Make playing the game the best way to advance

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Hellbringer#3048 написал:
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bloomhead#3858 написал:

Only read till 'coding'. No one is talking about coding. You're exactly what I mean: you don't understand what a complex system is.


Lol OK sure. I guess if you say so it must be true.

Ok, tell us the difference between coding and a complex system. Let's see.
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FipsDieGrille#2655 написал:
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Hellbringer#3048 написал:

I feel like reading comprehension is poor and projection is strong. I don't care what other people are doing. I have no aspirations of being the best POE2 player EVAH! I just want to chill and have fun.


That is very true for you unfortunately.


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Hellbringer#3048 написал:

Increasing grind time is just a "do you have a job" check. This is also not difficulty, it is artificial gating. If you are comparing yourself to a no life streamer that is getting lvl 90 in a weekend you have chosen poor life goals. Diablo has them too, they play 24h in a row on opening day and have max paragon in a couple weeks. This is not who game devs should be designing games around because besides the streamers these are generally your poorest players.


I explained to you several times now that your assumptions is wrong. You can easily progress in the game in SSF. It is easy if you learn the game. I also said that i am not like the pro gamers, if you may read properly. I just said it to show you that there is a lot of potential to unlock on your side. But you refuse to understand and you refuse to listen.


I understand I have a long way to go in the game. I can/will/plan to improve, get faster, and improve quicker. I understand you think the game is fine the way it is, along with the rest of the perpetual forum defenders that every game has, whose life revolves around scouring the forums for people to argue with.

The few hardcore fans who inhabit forums do not speak for the majority of players. I would enjoy the game more if the loot wasn't so random or scarce. That's literally all I'm saying here. I understand YOU might not enjoy the game that way. Great, that's why I proposed a solution that is independent of everyone else that would not enjoy the game this way. I don't understand why no one can understand this. Everything beyond that is stuff from other people insinuating i suck or cant understand complicated systems (LOL) and the game is fine.

None of that has anything to do with my point... that I will state again here because everyone wants to talk about other stuff - I would enjoy the game more if the drop rates were better and items that were useable had a better chance to drop off stuff you killed so that your best chances of advancing aren't from playing auction house simulator and trading.

I never said you cant advance with SSF. I never said the game was too difficult. I never said any of the tons of other things that people keep bringing into this conversation like diablo. The one thing diablo gets very right is loot progression. I don't mean loot explosions or filling your inventory with legendary every 5 minutes, I mean the statistical odds that the next drop will be better than your current as you progress, the curve flattens nicely as you approach perfect gear. Here, as far as I can tell, once you get pretty good gear your chance of finding an upgrade on the ground is essentially nil. That's just statistics. This makes the grind less fun, which i enjoy the grind in games. This is why I titled my thread "make playing the game the best way to advance" and not "make the game easier".

I am speaking about my entirely subjective experience with the game, and I said in my OP that these changes could be sequestered because I understand others will not agree... So everyone who has come here since to argue this or that is having a reading comprehension problem. I said already, over and over, that i like this game the way it is in pretty much every other aspect, and I expect that I will improve with it in time. I doubt my idea will be implemented, but if it was it would have no bearing on those that do not want it, so I don't know why (well I do) people are complaining about it. It's fine though more bumps means more visibility and increased chance it will get implemented.





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Hellbringer#3048 написал:
that's why I proposed a solution that is independent of everyone else that would not enjoy the game this way.

Posters have already pointed out this isn't true. SSF characters can migrate to trade at any time. Your proposal would instantly change the early-league and speedrun meta, to play SSF until Act 4, and then to migrate to trade.
Evasion-only melee character that can kill Ubers with cheap gear (SSF Rise of the Abyssal), no armor, no energy shield, 62k eHP:
https://poe.ninja/poe2/pob/119e9
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DistributedAutomaton#5739 написал:
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Hellbringer#3048 написал:
that's why I proposed a solution that is independent of everyone else that would not enjoy the game this way.

Posters have already pointed out this isn't true. SSF characters can migrate to trade at any time. Your proposal would instantly change the early-league and speedrun meta, to play SSF until Act 4, and then to migrate to trade.


Yes, currently that might be true (I assume you're right, never done it). Which is why this is easily fixed by making this not a thing.

When you select SSF, they just need a separate check box that says "I want improved loot" or whatever. When you select this box, your character is locked in, cannot migrate to another game mode, maybe even goes poof at end of season, whatever.

