White monsters should not be a threat(with high investments in gear defense wise)

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Summoner#7705 написал:
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Toforto#2372 написал:
It sure does. It's called Power Fantasy. You know, what every ARPG is about. This isn't Dark Souls.
Dark Souls, Dark Souls II, and Dark Souls III are a series of fantasy action-RPG games developed by FromSoftware and published by Bandai Namco Games.

Dark Souls is a dark fantasy action role-playing game series developed by FromSoftware and published by Bandai Namco Entertainment.

Dark Souls is the latest Action Role Playing Game created by the famed niche Japanese development team FromSoftware, creators of such franchises as Armored Core, Tenchu, Otogi and Chromehounds.

The Dark Souls Wiki is a wiki dedicated to the challenging action-role playing game Dark Souls, and its sequels, Dark Souls II and Dark Souls III.

Dark Souls is a video game developed by From Software. It is a widely popular action roleplaying video game on the Xbox 360, PlayStation 3, and PC platforms.


What the hell are you talking about? If anything, isometric ARPGs have perverted the meaning of ARPG and are removing the A from ARPG to create a meaningless slop of screen delete clickers. We need to reclaim the A in ARPGs and make the games about action again. White mobs should pose danger.


There is just as much discussion on the internet if Dark Souls is actually an ARPG or not. For example here on Steam:

https://steamcommunity.com/app/211420/discussions/0/3109152828480406884/

Most conversations are inconclusive but sometimes also end in that DS created its own subgenre. But no matter the outcome, the mere fact that there is that discussion (questioning the games genre) is already enough to conclude that it is definitely not 100% conclusive for the public.

What is however and was always 100% conclusive is that Diablo 2 founded the ARPG (at the time Hack'n Slash) genre. Since Diablo 2 came way before Dark Souls and the games being fundamentally different, we can conclude that Dark Souls is not of the same genre, no matter how the genre of DS is called in the end. So you're not "reclaiming the action in ARPG" because if any, Dark Souls abducted the term ARPG in the first place from games like Diablo 2.
Последняя редакция: LW187#4876. Время: 25 апр. 2025 г., 08:44:20
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Toforto#2372 написал:

No, white mobs from the lvl1 beach should not pose a threat. Not when your character is lvl90+ and is supposed to be a god-slaying demigod.


Let's not be dishonest here. That was not the situation brought up.
I think the game would be very boring if 99% of mobs were not a threat anymore.
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LW187#4876 написал:
What is however and was always 100% conclusive is that Diablo 2 founded the ARPG (at the time Hack'n Slash) genre. Since Diablo 2 came way before Dark Souls and the games being fundamentally different, we can conclude that Dark Souls is not of the same genre, no matter how the genre of DS is called in the end. So you're not "reclaiming the action in ARPG" because if any, Dark Souls abducted the term ARPG in the first place from games like Diablo 2.

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Toforto#2372 написал:
When I say ARPG, I mean any game that was labeled "diablo-clone" in the past. I mean specifically click-to-move hack n slash games where you kill stuff,explode your screen and get lots of loot to kill stuff faster. That is what ARPG means to me.
I think that a RPGs in general have started to lean into this: kill swaths of enemies all over the place extremely quickly. Your build is killing all sorts of stuff so you could get more drops, you can level up, and the screen is littered with stuff you don’t care about. I just don’t find killing screen-fulls of things instantly and mowing stuff down and walking around the level and killing everything, very enticing. I just don’t feel like that is a cool experience. I find it kind of silly.
-David Brevik, Senior Designer of Diablo, Project and Design Lead of Diablo 2

Diablo 2 played a lot like Dark Souls before players had 20 years to optimize the hell out of it. It was hard, the enemies were dangerous, when you died you had to run naked to your body to get your stuff back, which is also implemented in Dark Souls in a more forgiving way. You even had a (pointless) stamina system. The intent is pretty clear to me.
Последняя редакция: Summoner#7705. Время: 25 апр. 2025 г., 10:10:04
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Genadolf#2101 написал:
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PaintMaster#2396 написал:



So balance is when you take no damage? But balance is bad when you take damage? Got it, fortunately your opinion will not affect decisions made by GGG regarding game balance.


yes, you invest in defense - you take less and less damage from white mobs until they stop being problem at all, when you invest in defense and white mobs still shred you in 5 seconds with no mods - balance is bad, fortunately solving this problem for ggg is only question of time and their own testing, i did my thing and pointed at problem, i have no doubts with new uniques and tree changes will solve it with time or any other ways, this is inevitable and this what will be.


There is no problem from GGG side, because you are the problem. Try not to afk in middle of 3-4 packs of mobs with literally ZERO recovery or any sustain at all. You can do this on build that has recovery, because it RECOVER ES OR LIFE WHEN TAKING DAMAGE.

