GGG , changes to endgame are good. But please remove the EXP penalty on death

"
Bav101#7255 написал:
Omens were a good idea but atm if you play SSF the only way to get them is to be really lucky. In trade it becomes a never ending cycle of farming currency to buy more of them from other people. You could buy 5 for example and within 2 or 3 maps you would need to buy 5


congratz bro , You've just understood how an economy, supply, and demand work in PoE!
"
pollozik#7790 написал:
"
Bav101#7255 написал:
Omens were a good idea but atm if you play SSF the only way to get them is to be really lucky. In trade it becomes a never ending cycle of farming currency to buy more of them from other people. You could buy 5 for example and within 2 or 3 maps you would need to buy 5


congratz bro , You've just understood how an economy, supply, and demand work in PoE!


Fanks mate.. took me a while to figure it out.. but I got there in the end.
Последняя редакция: Bav101#7255. Время: 27 апр. 2025 г., 11:15:58
"
pollozik#7790 написал:
"
CovidPatientZero#0332 написал:

Yes everyone knows about omens but it's completely ridiculous we need to waste exalts or hope to find them just to bring the exp penalty down to a manageable level.


It's exactly the same as capping your res. It requires an investment, a trade-off. Those are the rules of PoE


This is correct.

The idea of the PoE experience is that there is always holes in the build (aka leaks). Patching them can be impossible so you have to discover mechanics and/or gimmicks to mitigate.

Think of it as being an engineer. You have to build a space suit. You go to a planet, come out, and the suit explodes. Well you probably had too much internal pressure or need more durability. So you do it. But then the radiation leaks in.

Do you see where this is going. You're supposed to feel this never ending progression is never quite enough unless you're the luckiest ever or find something cheesy.

Farming omens is not hard at all. Take a few waystone 14's or 13's, max mod them and run rituals only. Don't even have to complete the map. You'll get more than enough pretty quick.

You need way more defense as well. Like way more. Without Acro I have 50k evasion and 40% block. I am trying to get up to at least 65k tbh rn. My sheet says i have about 80% evasion with acro on.

There is a node cluster that's nearly broken for Huntress right now where you find Spiked Shield and Shield Expertise. A high defence shield without life is not that expensive rn. With those clusters, your defence will go up quite a lot. You can always do glancing blows as well if you have the life pool for it. You have to have block recovery otherwise you're basically no different than being stunned.

The game has a lot of these stats for a reason. Evasion does need help. I think accuracy of white monsters is just way too high. However, until then it's still doable to do waystone 15's at level 85 with evasion and block. You don't have any defences as far as I'm concerned and you don't have enough life for instant flasks and omens to help. You need to troubleshoot your passive tree more and make sure you path well to get enough defence and offense node cluster access.

Think of passive tree pathing as a form of giving you access to the strongest nodes for your build. You may have a slightly sub optimal tree.

If you copied a build, I'll be frank with you. 70% of content creator builds are pretty bad. These people are so good at the game their mechanics make up for certain deficiencies.

Keep troubleshooting. Try the build forum and ask for advice. I know it's frustrating but it takes patience to be able to get through this. Think about it this way. You could be the exile you keep killing. it's a game. You get to play it while billions of people in the world are literal wondering where their next meal is going to come from.

Be patient. Troubleshoot it like you'd troubleshoot a computer. We used to call it, in my old circle, plugging your leaks. We all played poker semi pro or pro so you an see where we got the term :)

I'll give you an example of cheese. There is a shield called Crest of Ardura. Blink 20% quality + second wind + weapon slop + Crest of ARdura and the 4th boss in sanctum is so easy. Nobody discovered this apparently in the initial release so you know what they did for everyone. They made the fight easier. You can have 20% ms now and do the mechanics. This is because people are giving up so easy. You have to really think about this in terms of survival. It's not just show up and play and get things and dopamine dopamine dopamine. I hope you figure it out for yourself op.
Последняя редакция: MLongPoE#2384. Время: 27 апр. 2025 г., 11:18:47
Especially when they can't get a handle on their login servers, this regular season death penalty is not fun. If I wanted to pay a tax for dying, I'd play hardcore. Look at this crap... 3 maps to get 5% exp, and 1 crap login server disconnect to delete that work...
"
MLongPoE#2384 написал:

Be patient. Troubleshoot it like you'd troubleshoot a computer. We used to call it, in my old circle, plugging your leaks. We all played poker semi pro or pro so you an see where we got the term :)



ahaahah
I definitely really like your way of seeing things XD.
"


Do you use omens? instant recovery is almost a must have for evasion builds right now. Omens have been a life saver so many times, I think they need to fix it. I think people are just not using them.

Are you using parry/raise shield with powerful enemies?


Yes everyone knows about omens but it's completely ridiculous we need to waste exalts or hope to find them just to bring the exp penalty down to a manageable level.[/quote]


I was just about to say this as well.
Yes, i do omens, from time to time, I don't like spending exalts to buy the omens, nor do I like to farm the omens just for this purpose.
It's a bad design in my view
"
CovidPatientZero#0332 написал:
"
Ash#9143 написал:
I kinda like the penalty because it makes levels actually matter.

Not everyone will reach certain levels simply because they cant grind enough without dying.

If the pentalty is removed then everyone will be 100 eventually


Why do you care about other players hitting 100



My thought exactly... Why would someone care if someone else hits a specific level or not?!
The EXP penalty is a bad thing, period.
"
MLongPoE#2384 написал:
"
pollozik#7790 написал:
"
CovidPatientZero#0332 написал:

Yes everyone knows about omens but it's completely ridiculous we need to waste exalts or hope to find them just to bring the exp penalty down to a manageable level.


