GGG has to decide whether or not they want this game to be mainstream or remain niche
OPs premise that if ggg does not do x this will be a niche game is false. ARPG in general is always niche. It will not become mainstream unless it is enjoyable. It is way to uninteresting to be so slow or soulslike. Mechanics, bugs, and what is still missing in the game put this at more than a year away if not 1.5-2.
Последняя редакция: ExsiliumUltra#5541. Время: 9 янв. 2025 г., 18:29:17
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I know the game is in early access, but it will need some major revisions if they want it to appeal to a wider or mainstream audience. It has to be fun for players of all levels of experience/expertise, otherwise they will continue to be a niche game like POE1 which is not new user friendly.
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I will just say this: people who use vague sky is falling popularity narratives in their feedback almost always have terrible feedback, extremely superficial understanding of game design or why things are intended to work a certain way.
In any case every game has to pick an audience to some degree. I'll never not find it annoying that everyone who has feedback insists that their personal feedback is existentially important and by implication or quite often outright assertion: if you don't do what I want the game will die or be less profitable. You can't please everyone and when you try you will end up with a shallow game. This doesn't mean your game will be a hit or a flop though given triple AAA games recently it does seem to be tending toward the latter. Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4. If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years. Последняя редакция: alhazred70#2994. Время: 9 янв. 2025 г., 18:46:28
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I played of and on poe 1 for over 1000 hours.but i still absolutely loved the poe2 campaign. Its worth a triple a priced game in it self and we only seen half of it. Release wont have the same over again.
But that said. It was a great experience but i also dont wanna do that over snd over again. Its a insanly good made campaign..but everything gets old pritty fast no matter how much you generate the maps. Its still the same ish. Totaly agree that we need campain skip atleast on 2nd character Atleast in softcore. |
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" Artificial difficulty means difficulty that is not related to acceptable player improvement/learning nor related to meaningful/acceptable character progression. There exists non-artificial difficulty. Just look at the first Dark Souls game, which was deemed as "THE difficult game" after being released (in fact, just look at any Dark Souls franchise game the first time someone plays them). All of them have a lot of what PoE has: hard places to walk around, hard bosses, getting basically one-shot, dying a lot, stupid deaths (like falling from cliffs), "harsh" death punishment (going all the way back to the bonfire and losing stored sould). People rage-quitting playing sessions were even a meme back then. But with almost every death you learn something: disengage mobs if they get to you while you're on small ledges because you'll likely fall and die, you learn the optimal routes between bonfires and the boss you're trying to kill, you learn the best ways to kill some mobs. After almost every death against a boss you practiced dodging older attacks or you learned about new attacks they have. It was a genre-defining game for a reason. It was difficult but it was rewarding and no death really felt cheap. Lots of deaths felt unfair even, but never CHEAP. You want more non-artificial difficulty? - Guild Wars 2 CM raids: hard and complicated mechanics, most of them being party-wiping. But endless attempts, no death penalty, every attempt you learn something new or practice optimal ways to do the raid and mechanics. Again, no deaths feel meaningless or cheap. You're always progressing forward instead of being pushed back. - Super Meat Boy/Celeste harder maps: what you have to do better is almost always very clear. Maybe it's more precise movement, maybe a different timing, maybe you need to learn a new way to get through an obstacle because you have to save a dash, etc. Again: always moving forward, not really being pushed back. PoE is the complete opposite of these games, actually. The game is very complicated and that's where the valid difficulty lies: learning curve of the theory. But after that, the game doesn't have any more valid difficulty in itself. After you know how to reach mid-mapping 99% of deaths feel cheap and basically unavoidable (unless you invest streamer-level hours into the game) | |
"Niche game"
POE 1 top 60 Steam games of all time by peak player count. POE 2 top 15 Steam games of all time by peak player count. POE 2 #5 by 24-hour peak. Top 15 by viewer count on Twitch. Seems pretty mainstream. | |
What souls games also have are punishment windows where you actually have time to damage enemies. POE2 enemies are relentless and the windows do not exist unless you somehow manage to fill their stagger bar. Also in souls games not every mob engages you at 1000mph so you have actual time to react, identify the enemy type and deal with it accordingly. Some rare boss mobs in this game kill me before I have time to finish reading all of the modifiers they have mainly because there is too much visual clutter on the screen. Souls games lack the visual clutter giving the player clarity even during some of the most difficult battles. So for us to deal with everything coming at us in POE2 we have to build for speed, speed and more speed to get out of the way fast enough or to cast quickly enough to dispatch foes before they can do anything. The one thing that a good soulslike game gets right is the amount of ways you can deal with an encounter. You can go as fast or a slow as you want, buff up for a big bonk or chip away in a war of attrition. You have options and many ways to build to meet those options. You can even go with a lv1 character, learn all the moves, sidestep all the damage and win the game wearing only your underwear with a basic wooden club. Try that in POE and tell me how that works out. |
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" You can't judge POE2 on its population now. You need to wait until at least 1-2 standard seasons in. Right now you are getting D4 players that will come for the hype and play once, but they won't come back and play multiple seasons. Once the tourists have left, then we will see what the real player base is. |
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" Yeah and lost ark was organic and not full of bots. The chart has a very healthy down trend right now. Последняя редакция: Karishin#7986. Время: 9 янв. 2025 г., 19:43:34
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" they already decided, on developing it by making the same as poe 1, more of the same crap. game wouldnt be in this state if they didnt want to keep it like a niche game. This game is absolutely a horrid experience for new players and it'll stay like that because they would have to change so many core aspects that i dont see it happening. |
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