There never will be point in game, when you could take literally zero damage from hits because most of mitigation stuff capped at 90%, GGG will never allow anything that can reach 100% damage reduction, no matter what you will take damage.

Your 27% less damage taken is all you have against physical damage on ES build, do you understand that 27% is not 100%, and not 90%?

You have 75% resists, so you take 25% damage from elemental hits, then it reduced by 27% less damage that you have, do you understand? You have high ES pool, but your mitigation is slightly above normal, your build has no ES recovery at all.

You will die if you stay afk in packs of mobs even if those mobs deal 1 damage, because you cannot recover ES while you taking damage, do you understand?
Последняя редакция: PaintMaster#2396. Время: 25 апр. 2025 г., 11:04:30
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PaintMaster#2396 написал:


There is no problem from GGG side, because you are the problem. Try not to afk in middle of 3-4 packs of mobs with literally ZERO recovery or any sustain at all. You can do this on build that has recovery, because it RECOVER ES OR LIFE WHEN TAKING DAMAGE.


[Removed by Support] if you cannot afk in packs of white mobs with completed build invested in defense in the game for more than 5 seconds - problem in the game

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PaintMaster#2396 написал:

There never will be point in game, when you could take literally zero damage from hits because most of mitigation stuff capped at 90%, GGG will never allow anything that can reach 100% damage reduction, no matter what you will take damage.


[Removed by Support] there are already options to mitigate damage to litteraly zero from hits on other classes, but lich is lack of it and sacrificing 1000 es body armour to es recoup unique and respec all tree just to have protection against white mobs is bad design
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PaintMaster#2396 написал:

Your 27% less damage taken is all you have against physical damage on ES build, do you understand that 27% is not 100%, and not 90%?

[Removed by Support] 27% dr(and 76+77+76 elemental) and 14k es should give more than 5 seconds of time surviving against white mobs, if not = no build progression, no reason to play
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PaintMaster#2396 написал:

You have 75% resists, so you take 25% damage from elemental hits, then it reduced by 27% less damage that you have, do you understand? You have high ES pool, but your mitigation is slightly above normal, your build has no ES recovery at all.

[Removed by Support] do you understand that 27% flat dr is not slightly above normal, its big defense layer which provides effective 82% elemental res(if you have 75% base)
and 27% flat physical mitigation and 27% chaos
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PaintMaster#2396 написал:

You will die if you stay afk in packs of mobs even if those mobs deal 1 damage, because you cannot recover ES while you taking damage, do you understand?


there would be no problem if i had 15 seconds before dying in this situation, 5 seconds time shows that there is no reason to upgrade gear or no reason to play , cause player did not get any stronger with fake gear progresssion, understand?
Последняя редакция: BenMH_GGG#0000. Время: 25 апр. 2025 г., 16:25:13
There are no white mobs in this game.
They're all just different shades of yellow...
POE1 is not dead
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Genadolf#2101 написал:
Concept of poe is risk and reward, white monsters do not drop loot, so they should not be able to provide any risk in endgame map with no mods in it when i have 50-100 divines invested in build and most of my invests are in defense.

i just died in t15 map to few packs of white mobs(faridun ones but it doesnt matter), i had 14100 es, 27 less damage taken(damage bypass es lich mechanic)
and 10 less damage taken by companion life first.(was taking damage for 5 seconds straight from white mobs)

I progress in game, i invest tons of currency in defense, i should be able leave my pc in full screen of white mobs, cause there is no reward in them, why should i care about white monsters?

i could press es recharge and survive, instead i just died to white mobs.

Killing monsters which do not drop loot is boring, being not able to build defense against monsters which do not drop loot ON ANY CLASS with invesment is dogshit game design.

When i leveling character, when i gearing up, i pay a lot of attention to the game cause there is risk, why things not change at all when i have near bis gear in all slots, why i should pay attention to white mobs on map with 0 mods with high invest in defense, when my gear completed and character completed, is it fun for you?
whats the reason for combat being engaging against WHITE MOBS?

edit: and remove water hugs, they are not optional and they slow down gameplay for builds who cannot offscreen them, in poe 1 drowning orbs are optional mod for endgame, why add mechanic which oneshots for all stages of the game?

what for your average player on HC should build itself? why invest hunderds of divines in build if white mob still can kill you

edit2: from what game tries to be - we give you challenge, but there is no reward for it, no matter what you do



I'll take things that never happened and are not true for a 1000 Alex
I whole heartedly agree with the thesis statement of this post. I'll go one farther and say I absolutely do think there should be builds that don't even die to ubers with enough investment. Just like I also think you should be able to one shot them with enough investment. It should be a lot of investment to be sure, but possible. That kind of thing is exactly why I loved 1, and one of the reasons I'm just not loving 2 yet.
Последняя редакция: KaosuRyoko#1633. Время: 25 апр. 2025 г., 17:42:46

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