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I Want To Enjoy This Game, But This is UNBEARABLE!

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Majorita#4109 написал:
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enslavedemperor#5410 написал:

Build identity is crucial for Path of Exile, is completely normal for some builds to not be "good" due to the decisions behind it and consequences attached to those decisions.

If content is really overtuned difficulty wise, or poorly balanced around rewards you would see it reflected to a high degree, but is not the case, at least not anymore.

Game has been nerfed a lot in terms of difficulty. It's true that some mob types may require a bit of adjustments to the damage output, or their overall stats, but is isolated.

Balancing the game around casuality is not what made Path of Exile what is it today. Pushing through and trying to adapt and making things work out is crucial for a game like PoE who rewards knowledge in a generous way.


It is actually not completely normal because even if you have a bad build, in POE1, you can make it to maps no problem. Right now if you play a junky bad build, you can't even clear the campaign in POE2.

Additionally, I guess you missed the memo which is that the devs are trying to make the game more accessible. They're failing at it right now.

They also said they want to cut down on how much 'knowledge' rewards players, they want to make it so new players are on the same level as veterans. If you watched the interview with Zizaran you'd know that.

So I stand by everything I said, which is that if you are a new player and you try to play POE2, you're not going to have a good time.

Yes, the entire POE cycle of tweaking tinkering and building your build is all classic stuff that everyone likes including me, but that should be the kind of thing you focus more once you either reach endgame, or very near to it. The campaign should be something anyone can clear, while you acclimate to the way your build plays.


So, in short, no matter how bad your build is you should be able to clear campaign with it, but technically upon reaching end game you will be forced, more or less, to rebuild it, since the chance for it to stand against the "harder" content is increasingly lower.

Is true they said they want the game more accessible, but they never state they will deviate from core principles which make Path of Exile, well, Path of Exile.

You didn't really address build identity.

But, curious, I watched the interview as well, never heard them making such an extreme point, cutting down knowledge reward. That would break the core identity of the game and just push it into being just another discontinous ARPG.

Builds, what gems to use, synergies, "farm" strategies, and so on won't make sense since they rely on "knowledge". You need to comprehend what you are doing, why and how.

Complete overhaul of the build upon changing stage of game (campaign -> end game), I repeat, seems like a design mistake. Sure, there are some cases in Path of Exile 1 where this happens, but are isolated and usually involve more variables. Your approach stands more as an universal case.

At the eve of the end
poe = poverty over enforcement
Honestly, just wanted to get back and play my old lvl 90 build from last season and do some mapping with a build that was working and clearing maps just fine (not overpowered, just fine)... Y'know, just checking the endgame changes and see if it feels better now... Maybe finally try one of those citadels i've never dared to try.

But of course, they changed the tree, removed most of my jewel sockets, can't use a single one my skills (since I don't meet their requirements) or wear most of my armor due to no longer meeting the requirements due to respecs... And I google my build's core skills and allegedly they were all nerfed to the ground and are almost unusable now...

Sure I could botch place skill points semi random to get the build back to usable... But then I would lose ability to respec, so I'm stuck in limbo mode unable to play my build till I figure out what I do with it (keep it the same or respec into something new).

So I start googling alternative build I could pull off my with existing gear, willing to bite the bullet and swap to a new build and skills and potentially an ascendency change.... Only to see the middle jeweler orbs are now like 135 exalted orbs each due to rampant inflation.

Can't really afford that for every single new gem I need. This is just absurd tbh.... In POE1 your build basically needed a single five or six socket chest piece and you were good for the entire game, here, you need to pay insane currency for every jeweller, and i'm not even talking about perfect jewelers here...

So I switch to my lvl 70 and it's the same thing... Passive reset, unusable gear, massive nerfs, can't use most of my jewels anymore...Build broken... So I switch to my lvl 50, surely he wasn't touched that much... But alas, still unplayable out of the box after the update... must put more work to get it usable...

Then I logged off. I know it was a problem with POE1 also, but I felt it had gotten better in the last few years, with way less forced resets and major changes that broke your builds for the sake of breaking your builds. Sure having to redo the stupid atlas passive three each time I log on was annoying, but I still felt I could mostly log back into the game and play my old characters (with rare exceptions).

We spend time, effort and care to make our own builds (or copy existing builds), only to log in after updates and have everything broken just sucks.

This coupled with the negativity and everyone saying leveling new characters is miserable, drops are even worse and currency no longer drops made sure I would sit this season out... Hopefully the devs come to their sense, stop nerfing our builds, invalidating our previous work and keep drop rates sane... Like, how about you make stupid jeweller orbs drop so players can actually ,gasp, self-find them... Even back then I only found like one in 300 hours of play.
Was I Dreaming ? - Harry Mason
Последняя редакция: Mortiferius#1833. Время: 18 апр. 2025 г., 22:11:11
i think many of posts in this thread are missing the REAL problem.

one camp says go use a build guide
other camp says i want to experiment

meanwhile the REAL problem is skill and support gem balance is all out of whack. ggg nerfed skills that werent a problem.

in a perfect world, every skill could be used to create a build from. while its not realistic to think that is actually achievable, what we have right now is big broken mess.

edit added: its also worth noting that right now its very difficult to gear to support experimentation.
Последняя редакция: dmc9014#4875. Время: 18 апр. 2025 г., 22:52:56
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DivineEyes#2199 написал:
I have played POE2 since it's debut in December and have stuck with the game's rough spots, but the current state of the game is unacceptable.

