can't describe how bad this update is

Yeah it's pretty frustrating. All of it looks amazing if the game wasn't an ARPG. . But it's an ARPG lol
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Kaiserbla444#2834 написал:
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bloomhead#3858 написал:
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Kaiserbla444#2834 написал:
well...


i sadi to you: do not make expectations...

i swear i knew it. i knew that druid gona be slow. because they do not understand that melee char is poe2 is unplayble.

totaly out of touch.

Because you can't make it work?



4000H played, i have a warrior 94. slow toon ...

besides, i stoped playing melee for long time, so i get higher on witch, this league i hit 98 infernalist, 96 bloodmage. i have no stomach for slow motion.

it is bad design any way, so when you finish campain we talk. another bougos acc level 28 trolling players on forum ...


What now? 4000H or 1600H? Sure you can't manipulate time and play 1400H in a few days.

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Kaiserbla444#2834 написал:

Today I checked my Steam account and realized I've played over 1,680 hours, literally 70 days of non-stop play.

https://www.pathofexile.com/forum/view-thread/3863097/page/1#p26392387
I can describe how bad it is:

Disappointed about the lack of endgame changes.

There, done. I described how bad it is.
druid looks mediocre at best

league mechanic is some "puzzle" thing. i want to blast mobs not solve puzzles

i'll probably skip this one and just play poe1
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TitsMcGhee#0851 написал:
It feels like they just don't listen at all to the community. "Hey we know you don't like combo gameplay and the charge building system is terrible so we added a character that needs 300 combos to do any damage and a totem skill that you have to gain charges to even use". All the gameplay looked so bad and slow, no damage, even more tedious than before. I'm so glad that Chris Wilson was there for most of POE1 to make that game good. Letting these two cook without a chef on POE2 shows how little they understand about what makes a game fun and interesting.


They fixed tablets delirium fog and waystone they do listen buddy
Druid looks really cool. I enjoy exactly the kind of combo gameplay that is presented in that trailer, as I enjoyed huntress parry combos and also sorceress infusion gameplay. I hope they don't overtune it.
I dont think you understand what these SHOWCASES are. There will be 0 Damage for a reason. It is to SHOW the skills, not the damage. There are 0 support gems, and all low level gems most likely. Not a showcase if you 1 shot everything. Use that organ between your ears.

Get off your entitled High Horse and enjoy what has been presented, and TRY it out yourself. You havent played it, so grow up and be an adult, and stop acting like an entitled child.
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TitsMcGhee#0851 написал:
It feels like they just don't listen at all to the community. "Hey we know you don't like combo gameplay and the charge building system is terrible so we added a character that needs 300 combos to do any damage and a totem skill that you have to gain charges to even use". All the gameplay looked so bad and slow, no damage, even more tedious than before. I'm so glad that Chris Wilson was there for most of POE1 to make that game good. Letting these two cook without a chef on POE2 shows how little they understand about what makes a game fun and interesting.


So keep playing poe1... oh wait, you can only pretend it's fun for so long.
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b_ko#7756 написал:
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TitsMcGhee#0851 написал:
It feels like they just don't listen at all to the community. "Hey we know you don't like combo gameplay and the charge building system is terrible so we added a character that needs 300 combos to do any damage and a totem skill that you have to gain charges to even use". All the gameplay looked so bad and slow, no damage, even more tedious than before. I'm so glad that Chris Wilson was there for most of POE1 to make that game good. Letting these two cook without a chef on POE2 shows how little they understand about what makes a game fun and interesting.


So keep playing poe1... oh wait, you can only pretend it's fun for so long.


it is fun. even now when it went downhill so much because of poe2. before poe2 when the devs 100% focused on it it was 10x more fun than now but its still fun
Последняя редакция: Druidenjoyer#0031. Время: 4 дек. 2025 г., 19:27:54
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zepberonha#9748 написал:
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Oinkaments#6390 написал:
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zepberonha#9748 написал:

This is THE RIGHT DIRECTION. We need slower pace


Slower pace is the wrong direction.


It is not. We need good combat, high difficulty to clear content, and way better loot. This way ppl wont be funneled into builds with 200MS and screen clearing, because they wont be insta killing mobs, so they do not need 200MS. Bosses should not be killed under 10s.

Loot does not to be worse because of slower pace, you just tune loot up.

Zooming meta makes the game use 5% of its capacity. We have poe1 for that old and outdated kind of gameplay


Building up "combos" to kill 5 white mobs is boring and sloggy AF, most of the player base in ARPGS would agree. Going this route will kill the game, its obvious. If there isn't a one button kill all mobs on screen build people will quit and the casual will slowly play through the campaign and quit when they get to maps - the people who "likes" slow gameplay.

People are only playing this cuz they hope it will one day be like PoE 1.

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