Make playing the game the best way to advance
" Everyone has a threshold for where they get bored and move on due to no advancement and feeling like they are on a mouse wheel going nowhere. So ducks per hour is something literally every player makes up in their head. The amount of ducks per hour different people find enjoyable is all different. So IDK why you think that's a profound statement, when it applies to everyone including you. Unless you would play a game where nothing ever dropped and you got stuck in the first hour of play unable to advance due to the monsters scaling, but you don't. Then you are probably alone in your enjoyment of that. ARPG are literally a game based around producing the most enjoyable ducks per hour, to overcome the next challenge. |
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" I already told you in my last post how to craft better in SSF. Coming at me like this seems like a waste of time and energy. Evasion-only melee character that can kill Ubers with cheap gear (SSF Rise of the Abyssal), no armor, no energy shield, 62k eHP:
https://poe.ninja/poe2/pob/119e9 |
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" I am not sure why everyone here is so resistant to it when it won't affect them, but nonetheless I am glad they have acknowledged that it is a problem that everything that drops is considered junk after maps. You can cobble together enough to do OK before that, but to advance, it has to be crafted from rather expensive (at least as a season latecomer sees it) mats. And LE isn't failing because of improved SSF drop rates. IMO, having played it for a very brief time, is lack of build diversity and poor skills and mechanics. But I have very little playtime so I didn't even really run endgame much... at all, so maybe I am wrong and it opens up. |
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" Recombinator, the one time I put 2 items in it and tried to merge triple flat t1 damage on a ring gave me under 2% chance of success, and I haven't found a fracturing orb yet but might be able to afford, idk what they sell for on exchange. I'll look more into it |
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" I don't know why you think this is "coming at you" but it wasn't intended to be aggressive, just to illustrate the point. Everyone has a ducks per hour threshold. I appreciate the advice, it's the only real advice anyone has given in this whole thread besides "git gud". |
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" Use recombinator to get your favorite two T1s. Fracture, so you won't lose one. Add more mods with greaters or perfects, depending what you have. If the new mods suck, use chaos. You're odds on to keep the T1s. Repeat until your item is better than what you're currently wearing. General advice: play around with craftofexile.com to get a sense of probabilities. Evasion-only melee character that can kill Ubers with cheap gear (SSF Rise of the Abyssal), no armor, no energy shield, 62k eHP:
https://poe.ninja/poe2/pob/119e9 |
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" IDK what sort of playtime you have but most "filthy casuals" in this game would be considered hardcore in other games. I agree with the sentiment, even if I have thousands of hours in games I really like. I just don't want my game to feel like a job to progress. POE2 has a LOT of really good fundamentals and things like the difficulty and xp loss aren't really problems, I don't mind a challenge. But the point of this thread is that the loot just doesn't scratch that progression itch that only good drops (preferably items, but increased currency for more chances to spam items with random chances of success would work too) can scratch. I like to kill stuff and have them drop gear. You wouldn't think that would be a controversial opinion in an ARPG. I'd even be OK with lots of half finished gear I can use some lottery tickets on to hopefully make good. Problem is, most half finished gear that's dropped has the worst stats on it or t8 rolls, making it useless to even gamble on. |
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" I have about a million questions about this but I can look it up and I don't want to derail entirely into a crafting how to. This gives me somewhere to start I'll investigate the details around it. I have sidekick and poe2db and craftofexile ive messed around with a little, watched some videos on affixes and blocking and stuff like that, just haven't had the mats to dive into crafting yet. |
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Balancing the game around trade is the one thing than prevents PoE from being the perfect game. The issue is that without the "pay to win" (real cash or "divs"), you have two possible outcomes:
1. Face difficulties in the game, which you eventually overcome, if lucky, or 2. Not getting a chance, if unlucky. The current PoE1 league proves my point. Because of the Tree, I finally got a chance to get my build on its feet and actually do content that I never had a chance to so before. The people who do not see any legitimate reason why trade belongs in a loot based game simply ask for a fair chance to enjoy the game. I have heard so many arguments "for trade," which are as logical as saying that people enjoy sex more if they pay for it. Only the side that runs the brothels will make such an argument. Последняя редакция: xxn1927#3319. Время: 5 дек. 2025 г., 23:33:25
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Low drop rate is intentional from the dev, nudge you into trade for currencies which means buying stash tabs, merchant tabs, going to other hideout so you can have an incentive to buy cool mtx. Not saying that this is wrong to make a profit, but maybe let there be a seperate SSF server with much higher loots drop rate but no turn into trade league allowed, add an entry fee like season pass or somethjng and I bet they’ll make tons of money from people who hates trading.
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