PoE 1 ZOOMERS WON'T BE EVER HAPPY IN PoE 2

I'm not a "Zoomer" and i hate the slow game play. It may feel meaningful in the campaign but that is not what will keep people coming back every 3-4 months.

Poe1 was successful. Now its dead because of this vision.

Poe2 crafting is essential d2 crafting where every item is a 50/50 chance to be trash or good and you have no real agency over the outcome.

Hey, would you be willing to help me through my 1st Trials of Chaos? I wanna see how you stack up to Bahlak, the stupid bird that does the tornadoes.
PoE2 is slow and tedious, it's a fact.
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thorgrimn#0654 написал:
"They" supported and funded POE1 so that POE2 would be possible and your take is to basically tell them to get lost? Brilliant marketing strat.


This is a really distorted view. POE1 was free to play. I paid for it because it was fun.. we are not bankers investing in the future. we are consumers buying a game. GGG doesn't "owe" me or you or anyone anything. If you dont like their products, stop buying them.. if you do.. then enjoy..
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KuroSF#6521 написал:
"
thorgrimn#0654 написал:
"They" supported and funded POE1 so that POE2 would be possible and your take is to basically tell them to get lost? Brilliant marketing strat.


This is a really distorted view. POE1 was free to play. I paid for it because it was fun.. we are not bankers investing in the future. we are consumers buying a game. GGG doesn't "owe" me or you or anyone anything. If you dont like their products, stop buying them.. if you do.. then enjoy..


You can only make that statement if poe is a side game for you. If you're fully invested into this game it feels really bad to see it feel terrible from your point of view. Give us poe1 back. Then poe2 will be the side chick. This should be the opposite.

I don't see poe2 being a main game for any poe1 player.
+1

agree with OP
If I'm going to play a story campaign ARPG, then I play grim dawn, which does it far better than poe2. regardless of how I play poe1.

the only arpg campaign i've played that is more boring than poe2 is diablo 4.
Drop rates are clearly balanced around people blasting maps. Slow and methodical build will make you stay poor ^^
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Sargoth_CZ#3391 написал:
They made themselves believe that game starts in maps.

They want to skip campaign and they will ask for:
Movement skills and Quicksilver flask to avoid monsters or any danger
Smaller maps, checkpoints, skips so they can zoom-through asap

While I am not one of the "zoomer veterans" of PoE1, I know a lot of them, and you can find many comments from them on this topic.
The "movement speed" issue is mostly problematic because GGG wants us to do "combos" but doesn't give us the time to do so.
Checkpoints are meaningless, literally. It's not like you just get teleporters when you enter a zone and can skip stuff now; instead, you still have to walk the distance and discover these checkpoints. They are only useful for ppl who have poor clear and backtrack a lot.
And yes, the areas ARE too big. You can clearly see that the size of areas was made when flasks and higher movement speed were in PoE2, then they removed the speed, but did not adjust the areas in any shape or form to make it feel reasonable.

"
They want passive skill tree to solve all their issues like resists or stats, so they don't need to "waste time" on looking at the gear.

It's not about "solving all issues", it's about "having options to solve issues".
If you invest in resistances on your tree, you trade offensive power for that.
It's meant to be a temporary solution if your gear can not provide it.
Do you know how many characters I started mapping with 0 resistances?
"Looking at gear" doesn't magically spawn the stats I need on the item.

"
They don't want to, but with their constant crying, they will eventually fuckup the game for anyone else who actually want to enjoy the campaign, have meaningful combat and appreciate the game as a whole.

I like the campaign and the slower pace way more in PoE2 than PoE1, BUT there has to be something besides the slog.
Tell me, how many "Expeditions" did you encounter in the campaign?
Tell me, how many "Breaches" did you encounter in the campaign?
Tell me, is the "meaningful combat" in a room with us?
[Removed by Support]
"
MaxW81#9965 написал:
Drop rates are clearly balanced around people blasting maps. Slow and methodical build will make you stay poor ^^


Nutshell, well said. Who would have thought nerfing every possible player interaction by 90% except base movement speed, buff monsters by 400% and change literally nothing else would create a depression simulator.....Oh wait the 300k people that read the patch notes that didn't even log on for 0.20.

That is called experienced player that know GGG and their game better than they do.

Just noticed it is $5 per gamble box, glad the MTX is getting their full attention.

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