Dawn of the Hunt Map Portals Clarification

why we need die mechanics even just delete it completely, allow people to try completing the same map.
I`d just make it d2 style, infinit portal entries, exp penalty.
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MassiveCerberus#3469 написал:
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AC_AC#6244 написал:
I`m reading the comments and i cant stop laughing.

I guess many that comment either play other games or represent other games and try to search to create confusion and hate against POE2, here we talk about POE2 which is EARLY ACCESS, not a final version of the game.

Each update made on the game since initial launch was great, who played felt that.

Who don`t have the capacity to understand English there are some tools out there, one is called google translate

I don`t want to be rude, but stop the drama or stop inventing drama.

This fix for map portals is just great, the DEV team is just one of the best in the game industry, maybe the best in this category of games.

Stop inventing drama.


A paragraph praising a developer is literally the same thing as whining. No constructiveness, just empty talk.


I understand your frustration. POE1 was created by the same developer.
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Warrax#2850 написал:
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MassiveCerberus#3469 написал:

It seems to me that people with your logic work at GGG.


Can we stop using that flawed "argument" please? it doesn't lead anywhere.

Poster you're replying to talked about builds, not classes. GGG is trying to balance all classes, you didn't even saw the 0.2 patch note yet and if you listened to the lastest interview, they are looking at having all classes as balanced as possible for release, let them cook.


"you didn't even saw the patch note" - i've been reading this for ten years now before every patch, it's funny.
Wow these comments... A lot of people vibe more with death having consequences, and a lot of people don't. Luckily for the people who don't, PoE 1, D4, LE, and every other ARPG in the space already exist. Not every game needs to be designed for the same audience.

If you don't like the CORE direction of a game, accept it's not being designed for you and move on.
Последняя редакция: battlecarrier#2128. Время: 31 мар. 2025 г., 16:00:20
This is a nice clarification from the announcement. Tying portals to remaining deaths available in a given map is a good change. This alone makes playing 0.2 worthwhile for me since I was already at 3 endgame characters in 0.1 and got tired of only having 1 portal to use.

In addition, this change differentiates PoE2 from PoE1's limited portal regardless of deaths in a meaningful way. It is already easing the minds of the people that I play with on PoE2 and encouraging them to give it a go.

I appreciate the continued desire to compromise, when appropriate, on things that are as divisive as the whole portal discussion.

Последняя редакция: tru2dgame#7774. Время: 31 мар. 2025 г., 16:15:37
oh ffs just give us three portals for everything and call it done, we’ll live.
So it seems this IS the hill you're going TO DIE on.

Good to know.

Well, anyway. Guess I'll just go back to waiting for PoE1 update news. I have 0 care for PoE2.
~ Seph
No 6 portals so still no poe2 for me. Guess its time to give LE a shot.
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buruc666#5523 написал:
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Ceratoidei#4354 написал:
So 6 mod red tier map means 1 portal, we still can't trade...


No, you can trade as much as you like, as long as you dont die you dont loose your map.


Well, why not, but... what if you want to run this map with 4 players ? (silly question)
As I understand this update, this would break co-op mechs somehow 🤨

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