With my level 56 Monk, I just spent the last 20 minutes fighting and dying to mobs 3 levels under me because my equipment is 10 levels under what it is suppose to be for the area.

Now, I would be happy to use higher level equipment IF I could have access to enough currency in order roll the necessary stats for my Monk, but NO CURRENCY DROPS from the mobs.

I can not even survive a Wisp Rare Mob when they appear; I have to literally kite them around the map and if they stun-lock me then I am as good as dead because I do not have enough equipment stat to survive their hits.

GGG, I love the fact that you are trying to make this game better, but I am going to need you guys to stop trying to fix this game and instead start consistently fixing this game.
I can not enjoy this game in it's current state of play-ability because there is no point in building a class that can not played it is intended to be played.

Please fix this game's currency issue, GGG, please never un-fix it again.

Thank you!


I will just be constructive with my comments, I would advice that you to do this to improve your time with your monk but it will still suck because you have to sacrifice a lot of loot that you've farm and hoard to "craft" your current gear:

you see unwanted blues and rares, you disenchant them.
don't just sell them for gold.
keep repeating this painful process till you get enough regals from disenchanting.

salvage any quality or socket gears too.

My personal opinion is that:
poe2 in it's current state, feels pretty much like a recycling gig instead or actually playing the game normally and mf runs can find you any decent gears. The "ruthless mode" inbuilt is just not for everyone that GGG thought could stretch the longevity of the game and slow down the player that can just speedrun to the zoom-zoom part.

that alone burnt out a lot of players.

This just feels really bad most of the time when the RNG is actually very bad, and considering it almost felt like currently it's rigged to drop even more huntress loot you have to squeeze everything out of your thrash loot just to make something work.

But, still it's manageable. just takes a lot of time. And, patience.

It will take a long time before you get anywhere decent for your gearing.

GLHF
I totally agree the game's just not where it should be right now. The drop rates are awful, crafting feels underwhelming and everyone seems to be running either Lightning Spear or more recently, Minion and Curse Lich builds. Just hop on Twitch, and you’ll see it everywhere.
Honestly, if they hadn’t nerfed the game so hard, things would probably be in a better spot. I ended up quitting recently, because it’s just not fun anymore. It’s a bummer to say that after putting in over 1,000 hours.
And GGG says: Oh, ho shopping. Check every vendor!

That's pure nonsens: Most of the vendors gear is red, because wrong class - oh, they have tons of spears, which is great, if you are playing a f****** spear class. And the wearable gear has the wrong stats.
Ah, there was more: The money. You need money to buy items. Money you need to evenually respec your char. Money you don't have because the loot is buried 6 feet under.

the game in the current state is trash. Not the game itself. I love it. But the mechanics are trash.
Последняя редакция: Sauerbrot#3244. Время: 18 апр. 2025 г., 23:09:50
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Geckt_411#0760 написал:

I will just be constructive with my comments, I would advice that you to do this to improve your time with your monk but it will still suck because you have to sacrifice a lot of loot that you've farm and hoard to "craft" your current gear:

you see unwanted blues and rares, you disenchant them.
don't just sell them for gold.
keep repeating this painful process till you get enough regals from disenchanting.

salvage any quality or socket gears too.

My personal opinion is that:
poe2 in it's current state, feels pretty much like a recycling gig instead or actually playing the game normally and mf runs can find you any decent gears. The "ruthless mode" inbuilt is just not for everyone that GGG thought could stretch the longevity of the game and slow down the player that can just speedrun to the zoom-zoom part.

that alone burnt out a lot of players.

This just feels really bad most of the time when the RNG is actually very bad, and considering it almost felt like currently it's rigged to drop even more huntress loot you have to squeeze everything out of your thrash loot just to make something work.

But, still it's manageable. just takes a lot of time. And, patience.

It will take a long time before you get anywhere decent for your gearing.

GLHF


I appreciate your effort in attempting to help my situation with your advice.
However, I already know of these salvaging options, but that is not why I play this game.
If I wanted to play a game that focused on "trading for currency", then I would just go play "Monopoly".

My friend, GGG has to fix this game's currency drop rate in order to make it fun again; the answer is that simple.
Honestly, if they do not fix this issue, then I do not see a logic reason to struggle through the game when it as unpleasant to play as it is right now.
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DemonsOfExile#8462 написал:
I totally agree the game's just not where it should be right now. The drop rates are awful, crafting feels underwhelming and everyone seems to be running either Lightning Spear or more recently, Minion and Curse Lich builds. Just hop on Twitch, and you’ll see it everywhere.
Honestly, if they hadn’t nerfed the game so hard, things would probably be in a better spot. I ended up quitting recently, because it’s just not fun anymore. It’s a bummer to say that after putting in over 1,000 hours.


I definitely feel exactly as you feel; you really did embody my entire thought on this topic in your post.

The truth is I do not want to stop playing POE2 right now, but I am doing so for this sole reason:

The game is not fun to play when I am not able to equip myself properly due to this currency drop rate issue.
@ OP

Allowing you to fail is what makes it a game.

If you don't like having to reconsider your approach, I think you would prefer playing Vampire Survivors.

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