I already said this before earlier in the thread. This is not an argument against my idea, just needs a simple fix. I understand people do not want to change the game from what it is, which is why I suggested sequestering these changes away from the rest of the game. I am even fine making it paywall locked, call it a "you have a job" tax LOL. Just a joke. I don't even care if it takes the same approximate relative time to advance this way, just make it an option that someone spending, IDK whatever Zizaran said he played 600h this season, so make it so that to get on par with his gear, which i assume is really good, it takes 600h of killing mobs. I just want killing mobs to be a viable solution to gearing.

I watched a crafting video. Guy said he spent 4h crafting this item between obtaining bases, rolling them, getting the multiple divs worth of mats, etc. While this might sound like fun to some, it is not to me. I am sure I will have to to achieve the results I want eventually unless they add what I am asking for, but I'd rather kill mobs with my time. Hence the forum post.
This and PoE1 is a thinly veiled gambling platform and should be regulated as such.
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ExsiliumUltra#5541 написал:
This and PoE1 is a thinly veiled gambling platform and should be regulated as such.


I agree with the sentiment if not the solution. A lot of games with this kind of randomness though do have P2W features like loot boxes that you can buy, and that probably should be regulated.

This same type of problem often appears in modern MMOs that are F2P. Then they sell subscriptions or premium features that alleviate these problems. It used to be in MMO that you paid your sub and played a game with respectable advancement, until subs dropped (due to more options and spreading out the player base) and game devs realized that a very small % of players would spend huge amounts of money, more than the rest combined on just buying everything they can.

Here they just go to online sites and get it all there. When people feel the need to do this, it's just a sign that the rates are poor.

I don't have the stats on how many people are doing this, but I guarantee it is a not insignificant proportion of the player base. And those here defending the current system as "doable" are ignoring that for every player that is buying their way to the endgame, it doesn't feel doable (or at least reasonable) or they wouldn't be out there spending money.

It is also very evident that in such a system, when you can farm for dozens or hundreds of hours and get very little rewards, that going and spending $1 for 20 divs is a better investment for most people's time. I would just like to see a game mode where that isn't the case.
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bloomhead#3858 написал:
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Hellbringer#3048 написал:
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bloomhead#3858 написал:

Only read till 'coding'. No one is talking about coding. You're exactly what I mean: you don't understand what a complex system is.


Lol OK sure. I guess if you say so it must be true.

Ok, tell us the difference between coding and a complex system. Let's see.


I have tried to respond with a detailed reply 3 times and it keeps getting taken down. I will try on another post since apparently the conversation is too intellectual for this forum.
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Hellbringer#3048 написал:
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bloomhead#3858 написал:
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Hellbringer#3048 написал:

Lol OK sure. I guess if you say so it must be true.

Ok, tell us the difference between coding and a complex system. Let's see.


I have tried to respond with a detailed reply 3 times and it keeps getting taken down. I will try on another post since apparently the conversation is too intellectual for this forum.

Maybe you just can't differentiate between complex systems and coding.
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bloomhead#3858 написал:
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Hellbringer#3048 написал:
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bloomhead#3858 написал:

Only read till 'coding'. No one is talking about coding. You're exactly what I mean: you don't understand what a complex system is.


Lol OK sure. I guess if you say so it must be true.

Ok, tell us the difference between coding and a complex system. Let's see.


Ill break up the post so maybe I can find the offending part.

I'm not sure why we are derailing the conversation to this, but to give you an example that I am very familiar with is the human body.

Complex systems are those that have multiple interrelated dependencies that do not necessarily linearly scale with each other.



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bloomhead#3858 написал:

Maybe you just can't differentiate between complex systems and coding.


Hold your horses I am getting there:

Some good examples of this in the human body would be how oxygen binds to hemoglobin in what is referred to as the oxy-hemoglobin curve. As oxygen falls off hemoglobin it takes up oxygen easier. On the other end of this is CO2 which is partially bound to hemoglobin in the body, but also disassociates to carbonic acid H2CO3, which loses a proton to become HCO3, and can lose another if the pH is high enough. Thus breathing is a function of not only ventilation (moving air into and out of lungs), respiration (the ability of oxygen and CO2 to exchange) occurs at variable rates depending on the conditions it occurs under. This function is buffered by bicarbonate, which is produced by the kidneys to moderate the pH shifts that occur in changes with the system. The kidneys must do this in the presence of other shifts in pH, and the pH of the system itself, along with temperature (which is relatively stable in the human body) affect the enzymatic efficiency of every enzyme in the body as well as the structural integrity of the enzymes themselves. Hemoglobin is one of these proteins that, in a high acidity state, alters its shape to accommodate oxygen easier, which makes sense if you refer to the earlier statement that CO2 forms an acid in the body when dissolved in blood, which is another dependency. Both actions of respiration are further increased by their relative concentrations between the blood and the inhaled air, as the diffusion coefficient increases according to the partial pressures of the individual constituents.

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