Ziz interview
I am not a big fan of Zizaran but the interview changed my mind about him somewhat.
Johnathon - We didn't change the campaign difficulty.... Ok mate what does nerfing all builds by 90% across all levels and increasing monster health and damage do Einstein? Doesn't make the campaign easier does it mate? I lost all hope this guy lives on PLANET EARTH the moment that came from his pus. Zizaran - How long do you expect the average player to take during the campaign? And by association have to do for every single character they build? Jon - Well we didn't really do stuff and things and maybe the game with that thing we do sometimes. That said when we do tests the thing about the guy does really make me think sometimes nerf or maybe a buff. Cheers for that, I don't know about you but I am convinced, clear as day mate you have no idea what order the words coming from your mouth are so how is that "visionary". I want to see the Jon play a sorcerer from level 1 all the way to T15 maps on stream. He will learn all he needs to know and save infinite time for himself and his team by doing so. Doubling down on shit he clearly has no idea about is the insanity I deal with talking to Gen z about basic economics. Zizaran - Most players have experienced "X,Y,Z" Jon - Well I think that they are wrong because the 5 minutes I played using a 100 mirror build at auto-level 100 on the test bed was really easy to do t1 white map. Facepalm moment. Jon - we want combos and meaningful gameplay. Me personally have no bloody idea how to translate such an ambiguous statement. "The vision" is the same vague shit, wtf does it entail? A 30-50 hour campaign for a non-meta build in the hopes the class has enough sheet dps to do any endgame content? 10 hour plus T4 pinnacle boss fights? Yeah mate I think you overestimate how many hours are in a day. I ain't spending a week per character just to get them to maps. I hate when meta is the only way forward and 0.2 is all meta, like 3 meh builds with a 4th literally hanging on by a pube. Nerfing by a factor of 10 and giving you a 30% buff is taking 90 cent of your 1 dollar and giving you 3 cents back. You cannot nerf something to ZERO and call anything a "buff". It's a microscopic less-nerf. |
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Now youa re beign ridiculous.. what was nerfed by factor of 10 at campaign level?
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" At best, its doing irreparable damage to you and other people disliking the general core design of PoE 2. And you know, its pretty much impossible to make a game that everybody loves. So some people will be mad anyways. Player counts at 0.1 release and even now are looking very solid though, so either all you guys that hate the game play it anyways, or there actually is a large playerbase that loves the concept of the game. I've not played PoE 1 that extensively, so I don't have as much anecdotal evidence of shitstorms in the past. However, from what I have seen at 0.1 launch and now, I almost can't imagine that there hasn't been a negative response of that scale. The PoE 1 community is truly toxic to its core, I've never been part of such a toxic community so far. From what I've heard the devs even stopped interacting with reddit (And the community as a whole) because of personal attacks and death threats etc. in the past. Последняя редакция: creeten#4303. Время: 9 апр. 2025 г., 16:05:28
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It’s honestly really sad to see posts like this. I’m not a big fan of the recent update myself, and I have quite a few concerns with PoE 2 in general.
That said, it’s clear that a lot of people are loving the game. Jonathan might have come across a bit grumpy at the start of the interview, but as it went on, he opened up more. People seem to forget the kind of pressure he must be under. You can tell he’s poured his soul into this project, and facing constant negativity when you've invested so much of yourself in something has to be incredibly tough. I think he handled it with a lot of composure. As someone who works as a lead dev/tech lead/architect in IT, I can’t count the number of times I’ve been in a situation where I knew my solution was better, but the business side didn’t agree—simply because they didn’t see the full picture. More often than not, time proves me right. As a player, your perspective is valid, but it’s also very different from Jonathan’s. You might be right about some things—but probably wrong about a lot more. He’s been doing this for many years. If you truly believe you have that level of vision and design talent, build your own game—and see how you handle the pressure. |
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This whole thread signifies exactly how twitch has poisoned the gaming industry.
People are sitting over there in their little echo chamber and listening to their 'role models' for guidance on what to like/dislike, play/not play etc. I admire Jonathan's and Mark's composure, probably due to the fact that this particular persona did help them out when poe1 was in its infancy, but it doesn't give him the right to sit on his high horse and try to basically demand changes. It's been announced time and time again that turning this into poe1 with better graphics was NOT the intention - in fact the exact opposite. If all you want is instant gratification and loot explosions, then by all means - go play poe1 - that is precisely why they split the two games. |
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" The campaign is slower, the intention is to provide better clarity in combat. But explain to me how end-game is any different? The only difference I see is that investing in tank will never be a viable strategy in POE2 from Jonathans clear and concise statement. The game then actively promotes glass cannon gameplay, find the build with big damage and OHKO enemies whilst avoiding being OHKO. That's no different to POE1. |
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" Absolute nonsense. POE1 promotes glass cannon gameplay because of the way rewards scale and the amount of offense one needs to give up in order to build enough defensive layers. This is due to them adding too much power with each passing league. It started around the Synthesis league, but really progressed during and post Harvest. That in turn led to them having to keep buffing monsters in order for there to be any real 'challenge', or danger to the player. Since building a character with enough offense AND defence is very expensive, it's become customary to simply hack together some mindless builds that go on auto pilot in softcore and basically explode everything. In contrast in POE2 you don't have to worry about having capped spell suppression on every build + tons of phys + ele taken conversions etc. All you need is capped resists and around ~15k ehp which is mostly obtained through either passives, simple rolls on gear that don't need to be tier 1 and auras. That will allow you map normally provided you don't stack -max res and res pen on your waystones and don't eat every slam imaginable. You need to learn what each monster does and then you can easily avoid it, you think you can't, because you've been conditioned to think that way. |
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" Do you believe poe2 won't have defensive layers, ever? I could expect it to be implemented as a way to give players alternatives than to just focus on glass cannon. Everyone at the end of the day wants to go pew pew, players gravitate towards it. People complain on the forums when their character doesn't go pew pew. It's what people expect out of an ARPG. |
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Well I can't predict the future, but looking at how they've designed POE2 so far - it seems they've learned their lesson.
Will they keep on course, or give in to all the whining however is another matter. One thing is for certain though, once they start adding too many defensive options to the players, they will have to start buffing the monsters and let me tell you it goes downhill really fast from there. |
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" Just check out their latest interviews since the game's release. One of them had a question about the warrior. He replied that he did not see any problems when playing as a warrior. And he even said something about his personal character, a warrior through bleeding. Warrior through bleeding in a patch where it was possible to play through bleeding up to white cards at best Content Update 0.2.0 -- Path of Exile 2: Dawn of the Nerfs
"Fixed a bug where existing items and skills did damage." |
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