CRAFTING SHOULD NOT BE RNG, OTHERWISE IT'S NOT CRAFTING

POE2 does not have crafting. Crafting and craftsmanship is where you go out into the world and gather up all the required materials and recipes to create your desired end result. And then once you have acquired everything, your reward for all your time and effort is the item you set out to create or modifier you desired to add.

There is nothing like this in POE2. POE2 is all gambling. While Exalted Orb gambling is fine, everything else is garbage.

- Find base item
- Transmute, if success continue, otherwise garbage, start over at find base item
- Augment, if success continue, otherwise garbage, start over at find base item
- Regal, if success continue, otherwise garbage, start over at find base item
- Exalt, if success continue, otherwise bricked at 3 mods and you have a decision to make... use as-is, gamble another Exalt, or start over at find base item; further into the game you get, the more the only option is start over at find base item. Only saving grace for Exalt is gambling an item that already has 4/5 good mods, though it's still gambling and a bad outcome can ruin the value of the item

Alch, Chaos, both gamble, both not readily available, almost always never make anything good
Последняя редакция: Galtrovan#5344. Время: 19 апр. 2025 г., 14:03:39
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Twelten#1961 написал:
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Gordyne#2944 написал:
And tbh man... you sort of already have that control in the form of runes and sockets.

There is your crafting.

You can even add sockets to items that don't have them.

It is just not called crafting.

You can say that crafting in PoE should have never been called "crafting", and yeah... that's true. It is not crafting.


Sockets and links aren't crafting, man. They're item customization at best. You're not changing affixes, you're not shaping stats, you're not even rerolling anything, you’re just making room to slot a gem. That’s like saying using a belt slot in your inventory is crafting.

What we’re asking for is actual crafting: let us pick what to change and how. Let it take effort, sure, let it cost a ton, but give us control. Right now? It’s not crafting. It’s gacha. You know mobile games, right? Where everything is rolling random outcomes until you get lucky? Yeah, that's what this is.

And when other ARPGs are already moving towards systems with controlled RNG and are getting praised, winning awards for having “the best crafting systems”, you really have to ask: what kind of business decision is it to dig in your heels and double down on gambling?


You want to pick what to change and how?

That seems basically a "soft" item editor.

The only game that gets close to that is Last Epoch. And as a result you can beat the campaign literally only looking at the minimap and mashing buttons randomly.

Anyway, I doubt that anything like this will happen in PoE because it is a game based on trade and if you can just edit any affix then trade stops being relevant.

Real problem with PoE2 rn is that, even for a game that's based on trade, loot gen sucks.
Последняя редакция: Gordyne#2944. Время: 19 апр. 2025 г., 14:05:00
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Galtrovan#5344 написал:
POE2 does not have crafting. Crafting and craftsmanship is where you go out into the world and gather up all the required materials and recipes to create your desired end result. And then once you have acquired everything, your reward for all your time and effort is the item you set out to create.

There is nothing like this in POE2. POE2 is all gambling. While Exalted Orb gambling is fine, everything else is garbage.

- Find base item
- Transmute, if success continue, otherwise garbage, start over at find base item
- Augment, if success continue, otherwise garbage, start over at find base item
- Regal, if success continue, otherwise garbage, start over at find base item
- Exalt, if success continue, otherwise bricked at 3 mods and you have a decision to make... use as-is, gamble another Exalt, or start over at find base item; further into the game you get, the more the only option is start over at find base item. Only saving grace for Exalt is gambling an item that already has 4/5 good mods, though it's still gambling and a bad outcome can ruin the value of the item

Alch, Chaos, both gamble, both not readily available, almost always never make anything good


Honestly, this hits the nail on the head. What PoE2 calls “crafting” is really just a multi-step gamble with increasingly expensive ante. There's no true crafting system where you build something intentionally over time with predictable outcomes. No recipe collection, no guaranteed progression, no resource planning that leads to a satisfying result. Just a treadmill of "maybe this time..."

You gather currency, find a base, and every step forward is a dice roll with no fallback other than “start over.” It's closer to Lootbox the Game or POE MOBILE than any form of craftsmanship.

Calling it “crafting” feels like calling a slot machine “financial planning.”
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Gordyne#2944 написал:
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Twelten#1961 написал:
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Gordyne#2944 написал:
And tbh man... you sort of already have that control in the form of runes and sockets.

There is your crafting.

You can even add sockets to items that don't have them.

