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I mean, if you learn how to endgame you will get drops...
It is not really that difficult.
And you can't ask GGG to give loot without effort.
Because then people who put effort would explode the game.
And btw putting yourself a goal 1000 div, this is pretty neat goal that can take you far...
You should do what you suggested.
I dont know what "exploding the game" looks like, but between bots and RMT the market is pretty much already exploded. Items selling for more than thousands of hours of just farming could achieve.
Also that's why I suggested it be locked to SSF, so it doesn't impact others that prefer the game the way it is.
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Your "ive played the game for 10 years" argument from authority is a logical fallacy. Because you say you haven't doesnt mean you havent. Because you haven't doesn't mean others dont.
Easily achievable is different for everyone, because you play xxx hours a season doesn't mean others have that same ability, or desire.
"you are just wrong" is a stupid statement. You follow that up by saying "play the market", which was my argument from the beginning. I didn't say I "struggle", I said I wanted better loot, to improve my enjoyment of the game. I don't know how you can say that I am wrong and my point, which you still haven't argued against, that drop rates are too low and good items have a literal multiple millions of chance of dropping with desired affixes and tiers. That's a fact, and it isn't "completely invalid" because of your opinion or playtime. That's also a fact. Also, my proposed solution, because of tryhards like you, was to make a checkmark in SSF to improve my game, which would have 0 bearing on your game. So I am not sure why you are here arguing against something that has no effect on you, other than "certain people's" epeen and superiority complex.
I mean "the vision" is a running joke with this game. I'm trying to get it fixed for those of us that have a different vision of a better game, without interfering with the game as others like yourself apparently enjoy. But please keep coming back asserting you know everything about game design, pure gold.
What do i care that people use RMT and cheat themselves? Your whole point is that the loot is not good enough, my answer is: It is. you are doing it wrong. Also in SSF you can easily achieve all the endgame goals. I did this, too. Then you are just calling me a tryhard by having no idea how much hours i spent into the game and so on. You just refuse to work on yourself and your game knowledge and skill and ask for better items. The problem with raising loots in SSF is obvious, they want it to be able to switch from SSF to the normal league and therefore cannot do this. There is pros and cons to this obviously but that is their take. You would have to question that one first. But as said before, there is no need for better loot just because you want to have it easier. One advice: take the challenge, you will feel much better when you get it yourself than when it is handed to you easily
Your whole point is that "i'm doing it wrong". My whole point, is that the way that I want to play is not dependent on your opinion. Getting drops is random. My "skill" is fine. My game knowledge might be better if I spent more time looking up stuff instead of playing the game, sure. Again, not how I enjoy "playing" games. I like to actually play them instead of researching arcane subsystems and getting my PoE PhD. Call me old fashioned. I've got 222h in since 10/24. Found 2 Div running t14/15 maps with 6 mods (actually divs were found leveling, not in maps). 222h/6 weeks tomorrow is 37h/wk, playing this game. 0 sellable items, nothing better than what i got donated when i first hit maps.
Maybe that's what you consider acceptable. Most can't play as much as me. Sure some/many can and do play more, but people with a life would like to sit down and chill and progress, which is the point of this thread. I am not even really sure why you are here arguing other than to bump my thread, because my proposal takes very little dev time to make, and would improve the game's reach to probably double its current audience, while having ZERO effect on anyone else's game. It's a win win for everyone involved, even those that don't use it through more money coming in for the devs to make more content for YOU.
There is literally no downside to it. Everyone has preferences, and the greater the audience the better the game does. Devs can do that by adding features people want. I would love to see this, and I have seen others ask for it also.
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What do i care that people use RMT and cheat themselves? Your whole point is that the loot is not good enough, my answer is: It is. you are doing it wrong. Also in SSF you can easily achieve all the endgame goals. I did this, too. Then you are just calling me a tryhard by having no idea how much hours i spent into the game and so on. You just refuse to work on yourself and your game knowledge and skill and ask for better items. The problem with raising loots in SSF is obvious, they want it to be able to switch from SSF to the normal league and therefore cannot do this. There is pros and cons to this obviously but that is their take. You would have to question that one first. But as said before, there is no need for better loot just because you want to have it easier. One advice: take the challenge, you will feel much better when you get it yourself than when it is handed to you easily
To be fair, hinekora lock drop is too bad for any league in any part. I can farm in poe1 500+ div(not pure), gain league 40/40, drop hh or other valuable t0, and don't get at least one hinekora locks in 9/10 leagues.
Same with ssf, i closed all except ubers and didn't get any lock.
And i'm that lucky guy, who played ~10 years and didn't get any ground mirror, even if i juiced maxed in very profitable on currency leagues like affliction.
I don't have interest to minmax build in steps where currency which i need to use isn't dropping, it only had sense for me to play if i would done rmt only.
Exactly. It is the general philosophy that items should be so rare that an entire community has to farm to have any actually show in game that is disheartening to those that don't want to play auction house simulator. Some people just want to do their own thing and not have to interact in that way, and I am one of them.
And also, you are exactly right that the end result of these absurd drop rates is that those that are willing to spend real money usually WAY over benefit from these types of drop rates. And bot farms who play more than any human could on tons of accounts at once. I realize some people like to pretend it doesn't matter, but gearing a game toward this type of economy turns a lot of people off - namely me.
Online trading is probably the worst thing to happen to games ever, IMO. It was immediate bot farms from D2 on. Never was an issue with drops before they had to inject forced interaction. Afterward, item rarity = $ to someone, usually the very poor.
