GGG , changes to endgame are good. But please remove the EXP penalty on death
Just...
...Use... ...Omens... Bye. |
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" You're level 96 and you didn't use omens? WTF were you thinking? `Spent 2 mirrors on my build, but I'm only Level 98.` LOL
`From just quick sweep of your characters, toxic rain, golems .. sure, non meta... sure.` LOL `What are divs?` |
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" In real life we don't have health bars, we get injured and it may take months to recover. This should be in the game. If I get attacked my character should limp back to the hideout and go through rehab. We should have to spend gold on medical bills and spend weeks in physical therapy. Getting hit with a fire spells should definitely be a trip to the hospital with a skin graft. My character also never eats food, this just doesn't make sense. We should spend at least 20 minutes in the game preparing a meal and not be allowed to fight until our food settles. No sleep? That's not realistic. Every 16 hours of game time should result in 8 hours of sleep, where we must watch our character sleeping in bed, maybe have a skill slot for stretching and snoring. Последняя редакция: qQbonmjtAZ#7824. Время: 1 мая 2025 г., 01:08:36
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Why noone noticed big diference in exping from PoE1 ?
In PoE1 T16 maps have 83 lvl mobs. In PoE2 T15 + blight - 80 lvl mobs That make exping so insine . |
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" NO Using Omens is stuppid,it's expesive , and it's not fun. This is made on purpose by GGG to make you stay more in the game and play it more. This OMEN for saving up 75% exp costs 4 EXALTS.... I don't like this, it's expensive, therefore I'm not using it. I use my exalts for crafting, screw the Omens, when I'll have 140 exalts then, and only then, I'll use Omens. I did the rituals so many times and I got only 3 omens for EXP loss ...only 3..so no, this is not a good design |
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" There is so much. Changing your gear when you've invested the few divines you had for a build that doesn't work, means that if you start dying, you'll be dying for next couple of weeks before you can meaningfully change your build and stop dying. Many of the skills are underpowered. You do fun meaningful combat clearing maps for 15-25 minutes each. Gains are hard, losses severe. If you rolled a bad waystone, and you die, probably won't be just the one death. If you don't have a bank of waystone you feel obligated to try and finish the same waystone to get the guaranteed drop at the end. You end up dying a bunch. You do a good waystone, but die a couple of times to one shots or server disconnect. Lose all mechanics and loot from the stone. On top add the horrible state of trading (if you even play trade league), and crafting and all other problems. AND if we assume you've died, and so decided to abandon the fantasy build you were going for. You'll likely end up playing the same meta build like everyone else that doesn't give you joy. I'm sure there is even more. Point being that game is full of friction and 90s mechanics don't need to add to that list. Game should challenge you with bosses and skill checks, not take away things that you have earned. Just like it does in the campaign that everyone loves. Without exp penalty. |
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" I vote for campaign exp penalty. -1 lvl upon any death. |
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" Word. This would make the philosophy more consistent. Then they can just add a softcore league for regular people. It's an okay approach. |
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" I can give you one divine, so long as you promise to spend it only on omens. Then quit complaining about xp loss. These omens are dirt cheap. `Spent 2 mirrors on my build, but I'm only Level 98.` LOL
`From just quick sweep of your characters, toxic rain, golems .. sure, non meta... sure.` LOL `What are divs?` |
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130ex was the price last season. Found 2 myself. Did minimum 100 ritual on sorc.
Just go trade, is the only answer after logic fails. GG |
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