: CyrusBlackXXX#1921. Время: 6 янв. 2025 г., 23:36:47
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" I dont think it wont be changed, but I dont see GGG removing rarity as a whole. but if I see any of the vibe checkers pop up on the fourms to whine about drops boy am I going to lay into them |
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" Only a portion of the discussion was about the power level of rarity. The topic title for this post is literally about whether rarity is good or bad for the overall state of the game: " " Something can be a net negative without being -9,000% believe it or not. There can also be more than 1 root cause to a problem and not all of them are going to be equally damaging. |
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" Disccussion about rarity as a whole, not this literal disccussion " YOu have people calling for its complete removal or to be made as worthless as light radius, with no reason, being touted as having that kind of impact when it doesnt. Hell even you claimed "if it isnt that impactful then why have it" thats called balancing bruh Последняя редакция: DarkLordOdeo#6686. Время: 6 янв. 2025 г., 23:47:26
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" The problem is not rarity ... "the problem" is if you want to call it a problem since only a hand full of parties manage to get there, it's quantity stacking ... when you get 6 people in the party you get 500% increased Quantity add to that another 150% from the tablets and a super juiced map with another 100-200 quantity depending on the corruptions ... add to that extra mods on rares that each increase quantity ... and you end up with a loot explosion for each rare you kill ... hell even white monsters strat dropping 7+ items ... at that point ... because that quantity is multiplicative .... Последняя редакция: CyrusBlackXXX#1921. Время: 6 янв. 2025 г., 23:59:57
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Gull Barbarian with Item Find skill from Diablo 2 says Magic Find is fine.
What a joke. Magic Find and by extension any meta game stat on gear is trash design. You can pretend it has something to do with building your character or you can realize its among many other bad Diablo 2 mechanics that people keep coping because they want that same success. Is it too subtle compared to all those WoW clones the industry tried to make? Diablo 1 didn't have it and comically has the best itemization of any ARPG. You don't have to spam bosses. You don't have to ignore every chest and secret in the game. You just play, in any way you want within the right dungeon level range. What could be better? "Never trust floating women." -Officer Kirac
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" ok so you think that in a game with an ecconomy balanced around trading with a 1 in 99999999999 milions of trilions chances to get a good item should not be about loot aquisition ?? should be about walking around in white items? preferably the ones you start with ? or ? what`s your view on this ? I don`t understand where you are comming from !! you know what d1 does not have? an end game :) you know what d1 had ? duping ... if I remember corectly .. everyone knew how to dupe back then don`t take my word ... this was literally written in a post by blizzard .... you want duping in POE 2 ? you don`t want Endgame ? you don`t want to become more and more efficeient ? |
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" ? the more the discussion is diluted as a whole the less it's about purely the power level of rarity specifically. Rarity branches into a lot of adjacent loot, gear, farming and progression topics. " You are putting words in my mouth yet again. My stated point was that if something is NEGATIVELY impactful for the game it should be reworked or removed, even if it isn't by a massive margin. " I think I hate debating with amnesiacs... |
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" I will remain pretty silent from now on. Here is my view/opinion. Solo player /kills = 336,532. All content completed but I haven't found stone citadel yet. So no pinnacle boss there. I was playing at 300% without the belt. It literally was breaking and dropping less. Around 250% I found a lot of exalts. Since changing to 110% the exalted orb drop rate is much lower. I run out of exalted orbs a lot because I alch all white maps, and exalt twice, then corrupt. All maps below tier 15 are uprolled through the crafting bench starting at 10. Leave 9 and under hidden on my filter. This is not new on my end been doing it for weeks literally. Currently my regal orb count is 267 in stash. Those would be exalts had I stayed at 250% as a solo player, but I wanted a real build, and dropped a lot of rarity to make it work proper. Jeweller's orbs specifically are uprolled through rarity. My count on those is 95 lesser and 3 Greater's. 5 or 6 Perfects found so far. Last one around a week ago. Jeweller's orbs are easier to get if you spec into local knowledge and understand Biome's. Divine orbs I consider as a "lucky" drop just the same as every jeweller's orb but because I play solo and have low rarity, this is the result. I was in huge favor of the Rarity at first, but the more I used it and lessened it in favor of more DPS, I think I would like to see a literal hard cap like what happens when you hit 300% without the belt. Opinions and stuff don't matter much on these forums you can read in posters above they will "lay into people". It's sad that you can't have an intelligent conversation here, and people like that will literally make me troll. That is why I be silent a lot from now on. Patch notes will be read and some posts - that's it. Everything above is 100% fact - undeniable !! One sad Exile
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" MF is easier to fit into certain builds. If you can screen clear quickly with rainbow gear for relatively little risk, you can get away with more MF on your gear. No build is OP because somehow they can fit in more MF, the problem is risk vs reward and how much such builds get for how little they need compared to other builds. Risk/Reward dynamic is skewed poorly. The fix is, however, not to reverse the situation but to instead turn MF into a naturally built benefit simply by playing so players can concentrate more on just gearing themselves. And I thought I made it clear i was referring to the passive tree for lack of flat leech, if I meant heal on hit/kill or runes I would've said as such. |
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