I Want To Enjoy This Game, But This is UNBEARABLE!

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Frankenhooker#0737 написал:
@ OP

Allowing you to fail is what makes it a game.

If you don't like having to reconsider your approach, I think you would prefer playing Vampire Survivors.


You act like I do not know the difference between "dying due to myself own mistake" VS. "dying due to unfavorable circumstances".

What kind of video game players are you use to interacting with?
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enslavedemperor#5410 написал:
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Majorita#4109 написал:
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enslavedemperor#5410 написал:

If someone truly doesn't know what they are doing and they complain, how does that make sense to you for their opinion to be seen as valid?

Isn't the point of a feedback to underline what is working, what is not, and providing what should be changed and how (at least a semi proposal)?

What you are describing is having close to no penalty for bad decisions.


Because they're not having fun. The goal is to have fun. The game should be fun. The developers, once again agree with this and THEY want the game to be fun.

If you're a casual new player, you probably don't know what you are doing, and if you go into many different builds in POE2 without knowing what you are doing, not only are you gonna be disappointed, you are NOT going to have fun.

Feedback from every type of player is important so you get a wide range of voices.


Build identity is crucial for Path of Exile, is completely normal for some builds to not be "good" due to the decisions behind it and consequences attached to those decisions.

If content is really overtuned difficulty wise, or poorly balanced around rewards you would see it reflected to a high degree, but is not the case, at least not anymore.

Game has been nerfed a lot in terms of difficulty. It's true that some mob types may require a bit of adjustments to the damage output, or their overall stats, but is isolated.

Balancing the game around casuality is not what made Path of Exile what is it today. Pushing through and trying to adapt and making things work out is crucial for a game like PoE who rewards knowledge in a generous way.



”But is not the case, at least not anynore” The game is not balanced in drops or in difficulty even after the 10+ patches. All major streamers have left PoE2 for now and I am guessing a large amount of players as well. Especially the new or more casual players and all are agreeing more or less that for the amount of time you out in the fun you get in return is not enough.

You have to realise that all players opinions matter at this stage, the elitist 5% who plays SSF HC cannot fund this game in the long run. The devs want a larger playerbase.

I am also thinking that many players are unemployed and needs to suffer a 9-5 job with little to no fun, that is why they play 0.2 in its current state. Gaming is bout having fun. Fun is fun.

If the game just hands everyone a participation trophy, how is that fun?

What you're describing is a terrible model.

What on earth would be the point of the puzzle if all the pieces were the same?

We might as well be playing MS paint at that point.


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