It's exactly the same as capping your res. It requires an investment, a trade-off. Those are the rules of PoE


This is correct.

The idea of the PoE experience is that there is always holes in the build (aka leaks). Patching them can be impossible so you have to discover mechanics and/or gimmicks to mitigate.

Think of it as being an engineer. You have to build a space suit. You go to a planet, come out, and the suit explodes. Well you probably had too much internal pressure or need more durability. So you do it. But then the radiation leaks in.

Do you see where this is going. You're supposed to feel this never ending progression is never quite enough unless you're the luckiest ever or find something cheesy.

Farming omens is not hard at all. Take a few waystone 14's or 13's, max mod them and run rituals only. Don't even have to complete the map. You'll get more than enough pretty quick.

You need way more defense as well. Like way more. Without Acro I have 50k evasion and 40% block. I am trying to get up to at least 65k tbh rn. My sheet says i have about 80% evasion with acro on.

There is a node cluster that's nearly broken for Huntress right now where you find Spiked Shield and Shield Expertise. A high defence shield without life is not that expensive rn. With those clusters, your defence will go up quite a lot. You can always do glancing blows as well if you have the life pool for it. You have to have block recovery otherwise you're basically no different than being stunned.

The game has a lot of these stats for a reason. Evasion does need help. I think accuracy of white monsters is just way too high. However, until then it's still doable to do waystone 15's at level 85 with evasion and block. You don't have any defences as far as I'm concerned and you don't have enough life for instant flasks and omens to help. You need to troubleshoot your passive tree more and make sure you path well to get enough defence and offense node cluster access.

Think of passive tree pathing as a form of giving you access to the strongest nodes for your build. You may have a slightly sub optimal tree.

If you copied a build, I'll be frank with you. 70% of content creator builds are pretty bad. These people are so good at the game their mechanics make up for certain deficiencies.

Keep troubleshooting. Try the build forum and ask for advice. I know it's frustrating but it takes patience to be able to get through this. Think about it this way. You could be the exile you keep killing. it's a game. You get to play it while billions of people in the world are literal wondering where their next meal is going to come from.

Be patient. Troubleshoot it like you'd troubleshoot a computer. We used to call it, in my old circle, plugging your leaks. We all played poker semi pro or pro so you an see where we got the term :)

I'll give you an example of cheese. There is a shield called Crest of Ardura. Blink 20% quality + second wind + weapon slop + Crest of ARdura and the 4th boss in sanctum is so easy. Nobody discovered this apparently in the initial release so you know what they did for everyone. They made the fight easier. You can have 20% ms now and do the mechanics. This is because people are giving up so easy. You have to really think about this in terms of survival. It's not just show up and play and get things and dopamine dopamine dopamine. I hope you figure it out for yourself op.



Man, 1st of all, I appreciate your long explanation, I really do!
But you know what?! This does not fit everybody, it certainly does not fit me!

I don't have tens of hours to spend on this, I'm playing to have fun, not to loose 10% of EXP when I'm dying, that's just not what I want.

I'm ok with dying, I'm ok with the fact that I need to respec a few things around, invest in better gear, sure, I get that, htat's fine.

I just don't like it when I farm 4 maps for 10% and when I die I loose 10% , it's just not cool for me to spend hours on grinding the same precentage that I can loose in 4 seconds.

"
ArdeleanuG#2185 написал:


Man, 1st of all, I appreciate your long explanation, I really do!
But you know what?! This does not fit everybody, it certainly does not fit me!

I don't have tens of hours to spend on this, I'm playing to have fun, not to loose 10% of EXP when I'm dying, that's just not what I want.

I'm ok with dying, I'm ok with the fact that I need to respec a few things around, invest in better gear, sure, I get that, htat's fine.

I just don't like it when I farm 4 maps for 10% and when I die I loose 10% , it's just not cool for me to spend hours on grinding the same precentage that I can loose in 4 seconds.



life is hard and unfair , but less than poe 2 !
I see your response and I don't want to quote it and have a super long quote. I see where you are coming from. The game is definitely a time sink. You may not have been around in the old d2 days. But people would have 200+ hours on one character over 6 months because of this exact reason.

I understand you don't find it fun but I actually do. I don't want 40 builds a league like I can in PoE1. I like this mechanic where I can just sort of make one experimental build a league and find a way to make it work.

Maybe the end game isn't quite for you? Have you played PoE1? That end game seems to better reflect what you're looking for in terms of sort of max amount of dopamaine per hour vs poe2.

Poe2 is def anti dopamine. I'm not a fomo dopamine guy so I don't have some of these sort of issues I think some do.

Maybe it's going to take time for them to flesh more out and more builds are solidified long term so that you can have that fun you want.

I also think your build should be about done around level 87. Maybe 90, 91 at the highest. This has been a common theme in all arpgs in all time.

XP loss has been an issue talked about for a long time. Maybe it should a precursor mod? A mod that says 80% less experience loss on maps? Something like that? That way people that don't have the time to sink, can sacrifice a loot mod for a xp mod.

If I was king. I'd have rog and them retrieve corpses using artifacts and gold and then you get that xp in a tome or some of that xp loss back in a tome. I do think that could possibly work in terms of the games resource management. Not sure what others would think.
Последняя редакция: MLongPoE#2384. Время: 27 апр. 2025 г., 11:56:26

Пожаловаться на запись форума

Пожаловаться на учетную запись:

Тип жалобы

Дополнительная информация