Rarity !! It's actually good for the game !! Change my mind !!!
" Would love to know how I am "doing something wrong" when the game refuses to drop good enough gear to upgrade into. I lost like 80% magic find because I needed the stats on a few items to progress tiers and it is painfully noticeable. I'm barely hitting 75% on ele and cannot for the life of me find more than like 8% chaos resist on any gear that is even slightly useful. Everyone knows Armor is in a shit place right now, too, which means I need even more perfect affix rolls than most before I can "spare" the room for MF and secondary/tertiary mods. |
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I am running with 50% rarity and I find stuff
Rampage IGN : Cool_Hamster
Standard IGN : Hamsterbaby Standard IGN : HamsterMfer Please do not hesitate to contact me in game if you have posted or offered on my items. Regards |
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" First. You have to understand the differences between the Diablo 1 and Diablo 2 itemization. Diablo 1 worked off Dungeon Level which influenced monster level. Chests were a -1-3 Dungeon level modifier. Bosses were a +3 or Diablo +4 modifier. Each difficulty increased dungeon level by +10. Thus Hell/Hell was Dungeon level 33-36. The same modifiers still applied to bosses and chests. Thus opening a chest on level 36 was Dungeon level 33-35 while killing Diablo himself was 40. Do you notice the difference? How itemization becomes more evenly spread. You did not need to just go to level 36 or just kill diablo and restart even though he had the highest monster level modifier. The number of rolls you got just starting in hell and fighting deeper worked. Now we go to Diablo 2 where the boss modifiers are much higher and Magic Find was introduced. You already know the end result. Spam Mephisto, Baal or one Arreat tile with high rare pack density. _______________________________________________________________________ Diablo 1 actually did have end-game activities. They were just more subtle and not something all players would have be interested in at the time. The most common was Shrine Hunting. Increasing Thinking Cap's 1 Durability till you feel good about not losing it. Maximizing Spells for characters who couldn't get the stats. Teleport for Warrior was a big one. Maximizing character diversity was also a big one and took a lot of time. Most people think Diablo 1 and go Fighter = 1h + Shield. Rogue = Bow and Sorcerer = Spells. That wasn't the case. All characters in Diablo 1 could use magic and reaching max level in certain skills made a huge difference for all of them. A fighter could use teleport attacks, and shoot just as fast as a rogue with the right bow. A rogue made a formidable melee character but they required Faster Block and Faster Attack on their Sword. Sorcerer had all magic at their disposal. _______________________________________________________________________ Trading is a result of itemization. They're a 1 to 1 ratio. Thus based on luck and time. Magic Find has no impact on trade unless it's not being used. So if it didn't exist. It would also have no impact. I used to mod for Diablo 1 which is why I know these weird details. "Never trust floating women." -Officer Kirac
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" verry well put ... put, however if mf would not be in the game ... for you to be able to trade for decent items couple of days in ... it would be almost imposible ... due to lack of currency on the market... the game would feel well bad ... and we actually had a form of that in the begining where some people found their first exalt at lvl 45+ .... and that was not fun ... the game is balanced around you having currency and crafting and getting upgrades... because it`s trade you won`t be crafting simply because craftin in poe 2 is identifiying an items between 1 and 6 times ... now as soon as your build has a somewhat decent clear ... you will want to equip mf because you will inject currency in the market ... mirror crafters will have been started allready all the non miror items will look like godly items in the begining and the faster currency gets to crafters the faster good items will hit the market... the more currency on the market the more people will swap items and when top players go into better gear the gear they have will get to the market ... it's a trickleing down effect ... the slower it is for currency to hit the market the slower it is for decent items to hit the market ... it has been like this in Poe ... now the fact that you get more exalts and the prices go up it`s not a bad thing it`s good that means you can make more curreency with whatever you are selling ... clearly i`m not being a hypocrite ...they could just add the drop in the game as if anyone has MF gear but then all you do is get dmg and defense ... there's no fun way to specialise your build ... the more damage and faster you kill the better... sounds like diablo 4 ... to get to 300 paragon ... |
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" funny you mentioned Item Find " That would be increasing quantity of drops... And even then its not nearly as worth it as just blasting with blizz sorc since you have to kill the mob then use the skill. Now if find item was idk a rune word skill then you'd have a point but its not, ironically PoE DOES let you scale quant As for you diablo 1 comparison, I'm not famliar with the game, but I do know that D1 IS a dungeon crawler while d2 isnt, so its not applicable to compare the two simply because their different genres entirely |
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" It was both. I mentioned Gull Barbarian. If I recall correctly Barb was the only class who could dual wield two of them, each giving +100% Magic Find. One of the most basic tactics. We would do this back in the day on key bodies and to last hit bosses. Diablo 1, I explained but it essentially does what your counter argument says. More rolls via killing enemies in the right dungeon area was just as good as spamming bosses. As the dungeon level increases the modifiers for killing bosses or looting chests was static so doing anything you wanted was reasonably rewarding as you got higher level. Given I like Diablo 1 more than 2 and the pace of PoE2 more than 1. One would think I'd be into Magic Find. More tactical and slower killing for better drops but I just can't because it's fundamentally flawed. I have words against Movement Speed as well. If players think it's part of character building than character building needs to be addressed. In most ARPGs it's because you end up using one main skill which PoE2 is 'trying' to fix. Like I mentioned in the other post the 3 main classes of Diablo 1 could do far more than their basic concepts. It took a lot of investment to get a Warrior's Teleport skill to 20 but it was worth it. Sorcerers could use every spell in the game. Rogues could melee and use bows. It all took extra investment though. "Never trust floating women." -Officer Kirac
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