It is just not called crafting.

You can say that crafting in PoE should have never been called "crafting", and yeah... that's true. It is not crafting.


Sockets and links aren't crafting, man. They're item customization at best. You're not changing affixes, you're not shaping stats, you're not even rerolling anything, you’re just making room to slot a gem. That’s like saying using a belt slot in your inventory is crafting.

What we’re asking for is actual crafting: let us pick what to change and how. Let it take effort, sure, let it cost a ton, but give us control. Right now? It’s not crafting. It’s gacha. You know mobile games, right? Where everything is rolling random outcomes until you get lucky? Yeah, that's what this is.

And when other ARPGs are already moving towards systems with controlled RNG and are getting praised, winning awards for having “the best crafting systems”, you really have to ask: what kind of business decision is it to dig in your heels and double down on gambling?


You want to pick what to change and how?

That seems basically a "soft" item editor.

The only game that gets close to that is Last Epoch. And as a result you can beat the campaign literally only looking at the minimap and mashing buttons randomly.

Anyway, I doubt that anything like this will happen in PoE because it is a game based on trade and if you can just edit any affix then trade stops being relevant.

Real problem with PoE2 rn is that, even for a game that's based on trade, loot gen sucks.


I mean, calling it a "soft item editor" is a bit of a stretch. It's more about offering meaningful control over the process, not just mashing buttons randomly like in some games. Last Epoch's crafting system is a better approach because it lets players craft with intention, not just roll the dice and hope for the best.

The real issue here is that it’s not about creating an “easy mode” or removing trade, but rather giving players the tools to make meaningful decisions within the system. And to be honest, if the campaign is a concern, there are ways to design crafting that won’t break progression. It’s all about finding balance. The game could still feel rewarding, and players would still need to work for their results, but at least they wouldn't feel like they’re rolling the dice every time.
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Gordyne#2944 написал:
because it is a game based on trade and if you can just edit any affix then trade stops being relevant.


I think you meant to say - "because it is a game based on trade and if you can just edit an affix then crafting finally becomes relevant again, and less than 100% RNG based."
Последняя редакция: SpaceFoxyFū#3839. Время: 19 апр. 2025 г., 14:27:44
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SpaceFoxyFū#3839 написал:
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Gordyne#2944 написал:
because it is a game based on trade and if you can just edit any affix then trade stops being relevant.


I think you meant to say - "because it is a game based on trade and if you can just edit any affix then crafting finally becomes relevant again, and less than 100% RNG based."


This is not even about PoE2.

You guys are just too spoiled by wanting instant gratification.

You don't want to deal with any problems or difficulty, you want instant upgrades to your item slots so that you don't face any real challenge in combat and just cruise through content.

It is you mindset that needs to change, not the game.
Последняя редакция: Gordyne#2944. Время: 19 апр. 2025 г., 14:32:21
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Gordyne#2944 написал:

This is not even about PoE2.

You guys are just too spoiled by wanting instant gratification.

You don't want to deal with any problems or difficulty, you want instant upgrades to your item slots so that you don't face any real challenge in combat and just cruise through content.

It is you mindset that needs to change, not the game.


No, we are all talking about poe2 here.

You don't have to throw around accusations and make your argument purely emotional to win. It just works against you
my biggest issue with this entire system is.. you cant actually "find" godly items in the wild. you have to find something close and craft/rng it

whats the point of even grinding loot if the only actual want to get godly items isnt even from enemy drops.

your better off trading/gambling bases and then crafting them

it kills the entire point of the game.. finding shit for dopamine
Yep +1, this game has no crafting system. It just has a gacha system that's pure gambling which is labelled as """crafting""".
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SpaceFoxyFū#3839 написал:
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Gordyne#2944 написал:

This is not even about PoE2.

You guys are just too spoiled by wanting instant gratification.

You don't want to deal with any problems or difficulty, you want instant upgrades to your item slots so that you don't face any real challenge in combat and just cruise through content.

It is you mindset that needs to change, not the game.


No, we are all talking about poe2 here.

You don't have to throw around accusations and make your argument purely emotional to win. It just works against you


It is not emotional.

There is even research that shows that people nowadays are kind of "addicted" to instant gratification and getting more impatient.

It applies to myself too

It is not accusation, it is a fact. And it affects people's mindset about videogames too
Последняя редакция: Gordyne#2944. Время: 19 апр. 2025 г., 14:49:43

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