To veterans of PoE1. What made that endgame better?

A lot of people are saying that endgame is boring. Streamers quit this "league" etc.

So, how was/is endgame in poe1? What makes it better and enjoyable in a different way?
Do we have potential to have it in poe2? How would it fit?
Last bumped20 апр. 2025 г., 04:25:33
make skills damage not sucks balls
IGN: UgaBugaMajkaFaja
Few things.

1)Mapping is organized and under our control.
•I get to control what maps I wanna do/avoid


2)Mechanics are organized and under our control.
•I get to control what mechanics go into each map
•I dont have random mechanics I have to chase down, like its a kirac mission/vendor map implicit
•I dont have added mechanics on my map I dont want

3)I dont have to focus on mapping
•I can go do delve for awhile
•I can go do heist
•I can do memories

4)Map layout complimentary to mechanics
•I dont run ritual/breach with insanely tight spaces (carcass)
•I run maps to progress different bosses (catarina rush)


Not a full extensive list but just some points.

I dont mind POE2's endgame. But its EA, stuff will be added.
Mash the clean
Sounds nice. what are those things that u do other then mapping?
I was a closed beta tester. I will say one big difference between the early poe and poe 2 is build diversity. You could create fun and interesting builds that work even if they aren't optimal. That kind of fun is mostly missing in poe 2. I really hate how bad the uniques are in poe 2. I have only played one character so far because I was waiting to find something interesting to build. Nothing so far. It's sad.
1- make a passive tree with more toughness, especially life.

2-improve crafting, by removing some crap modifiers, mainly those that reduce stats for use, project speed.

3-bring back alteration orb to game.

4- improve efficiency vs bosses with characters like amazon and ranger. not only in terms of damage.

5-stop creating these cheap mechanisms for ill-intentioned people, like killing the toon with 1 hit.

6-create appropriate slots in the passive tree, so that the player can use jewels with radious.

7-improve the vitality and ES value of each toon, the disproportionality is evident. many characters do not have enough life or ES for further progress.

8-reduce the xp lost when the toon dies, or improve the rate of xp gained for each T15 and 16 map. the current rate is absurdly low.

9-change this lottery system to t16 maps.

10-reduce act 3, long and tiring journey by one act, which is worth 2.

11-improve characters like the warrior, there is only 1 point that provides more life to the character. the warrior's passives are weak. create new skills for the warrior, faster, and improve movement.

12-stop with randomness in the game when crafting, jewels with rolls for 2 different types of weapons, or with light and poison rolls...

this is despicable.

13- Bring back Chris Wilson.
It's very simple. We got used to a set set of rules, and people don't like change. GGG has stated many times there are things they wished they did differently in PoE 1, but because it was released one way, the player base would riot if it got changed. We now want the fully developed parts of PoE 1 to be in PoE 2 and keep everything we were accustomed to.

You say control of the Atlas, but I remember chasing down Shaper and Elder running up and down maps I didn't like. I'm pretty sure you do too if you think back hard enough. Crafting is different, but the game is (was?) balanced around the different. How many PoE crafters would drool at being able to use 2 essences with ease on gear? PoE 1 and 2 both have one shot mechanics, with PoE 2 being better telegraphed, not sure why you are complaining. Both games have the same exp penalty with the option to reduce it to a mere 2.5% loss with an Omen active. Random gear rolls? Don't make me laugh! It's easier to find a mirror in PoE 1 than have useful gear drop. I've sold gear fresh off the ground in PoE 2 for several divines; in PoE 1 it's not worth my time even knowing it's there.
"
Mashgesture#2912 написал:
Few things.

1)Mapping is organized and under our control.
•I get to control what maps I wanna do/avoid


2)Mechanics are organized and under our control.
•I get to control what mechanics go into each map
•I dont have random mechanics I have to chase down, like its a kirac mission/vendor map implicit
•I dont have added mechanics on my map I dont want

3)I dont have to focus on mapping
•I can go do delve for awhile
•I can go do heist
•I can do memories

4)Map layout complimentary to mechanics
•I dont run ritual/breach with insanely tight spaces (carcass)
•I run maps to progress different bosses (catarina rush)


So basically the game provides all your food with no effort?

Don't get it, If there's no difficulty spice in my game then what's the point?\

I grew up with an NES console and a 25mhz Macintosh computer, games were gloriously challenging and now all that players want is to binge on rewards? It literally makes me sick.
Последняя редакция: TrunktenUK#3407. Время: 17 апр. 2025 г., 15:42:12
"
StrykerxS77x#8221 написал:
I was a closed beta tester. I will say one big difference between the early poe and poe 2 is build diversity. You could create fun and interesting builds that work even if they aren't optimal. That kind of fun is mostly missing in poe 2. I really hate how bad the uniques are in poe 2. I have only played one character so far because I was waiting to find something interesting to build. Nothing so far. It's sad.


True .
+ they sacrifice a lot qql on pc for console player (i hate skill gem window -.- )
+ i dont like poe2 endgame system
"
TrunktenUK#3407 написал:
"
Mashgesture#2912 написал:
Few things.

1)Mapping is organized and under our control.
•I get to control what maps I wanna do/avoid


2)Mechanics are organized and under our control.
•I get to control what mechanics go into each map
•I dont have random mechanics I have to chase down, like its a kirac mission/vendor map implicit
•I dont have added mechanics on my map I dont want

3)I dont have to focus on mapping
•I can go do delve for awhile
•I can go do heist
•I can do memories

4)Map layout complimentary to mechanics
•I dont run ritual/breach with insanely tight spaces (carcass)
•I run maps to progress different bosses (catarina rush)


So basically the game provides all your food with no effort?

Don't get it, If there's no difficulty spice in my game then what's the point?\

I grew up with an NES console and a 25mhz Macintosh computer, games were gloriously challenging and now all that players want is to binge on rewards? It literally makes me sick.


There's more than enough challenge in PoE, especially if u're new to the game. The biggest challenge obviously is knowledge, then comes build creation and after that I think (uber)bosses, but the difficulty of them relies heavily on ur chosen build.
PoE is not necessarily a game about gaming skills, it's more about knowledge and planing. (also grinding of course)

PoE2 lacks in those aspects right now. There's not much knowledge to aquire and only so much to plan ahead. Most is pretty basic and predetermined by the devs.

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