The reason why XP penalty exists and why it's not for everyone

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FruitLord#0833 написал:
"You don't need to reach 100" isn't a valid argument. People aren't upset that they don't reach 100. Or 90. Or whatever arbitrary number you want to put up. They just don't want to feel awful when they make a mistake. They don't want to go "welp, there goes my last 1h of grind".

XP penalty has zero benefits for the game or player.


I find value in it, as do many others. Just as many others find it frustrating. That’s the funny thing about opinions,
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toxiitea#5772 написал:
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ogmersault#4806 написал:

But level 100 isn’t the end of the book. Right now act 3 is the end of
the book. No one is gatekeeping anything. Your build is just at a point where it is no longer able to progress in levels efficiently. You already read the book.

No twisting of narratives necessary.


lol who says that's not the end? you because there's uber bosses? not everyone wants to do that lmao. people just want to kill things and get powerful. it's pretty basic. lol you're expecting people to spend their whole lives playing this game


So which is it, you want to kill things and get more powerful, or reach level 100? You can already kill more monsters and get more powerful, how does the xp penalty take that away from you?

Isn’t the end of a book the end of the story? (God I hate cliffhangers don’t you?)
Последняя редакция: ogmersault#4806. Время: 9 янв. 2025 г., 01:35:38
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OnlineV4#0974 написал:
I'd rather have the XP penalty than losing the map mechanics.

When a character reaches 100, I have no desire at all to continue playing on that character. Without the XP bar moving up, it feels pointless.

Oh wow, then you sure should not like the xp bar moving backwards?

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MEITTI#3999 написал:
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Akedomo#3573 написал:

If I was the developer for a game, I'd be looking in the mirror and asking myself why I felt it necessary to force something like this on every player, for a once every few months event. Seems like it's just a weak argument to justify it.


Hasn't stopped people from coming back to PoE 1, or Diablo 2, or Elden Ring. Won't stop people from playing this game either.

It most definitely did ant it will, what the hell are you talking about?

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DiamondDust#3046 написал:
Simple rework the penalty to

1. Dead remove all the EXP you gained from "the failed area" instead of 10% of your bar

2. Only on Some map/area with sizable EXP boost have 10% penalty on dead
(provide some consistence way to craft EXP boost waystone)

does not sound bad, but simply removing xp penalty seems way less complicated.

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Fancysalad#2034 написал:


Reworking your build is fundamentally what the game is about imo, sounds more like playing for 30min than losing 30min. As a mechanism for encouraging adaptation I still think its invaluable also encourages people to understand the game mechanics rather then copying their favourite streamers zoomer build and never looking back.


Exactly the opposite, why experiment and suffer the consequences if you can just copy best build out there and avoid the frustrating xp loss on death?

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MEITTI#3999 написал:
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Akedomo#3573 написал:

Go look at PoE 1 achievements.


Go look at any Steam achievements, on average only 30% of people who purchased a game actually finished it. You insist on lying.


what a troll...
Последняя редакция: complexxL9#3968. Время: 9 янв. 2025 г., 01:49:22
I had a lengthy discussion yesterday with the guild about this topic.

We came to the conclusion that the XP death penalty is fine, because other means to impose danger are worse:
- Loosing inventory on death is by far the worst
- Not loosing anything (XP, Inventory) removes the sense of danger and challenge completely
- Damage equipment on death is only something that punishes players not in the endgame

What we all agreed on is that the current amount of penalty is way too high and should be either:
- XP lost gained on current map
- reduced to below 10%


BUT!
With the current presence of unfair off-screen and insta-death after-death attacks and effects which are very hard to spot, balancing this death penalty is impossible or not reasonable at least.


So I suggest picking up this discussion once these BS mechanics are removed or toned down.
I died like 10 times the past two days due to things I simply couldn't spot so right now I personally gave up on reaching the next level, 93, for now.


I guess the middle ground is to have more safe points. Right now the only safe point is at 0%. If I’m comparing to poe1, I’d say give the difficulty increase and more tedious overall, having two checkpoints at 33% and 66% would make it feel more close to playing poe1 mentally.
Последняя редакция: llindvior#2871. Время: 9 янв. 2025 г., 01:53:53
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complexxL9#3968 написал:

It most definitely did ant it will, what the hell are you talking about?


So show the proof. You made a claim, now prove it. Or else you're just a liar.
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MEITTI#3999 написал:
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complexxL9#3968 написал:

It most definitely did ant it will, what the hell are you talking about?


So show the proof. You made a claim, now prove it. Or else you're just a liar.


I am the proof, wtf, stop trolling.
Последняя редакция: complexxL9#3968. Время: 9 янв. 2025 г., 01:55:40
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elneuroquila#6263 написал:


BUT!
With the current presence of unfair off-screen and insta-death after-death attacks and effects which are very hard to spot, balancing this death penalty is impossible or not reasonable at least.




Thats an overall game balance and bug issue though. Removing XP penalty when its going to be a thing in the full release would be the wrong way to go. The issue needs to be fixed on the other end where weird instadeaths need to be ironed out and bugfixed.

Not counting all bosses though. When Blackjaw kills you from the other end of the map, thats not Blackjaw being broken, thats you playing the boss wrong. Bosses like Silverback are the more obviously broken buggy bosses.
Последняя редакция: MEITTI#3999. Время: 9 янв. 2025 г., 01:59:10
considering the amount of time it takes to get to 100 anyway.....10% is steep in my opinion

5% i might be okay with

even then. im indifferent about the xp loss. my biggest issue is the exp loss coupled with the 1 portal. that is a slap in the face

if i died....can i at least have a chance to clear the map, kill the boss, and pick up my items? sheesh....
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complexxL9#3968 написал:
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Lewtz#3630 написал:
I view the XP penalty as a gear/build check. If your dying enough that your not leveling... your gear and build needs work. I was "stuck" in 91 for a little bit. Was dying just enough that I couldn't break through to 92. I'd get halfway through 91, die 2-3 times. Get to 60% through, die ..get back to 60.. die... repeat.

But then I was finally able to craft a new weapon, craft a new chest. Moved some stuff around, changed a couple passives. Didnd't die again and pushed through to 92. And then went all the way through 92 to 93 with only 2 deaths.

Point being, if your dying enough to not be making progress. It's time to look at your gear and build. Spend some time farming some currency or crafting. Try out some different approaches, and make the break through.

This was really rewarding making that breakthrough and changes. Made my character better, and made me better at the game.

Wasn't just herp derp , i killed stuff, got level herp derp.


Everything you stated here is also true without the xp loss. No one likes to be dying on every turn with or without the xp loss. XP loss simply makes some people rage quit, and not having xp loss wouldn't really take away from your experience would it? Most of xp loss proponents simply want it because other people feel affected by it and not them, that is what they truly like about it.

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Makenx7#2309 написал:
Players who don’t like the idea of xp penalty are sore losers, cry babies and lazy.

Go back to your boring Diablo 4

They sure will.



Welcome to POE 2. Get Good or be a LOSER. A handful of losers is not a loss to POE . And good ridance, losers will be gone.
Последняя редакция: Makenx7#2309. Время: 9 янв. 2025 г., 02:18:52

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