Make playing the game the best way to advance
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The game is really good, drops and loot are horrible. Your chance of getting an actual good item from a drop is in the millions. Farming should be how you get good gear. I'd craft, but it's multiple divines for many crafting mats. Hinekora's locks are currently 1800 divines...
From my point of view, having run probably hundreds of maps, many t14+ and getting a total of 2 divines, this drop rate is garbage tier. I have 85% rarity on my gear and mod my maps to 0 revives to get the most rarity I can to no avail. Most people, I assume, are RMT divs or playing the market, which should not be the way to advance in an ARPG. I just want to play the game and kill stuff and pick up good gear. I am sure there are lots of people like me that would devote TONS more time to the game if it offered any real ability to progress after hitting maps. I have lots of ideas on how to do this: 1. To avoid upsetting players that take joy in RMT or playing the market, the easiest way would be to put a check mark on SSF that improves drop rates. No groups, no market, but you get WAY better drops than standard mode. Play solo, get drops (or even crafting mats) at a much faster rate. 2. There really shouldn't be ilvl 80+ items dropping with t8+ mods. Lock mods to ilvl so that higher ilvl items roll higher tier mods. This alone would improve drops tenfold and still make it hard to get those great items. 3. Increase currency drop rates across the board so that there aren't CRAFTING items so rare that they cost thousands of divs. 4. Make crafting more deterministic than currently available, upgrade the buffs on greater/perfect currency, etc. 5. improve recombination chances, i put 3 t1 mods on a breach ring and my chance was 1.xx%... under 2% so over a 98% chance to eat my gear with no reward. Really? I can keep going but this is super simple stuff, I have no idea why the game has been designed this way but it's awful. And it's a shame because the game is SO GOOD on the gameplay, just my drive to keep going ends when I realize that all the farming in the world won't get me any improvements. The only reason I can think to design it this way is a popular conspiracy I'll keep to myself but let's just assume this is not the actual reason. PLEASE DO SOMETHING LIKE THIS!!! Last bumped9 дек. 2025 г., 05:37:35
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there is an easy fix you forgot to mention.
playing the game and getting better fixes all of this :) |
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SSF should not have higher drop rates. The issue isn't that drop rates are bad, because that's just relative. The problem is that the best way to get gear in trade is to trade. SSF already fixes that.
Saying SSF should have higher drop rates is like saying there should be more ducks when you go for a walk in the park. No, you can already enjoy walking in the park. Ducks per hour is just a requirement that you made up in your head. Последняя редакция: ac429#4687. Время: 4 дек. 2025 г., 01:39:37
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" I don't know how someone else having a check box to improve drop rates for them hurts your gameplay. Последняя редакция: Hellbringer#3048. Время: 4 дек. 2025 г., 02:36:22
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" You have successfully completely avoided the entire argument. Playing the game and "getting better" does not fix the the 1/10,000,000+ chance that a good item drops. If by "getting better", you mean RMT or playing the market, I don't really want to play market simulator or a game that depends on spending money to cheat it as I KNOW TONS of people do. It's a sign of bad design. When things are too rare, people just go buy them, which is why markets in games are stupid because it always devolves into who has the fattest wallet. If people's time is respected and devs properly code loot, then people wouldn't feel the need to go spend to get them. As a bonus you aren't supporting a bot economy from the 3rd world. ARPG are click fests where you level up and theoretically get loot. Mobs are just loot pinatas and a mechanism of distribution for that. The tuning of it is what makes the game fun, boring, or tedious. This game right now leans too far into tedious. Pretending there is a ton of skill involved instead of RNG is disingenuous. You want a skill based experience you play a FPS. This game does have the most interactive gameplay though, and the core systems are really fun, which is why I want it to be better. |
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Yep, balance hp to energy shield, give normal merchants with possibility to rent before lvl up some items and specification of purchases under acts- i want to buy chaos charm only in act 3. Uncut and supp gems should be in vendor's store too. Upgrade drop of sekhame/trial, i couldn't find more than 1 from interlude to act 11!! Make at least vendor recipes on needed for ssf things. And currency drop isn't as promised, 1-2 ex for act is shit drop, it happens often when i had on hcssf lesser jeweller only from 2ndary quests untill act 4. But the most annoying thing is the rare drop of gems. What's the problem with buying them from the vendor to test? It's like PoE1, it's not as fresh as PoE2, it's not "vision." Who f cares, afraid of t-t? Последняя редакция: Offfit#6199. Время: 4 дек. 2025 г., 03:07:47
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Fun how the tables have turned. In 0.1 people complained about not enough drops, and now they complain about too much loot-piñata-trash drops.
I don't envy GGG, no matter what they do, some kind of group will complain. So best would be, if they didn't listen to the community at all and just did their thing. |
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" still low drop |
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" wat |
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" SSF in last epoch with special ssf guild is very good. It's like choice in fantasy quests: you either climb social ladder through merchants and other NPCs, or you go as hermit and learn basics by focusing on yourself. |
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