Серверы PoE 2 будут перезагружены через:
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Работа будет восстановлена примерно через .

GGG has to decide whether or not they want this game to be mainstream or remain niche

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Toforto#2372 написал:
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NickyRick#1268 написал:
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AliquamGames#5952 написал:
>artificial difficulty
Stopped reading

Imagine the following scenario. You use a melee class that is so slow that it seems to be in Slow Motion (Warrior). And you are in Trials of Chaos, with the modification that makes any mob, when it dies, release an ultra-fast energy sphere that chases the player.

I don't even need to say that this does not go with a melee class at all. And it gets even worse when everything causes a oneshot and there are 10x more traps chasing the player.

It's definitely not artificial difficulty, right?


Surely archnemesis mods on rares and random on-death explosions aren't artificial difficulty either. Surely the overly harsh death penalties aren't artificial difficulty too right? Surely random invisible on-death effects that oneshot any character aren't a cheap way to kill the player, thus creating artificial difficulty right?

Surely. /s

You don't understand, in a boss fight with only one attempt, after spending weeks farming the necessary items just for one attempt, in the middle of the bossfight having two options:
Take oneshot 1 or oneshot 2, it's literally fair difficulty!
https://www.reddit.com/r/pathofexile/comments/1hvy6w7/which_flavour_of_one_shot_will_it_be_exile/
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NickyRick#1268 написал:
You don't understand, in a boss fight with only one attempt, after spending weeks farming the necessary items just for one attempt, in the middle of the bossfight having two options:
Take oneshot 1 or oneshot 2, it's literally fair difficulty!
https://www.reddit.com/r/pathofexile/comments/1hvy6w7/which_flavour_of_one_shot_will_it_be_exile/


Wowee, a boss stacking multiple wipe mechanics on top of eachother. Is this an arpg or is this mythic raiding in WoW? I can't tell anymore.


I don't wanna imagine the amount of rage I would feel if I had lost the invitation like that after farming it for hours or paying multiple divs for fragments lmao this is horrendous.
i do mythic raiding in wow , right now , and in the past , it is nowhere as stressful as this game . cant even be compared. but lets try.

No rng on bosses , if you know the boss mechanics you are good .

visual clarity is god-like compared to high end poe2 gameplay .

the punishment for dying is ...nothing really , some gold and you have to run back to the arena 30sec to 1 min at the worst raids . and there are many ways around it , mass ress, soulstone ,dogo. etc.

i dont know why we are comparing it wow , but hey boss is a boss , and punishment is punishment .

Here boss fight at the high end go like this:

if you perfectly know their mechanics , they are still played in random orders and random locations , there is no system to it , its just whatever.

on top of that they can have extra mods , from you atlas tree , or map mods or any other nonsense , which make it sometimes borderline impossible .
(for melee classes this is double true)

and then ,when you die to them :

you cant retry at all , you have re-farm fragments or whatever , in some cases up to 40 hours or more ( full work week , lol,lmao even) to try 1 more time.

and yeah you have 1 try at them , thats it , if you die , you barely even see the fight , you learn nothing except its not worth it better sell the fragments.

on top of that you just lost fragments that cost anywhere from 70exalts to 6-8 divines for that try.

on top of that you lost 10% of you xp

.

There is no challenge here . just punishment and stress , you are not given any chances to adapt , learn , nothing like that.

and the same things i wrote , go for the whole endgame really , all trials , maps anything .



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Waitn4D4#0477 написал:
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_rt_#4636 написал:
The 580k player peak and 400k+ players online on Steam after release are proof of that


250k right now in the middle of the day on a weekday, still as high as the best POE 1 league and we are a month into launch.

I do agree though that end game needs massive changes. We should never slog through low tier maps just to "get somewhere" and waste our time, especially when we are hundreds of hours into a single character. Every map should be juiced and/or somehow worth it to run, not feel like a chore.


Half if not more of those players are bots.
ARPG's are always a niche fame type, and PoE has ALWAYS been a case of we'll make the game how we want it and if you like it great, if you don't that's too bad.

