XP LOSS - I actually have a good suggestion
1) Make Omen of AMELIORATION be exchanged with gold coin (wich we gathered tons of it) in Alva.
2) Make experience loss adaptive to the level. 3) Give us an extra slot in gear for a rare item that would prevent a small percentage of one kill shot. 4) Give the option claiming a small percentage of the lost xp when we diying. 5) Give the option of next death penalty to be with less percentage of xp loss especially in high levels. 6) Let xp loss from a dead character can be claimed from another. 7) Raise the experience percentage in corrupted maps by adding new modifiers. 8) Experience percentage loss should be in lower grade when reaching to the end of xp bar of a level. 9) Make 3 safety points during the xp bar level where players can rest their mind of unwanted xp loss thoughts. 10) Reward with more high tier map drops in significant xp boost. 11) Disable xp loss after a certain high level but make it extremly difficult to levelling. 12) Disable xp loss and make leveling be ( especially in high levels ) with time scaling duration. Example from level 95 to 96 three months duration. These are some innovative ideas about XP Loss. Dont copy paste from Poe1. Последняя редакция: teobibu#1278. Время: 26 апр. 2025 г., 08:39:10
|
![]() |
" It's not about innovation bro. Devs want level 100 to be unreachable! That explains a lot. |
![]() |
I think xp loss should be tuned, not removed. lvls 90-99 should experience it. 1% per level. That would mean -9% at lvl 99. That, combined with the diminishing gains would be strong enough.
|
![]() |
" Doesn't matter how much of progress you STEAL! 1% or 10%, you STEAL it. That's all that matters. The STEALING part needs to go! Последняя редакция: Kodavor#1200. Время: 26 апр. 2025 г., 16:58:52
|
![]() |
" Great ideas here, not sure if all of them are realistic to be considered by GGG but at least some of them are and they seem good to me ! Volfa - level 100
|
![]() |
" Kodavor, I kind of get your point, but not really as well. XP loss is comparable to, like in a RPG when you wipe, you start again from previous checkpoint and you have to rekill the monsters you just killed. It's the same principle. You wipe you redo the exp. Volfa - level 100
|
![]() |
+1
|
![]() |
i would like them to remove the exp penalty
for those who are sayinf just get omens, they are not working 90% of the time |
![]() |
" honestly, it always worked with me. Make sure you have ONE omen of amelioration in the inventory and that it's activated. Don't carry any other omens with you to be safe. Found an omen in the altar? tp and put it in the chest then come back to map. Maybe it's buggy in some circumstances but I followed this and never had any problem. I really think XP penalty should be kept but with half of the penalty as i suggested so it won't have a major impact. Ask yourself would it be fair to have an unbalanced build that dies every 2 maps to get away with it? Volfa - level 100 Последняя редакция: hypochrist#0488. Время: 23 июл. 2025 г., 12:59:21
|
![]() |