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If anything, the crafting mats should simply drop more often, the rare ones could just drop more often from bosses, so it would make sense to actually do bosses (lol)
Right now the whole game design relies too much on the player created economy of "farm div, buy shit for div"
That aint fun at all. Last Epochs crafting by this point blows POE out of the water in terms of fun, and LEs crafting is as simple as it can get (im saying that POE crafting can be more interesting, but the problem is that often the sane choice is not to craft but instead trade craft mats for actual gear on the market, which is just so ass backwards silly in terms of game design).
Instead of dropping a div from a boss, just drop a rare craft mat, sheesh, how complex of an idea is that ??
Good post. I agree but any time you suggest some changes you'll get the forum defenders coming out to white knight. I did LOL at the "dropping a div from a boss part". Hundreds of bosses at 85ish base rarity plus whatever I get on the map and exactly 0 divs.
This though sums up my entire complaint "farm div, buy shit for div". Not a fun way to play when you are competing with other's wallets. Well not fun either way, worse when there are wallets involved.
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Fun how the tables have turned. In 0.1 people complained about not enough drops, and now they complain about too much loot-piñata-trash drops.
I don't envy GGG, no matter what they do, some kind of group will complain.
So best would be, if they didn't listen to the community at all and just did their thing.
still low drop
wat
1 drop total, and 100 drops where 99 are trash, are identical experiences.
There's no difference between a trash drop and no drop.
For all intents and purposes, a drop that isn't worth picking up didn't drop.
So either way, still low drops.
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СообщениеThe_Song#49035 дек. 2025 г., 00:14:48
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1 drop total, and 100 drops where 99 are trash, are identical experiences.
There's no difference between a trash drop and no drop.
For all intents and purposes, a drop that isn't worth picking up didn't drop.
So either way, still low drops.
wat
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Сообщениеbloomhead#38585 дек. 2025 г., 00:34:05На испытательном сроке
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1 drop total, and 100 drops where 99 are trash, are identical experiences.
There's no difference between a trash drop and no drop.
For all intents and purposes, a drop that isn't worth picking up didn't drop.
So either way, still low drops.
Yep. I don't mind filtering through hundreds of trash drops... unless its always trash and never worth picking up. Again, if you calculate the odds based on the weights, by the time you get to a worthwhile item you want youre at millions of drops. Doesn't bode well if you'd like to just play the game and eventually get items.
Or decrease drops but make them targeted drops, there are lots of options to fix this issue and none of them require much more than tweaking some arbitrary numbers.
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Your whole point is that "i'm doing it wrong". My whole point, is that the way that I want to play is not dependent on your opinion. Getting drops is random. My "skill" is fine. My game knowledge might be better if I spent more time looking up stuff instead of playing the game, sure. Again, not how I enjoy "playing" games. I like to actually play them instead of researching arcane subsystems and getting my PoE PhD. Call me old fashioned. I've got 222h in since 10/24. Found 2 Div running t14/15 maps with 6 mods (actually divs were found leveling, not in maps). 222h/6 weeks tomorrow is 37h/wk, playing this game. 0 sellable items, nothing better than what i got donated when i first hit maps.
did you actually get 2 div in 222h played? did i understand that correctly?
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СообщениеLymez#55075 дек. 2025 г., 01:24:39
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1 drop total, and 100 drops where 99 are trash, are identical experiences.
There's no difference between a trash drop and no drop.
For all intents and purposes, a drop that isn't worth picking up didn't drop.
So either way, still low drops.
Yep. I don't mind filtering through hundreds of trash drops... unless its always trash and never worth picking up. Again, if you calculate the odds based on the weights, by the time you get to a worthwhile item you want youre at millions of drops. Doesn't bode well if you'd like to just play the game and eventually get items.
Or decrease drops but make them targeted drops, there are lots of options to fix this issue and none of them require much more than tweaking some arbitrary numbers.
And yet again, the argument that wins all discussions: "there are lots of options to fix this issue and none of them require much more than tweaking some arbitrary numbers"
No it's not. You can't imagine how utterly complex such a system is.
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Сообщениеbloomhead#38585 дек. 2025 г., 03:10:09На испытательном сроке
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There are so many wrong assumptions in this thread, i hardly know where to begin with :D
1.) More divine drops to comfort people that have less time
- Would not change anything because if the drop rate is higher, it just means everyone gets more so the prices will increase in the same rate. All you would get is that you can use a divine orb more often to craft yourself but i doubt that is what you want
2.) changes to drop rates in SSF does not affect anyone else.
- I already said that this would require first to change that you can integrate your SSF characters into the trade league. So this is what you would need to adress in your feedback first.
3.) Some drops are insanely rare like hinekoras lock or a mirror
- This is a good design. Both items are absolutely not necessary to have a good time in the game or get good gear. But it creates chances for people to have an insane drop and a great moment. It functions like lottery. I never found one of those too btw. And most people also will never find a mirror in their life, which is fine.
4.) The problem with your argument that you just describe the way you want to play is that you still insist on: it doesnt affect others but of course it does.
Even if we say they change SSF to be an absolute independent league and therefore allows them to tweak drop rates, there will be a lot of people who do not want your changes because the game is already quite easy and if you do it, for many people it becomes just trivial. Your argument is flawed because you cant see the other side. I do understand your position but i am telling you, once you really get into the game, you would understand that it is actually quite easy even with the drop rate as it is, and also in SSF. But i notice that you do not want to accept that although a lot of people show you that it is easily done.
www.twitch.tv/marloss_live
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