They are not going to listen to every bit of feed back, but if you can postulate a good idea you might see it added.
Ancestral Bond. It's a thing that does stuff. -Vipermagi

He who controls the pants controls the galaxy. - Rick & Morty S3E1
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NickyRick#1268 написал:
You don't understand, in a boss fight with only one attempt, after spending weeks farming the necessary items just for one attempt, in the middle of the bossfight having two options:
Take oneshot 1 or oneshot 2, it's literally fair difficulty!
https://www.reddit.com/r/pathofexile/comments/1hvy6w7/which_flavour_of_one_shot_will_it_be_exile/



You don't even need to go that far. You nailed a big part of the artificial difficulty here:

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NickyRick#1268 написал:
spending weeks farming the necessary items just for one attempt


The amount of farming required to get a single attempt at an endgame boss was ridiculous in PoE 1 and is even worse now that you only have one death.

And you realize how artificial it is when you see that the bosses are not even very hard to beat. It's just that actually learning their fight is gatekept behind an insufferable amount of farming.

Spending an hour watching multiple tutorials about the fight on YouTube is not an actual option, it's just a workaround to GGG's nonsensical design options and it feels AWFUL. Plus practicing the actual fight is much more efficient than watching someone tell you how it is in a video.

I still don't understand why we don't have an option to open an "infinite" instance that will yield no experience/drops but allows us to run the boss as many times as we'd like so that we can learn by ourselves, see the attacks by ourselves, learn how to dodge them by ourselves, learn phase mechanics by ourselves.

If allowing such a thing would make bosses "too easy", all it does is prove how artificial the difficulty of endgame bosses is.

They should even require us to spend the items to open such an instance, then at least the insufferable farming won't be insufferable anymore, since you'd be farming in order to learn how to beat the boss. Then, when you're confident enough, the farm won't be insufferable too, because you'd be farming for an actually valid attempt at killing the boss.
-Talks about mainstream


-Thinks having a long campaign is a problem for mainstream


This community has its head up its ass.
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damir21#1543 написал:
i do mythic raiding in wow , right now , and in the past , it is nowhere as stressful as this game . cant even be compared. but lets try.

No rng on bosses , if you know the boss mechanics you are good .

visual clarity is god-like compared to high end poe2 gameplay .

the punishment for dying is ...nothing really , some gold and you have to run back to the arena 30sec to 1 min at the worst raids . and there are many ways around it , mass ress, soulstone ,dogo. etc.

i dont know why we are comparing it wow , but hey boss is a boss , and punishment is punishment .

Here boss fight at the high end go like this:

if you perfectly know their mechanics , they are still played in random orders and random locations , there is no system to it , its just whatever.

on top of that they can have extra mods , from you atlas tree , or map mods or any other nonsense , which make it sometimes borderline impossible .
(for melee classes this is double true)

and then ,when you die to them :

you cant retry at all , you have re-farm fragments or whatever , in some cases up to 40 hours or more ( full work week , lol,lmao even) to try 1 more time.

and yeah you have 1 try at them , thats it , if you die , you barely even see the fight , you learn nothing except its not worth it better sell the fragments.

on top of that you just lost fragments that cost anywhere from 70exalts to 6-8 divines for that try.

on top of that you lost 10% of you xp

.

There is no challenge here . just punishment and stress , you are not given any chances to adapt , learn , nothing like that.

and the same things i wrote , go for the whole endgame really , all trials , maps anything .





Yep exactly. This game is advertised as "soulslike" when it fails to be even that lmao

No boss has any set patterns, they all cast whatever they feel like in any order. Even attacks themselves like an orb shooting out projectiles has no real pattern, its always random. This arpg and its randomness doesn't mix well with the insanely punishing mechanics they've put in. They thought they made an "elden ring aprg" but it is nowhere close to that lol
+1 to OP
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NickyRick#1268 написал:
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AliquamGames#5952 написал:
>artificial difficulty
Stopped reading

Imagine the following scenario. You use a melee class that is so slow that it seems to be in Slow Motion (Warrior). And you are in Trials of Chaos, with the modification that makes any mob, when it dies, release an ultra-fast energy sphere that chases the player.

I don't even need to say that this does not go with a melee class at all. And it gets even worse when everything causes a oneshot and there are 10x more traps chasing the player.

It's definitely not artificial difficulty, right?


I think their point is that there's no such thing as non-artificial difficulty. There's no "natural" difficulty in games. Games do not sprout out of nature on their own, they are designed by people. That makes every single part of a game artificial by definition.

The word you're looking for is "unfair", not "artificial". That is an unfair scenario where you're not given a fair shot at beating the difficulty with skill, but a more fair version would be just as artificial as the unfair one.
Последняя редакция: MarsAstro#7928. Время: 9 янв. 2025 г., 18:11:15

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