CRAFTING SHOULD NOT BE RNG, OTHERWISE IT'S NOT CRAFTING
" Yep. That's a problem with the difficulty of the mobs vs. the rewards they give. And the fact that using orbs on your items sucks and it is better to trade them for other items. Mobs and bosses should give much better rewards, IMO. |
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Great post op
I just want to add that i'd like a little bit of control with vaal orbs too, an extra socket or "implicit" goes a long way, something like an omen that don't break the item by making it worse, but also don't add anything to it in case you can't roll that extra socket or "implicit" Also, some sort of super rare currency that let you remove corruption from a item, maybe it only works on non unique itens or you could only use it a limited number of times would be cool i think Последняя редакция: Vyend#2601. Время: 19 апр. 2025 г., 13:29:30
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" Sockets and links aren't crafting, man. They're item customization at best. You're not changing affixes, you're not shaping stats, you're not even rerolling anything, you’re just making room to slot a gem. That’s like saying using a belt slot in your inventory is crafting. What we’re asking for is actual crafting: let us pick what to change and how. Let it take effort, sure, let it cost a ton, but give us control. Right now? It’s not crafting. It’s gacha. You know mobile games, right? Where everything is rolling random outcomes until you get lucky? Yeah, that's what this is. And when other ARPGs are already moving towards systems with controlled RNG and are getting praised, winning awards for having “the best crafting systems”, you really have to ask: what kind of business decision is it to dig in your heels and double down on gambling? Последняя редакция: Twelten#1961. Время: 19 апр. 2025 г., 13:38:49
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" its not spoiled, where other similar ARPG provides it, and lots of player seems to realy love it, its fact base on statistics, you can do your own research. you can keep that thought, but in the end its a losing money, less money, less dev progress Последняя редакция: Twelten#1961. Время: 19 апр. 2025 г., 13:38:05
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" THIS 100%! |
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" Yeah, this I 100% agree with. If the only reliable path to progression is buying gear from other players, and the stuff dropping from monsters isn’t even worth looking at, then what’s the point of playing the game as a looter? Running maps just to feed the market loop instead of progressing through actual loot drops or meaningful crafting feels awful. And when crafting itself is just more RNG on top of RNG, it makes the problem even worse. You're not rewarded for farming, you're just rewarded for tolerating bad drop rates until you can buy what you need. The whole point of an ARPG is the thrill of finding or making something great, not checking the market after every map like you're shopping at Amazon. |
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" Crafting in this game feels like asking a clown for a sword and getting a banana with a curse mod instead. It's like GGG looked at slot machines and said, "What if we made it worse?" |
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Indeed, when landing in Las Vegas you dont say it will be fun weekend with crafting. You just high-five one-hand bandit and call it a day xD
Just add one-hand bandit to hideouts and move all currency drops straight from floor into its bank, so after map can go "craft" there and splash it all down the toilet. Edit: typo. Polski kanał globalny SSF /global 966 Последняя редакция: Ojczyzna#1897. Время: 19 апр. 2025 г., 13:47:02
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" Absolutely agree. If GGG adds even a bit of crafting control-like the vaal orb idea you mentioned, or something that lets players steer outcomes without removing the RNG entirely, you’d see a huge spike in returning players. And if they ever go full throttle with true, intentional crafting (not just chaos-spam-and-pray), then honestly? PoE would instantly become the ARPG. No debate. Player numbers would surge because people want progression, not punishment. |
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" Brilliant! Give the one-hand bandit a smug little mustache and a voice line like "Better luck next map, exile!" when you lose it all. Bonus points if it cheers when you hit a 3% slam and deletes your item anyway. Truly immersive RNG-casino experience. All we’re missing now is a VIP room with 5 exalt entry fee and a synth organ soundtrack lmao :v |
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