GGG has to decide whether or not they want this game to be mainstream or remain niche
Even if they fix every one of the other issues with a casual mode, the design of the passive tree is off-putting to most people and makes the game niche.
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" its so true. its ok to just have an opinion. i have an opinion, i happen to think my opinion is the most important opinion in my world because im usually right, thats what its like to be the person having the opinion. but its just my opinion, and thats fine, it doesnt need to be more than that all our opinions are valid in some sense. as soon as you see the "...and thats why the game has lost X players in X weeks" or the threats of bankruptcy from not catering to a wider audience (who are presumed to all want what the person posting wants obviously) and all these other emotional blackmail type pressures its so cringe. sometimes discussing player counts, new player experience and mass appeal is appropriate but when its being used to try and add this huge weight to what is just someones opinion its pretty lame. its ok to just have an opinion. if your opinion or your idea really is a great one the devs will listen to it. many opinions and ideas from the community make it into path of exile. we dont need to do the whole threat of extinction if you dont do what i say thing to be heard. you are enough just as you are, one person giving an opinion, believe in yourself, back your idea, back your opinion, its a good idea right? of course it is, so just present it and it will sell itself. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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Being talking about this since the release.
Grinding Gear really need to stop pretending they are a small hippy company where players will give them space to double down on stupid mechanic design or "logical" decision. Grinding Gear Game is a studio with 10 years of experience with a very rich backer. Path of Exile 2 enter the market as a challenger to Diablo yet the fanboys like to pretend Path of Exile 2 is exclusively to the hardcore idiots. The success of Path of Exile 2 lies on the semi-casual and casual. Like it or not, Grinding Gear can no longer pretend they are not mainstream. Grinding Gear also need to learn to take responsible and allow layers of security over their outdated system. Their stance over trading is nothing short of irresponsible. Full stop. |
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Campaign is way shorter than PoE1
Also >Designing for casuals lmao lol Последняя редакция: Kashou#2868. Время: 10 янв. 2025 г., 05:31:49
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" Not all games need to be for you. The sooner you accept that the sooner you can find another game that you will enjoy more. Step 1 is to self reflect.
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" You guys need to learn how to read and interpret properly at this point. Quote me where I said being niche is bad or unhealthy for the game. Quote me where I said the dip in player means this game is a failure. The more I think about this, the more I realize GGG is like Cipsoft and PoE is just like Tibia: no palpable progress after a certain point, death = roll back dozens of hours invested, dated design choices/mechanics, re-do everything from scratch with every new character, "new world" to play every few months to keep the game fresh and keep players engaged with their game. And there's nothing wrong in being a niche game development company with a niche game and niche design choices. Cipsoft still makes a good profit with a 2D game that's almost 30 year old now. My post simply said: this game had potential to become more mainstream because it had double the players PoE 1 ever had. As the current trend shows (and comparing PoE 1's chart to PoE 2's), it looks like most of that is getting lost very quickly and what will soon remain are the ~200k players we had in PoE 1's July 2024's league launch (and the old PoE 1 league cycle will just keep repeating itself, but now in PoE 2). GGG is now at a crossroads regarding PoE 2. They have to decide if they want to double down on their game vision (which will ultimately turn PoE 2 into PoE 1 v2.0), or to make changes to try to engage a wider audience. There's no objectively right or wrong decision here, just what they want to do. By the way, if they want this game to grow bigger, not only they need to boost player retention on the long term (which was what I addressed in my original post), but they also need to add a step-by-step tutorial that takes newcomers by the hand and teaches them all the important mechanics: skill gems and types of skill (spell vs. attack), support gems, spirit gems, tags, mods, types of defense, resistances, etc. There were A LOT of people in global chat asking "basic" things that are a must-know if you want to understand how your character does damage and survives. I bet a lot of them will ditch the game once the character they're building starts dying dozens of times in maps and even going through the campaign starts to become a struggle. " I had stopped playing PoE 1 a long time ago for the exact same reasons I mentioned in my original post. I came to PoE 2 with hopes that GGG was changing things on a more fundamental level. It seems they're not. This is the PoE 2 EA feedback subforum. I came here to provide my feedback about Poe 2 EA after basically finishing the game. And yes, I am ditching PoE 2 for now. The game doesn't cut it for me as it is. And I'm not even mad. The price I paid for a few extra premium tabs and 80h of gameplay? Worth it. Последняя редакция: _rt_#4636. Время: 10 янв. 2025 г., 07:18:09
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" where did i say i was talking about you? i was just browsing the thread, saw als post an added a comment. weve seen 12 years of people using steam charts and predictions of doom to weight their rants about the game around here, while the reality is the game has grown every year and is the most successful long term arpg. " the game launched a month ago and is sitting at a little over half its launch concurrent players, which is in line with how poe1 leagues go. the only difference is its launch had more than double poe1s highest ever player count and we still today have more than poe1s highest count. they dont want to boost retention. jonathan talks about this in interviews, that its not what you should aim to do for long term success. players will burn out eventually, you cant keep people forever. the key to the success of poe1, 12 years of growth, is that people come on league launch, they play a few weeks, a month, and then they leave. go do other hobbies, live their life, unburnout, then a few months later they come back for the next league. they talk about this as the key to the success. they do not want higher retention. i know since the game has been on steam weve had a million posts saying if GGG doesnt do exactly what i want the game will die and the lack of player retention as shown by this graph proves it, but GGG know better and the fact that the most successful ever poe1 league was the last league proves the point. we are playing an alpha test version of 1/3 of the game that hasnt even gone through a first proper balance pass yet and is locked behind a paywall... yet its got roughly the same retention as a normal poe1 league but with more than double its player numbers. right now a month in there are more people playing this EA than poe1s highest ever launch moment. they are not looking at these numbers and worrying at all, and they are not looking at feedback posts trying to use these numbers to sell an opinion with any more seriousness than any other opinion being put forward. and theyre not trying to be 'mainstream', theyre trying to make the best game possible by their own standards. if you can convince them what you want will make the game better thats a post theyre gonna take very seriously. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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Yeah, they definitely kept it for the more hardcore base. There isn't going to be a game for casuals that has XP loss, lol.
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Brother the trading in this game is not even close to an issue.
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i agree with some of this sentiment but i think the campaign is a masterpiece so far. very memorable locations, very varied designs and good bosses. the grind in the endgame is real but on the other hand map sustain has never been an issue and i speced out of almost any waystone node.
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